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Need for Speed
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====''Need for Speed: Hot Pursuit 2'' (2002)==== {{Main|Need for Speed: Hot Pursuit 2{{!}}''Need for Speed: Hot Pursuit 2''}} ''Need for Speed: Hot Pursuit 2'' was the debut NFS title from [[EA Canada|EA Black Box]], and the first ''NFS'' for the [[History of video game consoles (sixth generation)|sixth generation consoles]]. Different versions of the game were produced for each platform. The [[Xbox (console)|Xbox]], [[GameCube]], and [[Microsoft Windows]] versions were developed by EA Seattle, while the PS2 version was developed by Black Box Games in Vancouver. ''Hot Pursuit 2'' draws primarily from the gameplay and style of ''NFS III'', putting emphasis on evading the police and over-the-top tracks. Although the game allowed players to play as the police, the pursuit mode was less realistic than preceding versions of ''NFS''; players merely needed to "tap" a speeder to arrest them, as opposed to using simulated police tactics to immobilize a speeding vehicle. This was the first version since the start of the series not to feature an "in the driving seat" (cockpit) camera view, transitioning EA from realistic racing to arcade street racing. It was the last game in the series for the PC version to feature the split-screen two-player mode introduced in ''Need for Speed II''. For the multiplayer mode of the PC version, [[GameSpy]]'s internet matchmaking system was used in place of Local Area Network (LAN) play. ''Hot Pursuit 2'' was the first ''NFS'' game to use songs sung by licensed artists under the EA Trax label.
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