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===LPMud=== {{Main|LPMud}} In 1989, LPMud was developed by [[Lars Pensjö]] (hence the '''LP''' in LPMud). Pensjö had been an avid player of [[TinyMUD]] and [[AberMUD]] and wanted to create a world with the flexibility of TinyMUD and the gameplay of AberMUD. In order to accomplish this he wrote what is nowadays known as a [[virtual machine]], which he called the LPMud driver, that ran the C-like [[LPC (programming language)|LPC programming language]] used to create the game world.{{R|dog-lpmud}} Pensjö's interest in LPMud eventually waned and development was carried on by others such as [[Jörn Rennecke|Jörn "Amylaar" Rennecke]], [[Felix Croes|Felix "Dworkin" Croes]], Tim "Beek" Hollebeek and Lars Düning. During the early 1990s, LPMud was one of the most popular MUD codebases.{{R|livinginternet-lpmud}} [[LPMud family tree|Descendants of the original LPMud]] include [[MudOS]], [[Dworkin's Game Driver|DGD]], [[SWLPC (programming language)|SWLPC]], [[FluffOS]], and the Pike programming language, the latter the work of long-time LPMud developer Fredrik "Profezzorn" Hübinette.
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