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===Ammunition and power=== In some games, using certain items or abilities requires the expenditure of a resource such as ammunition, fuel or magic points. Some games use a single resource, such as magic points, while others use multiple resources, such as several types of ammunition. Some games also have power ups which increase the player's maximum ammunition or power capacity. * ''[[Half-Life (video game)|Half-Life]]'': Ammunition for guns. * ''[[The Legend of Zelda: Ocarina of Time]]'': Obtaining "Magic Jars" restores [[magic point]]s, which are expended by many items and other special abilities. * ''[[Descent 2]]'': Energy power-ups restore energy, which is required to fire most primary weapons, and to use some other equipment such as the headlight and afterburner. * ''[[Mega Man (video game)|Mega Man]]'': While the default weapon has an unlimited number of shots, the other six weapons can only be fired by expending 'weapon energy', of which each weapon has its own separate reserve. Obtaining a 'weapon capsule' recharges a portion of the currently selected weapon's energy. * ''[[Monster Legends]]'': Monsters have a certain number of energy points depending on their rarity. Making a move costs some energy, which must be replenished at the cost of a turn (or by using special moves that give some energy points back to the user, or the whole team).
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