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==Versions== {| class="wikitable sortable" |+ Versions of ''SameGame'' |- ! scope="col" |Name ! scope="col" |Author ! scope="col" align="center"|Release Date ! scope="col" |Platforms ! scope="col" class="unsortable"|Notes |- |''Chain Shot!'' |Kuniaki Moribe | align="center"| 1985 |Fujitsu FM 8/7{{dot}}[[PC-8801]]{{dot}}[[PC-9800]]{{dot}}N5200 (1988){{dot}}Macintosh (1992) |The original iteration of the game had a 20×10 playing field and four colors. |- |''Same Game'' |Eiji Fukumoto | align="center"|1992 |[[Unix]] | The first version titled ''Same Game''; it increased the number of colors to five. |- |''Same Game'' |Wataru Yoshioka (W. Yossi) | |PC-9801 | |- |''Same Game'' | Ikuo Hirohata (Japanese)<br />Hitoshi Ozawa (tr. English) | align="center"| 1993 | [[Windows 3.1]] |Added an optional large field of 25×15. The large field requires an 800×600 desktop resolution. |- |''KSame''<br />''Same Gnome''<br />''Swell Foop'' | | | | Based on Takahiro Sumiya's Macintosh version. |- |''Undake 30: Same Game'' | | align="center"| 1995 | [[Super Nintendo Entertainment System|SNES]] | Featured ''[[Mario (franchise)|Mario]]'' franchise-related icons: [[Mario]]'s head, coins, Super Mushrooms, Fire Flowers, and [[Yoshi]] eggs. |- |''Same Game Plus'' | Yuuki |align="center"|1995 | X68000 | For ''SX-WINDOW'' system software. As featured in the December 1995 issue of ''Oh! X''.<ref>{{Cite web |title=SXSAME_GAME_Pulsの詳細情報 : Vector ソフトを探す! |url=https://www.vector.co.jp/soft/x68/game/se031950.html |access-date=2023-10-17 |website=www.vector.co.jp}}</ref><ref>{{Cite web |title=GW特別企画 X68000をエミュレータで体験しよう! |url=https://pc.watch.impress.co.jp/docs/article/20000501/x68000.htm |access-date=2023-10-17 |website=pc.watch.impress.co.jp}}</ref> |- |''Same Game'' |Shimada Kikaku | align="center"| 1997 | [[Game Boy]] | Published by [[Hudson Soft|Hudson]].<ref>{{Cite web|url=https://gamefaqs.gamespot.com/gameboy/570011-same-game|title=Same Game for Game Boy - GameFAQs}}</ref> |- |''ChainShot Gold'' |Kuniaki Moribe | align="center"|1997 | [[Windows 3.1]]/[[Windows 95]] | A remake of ChainShot (1985).<ref>{{Cite web|url=http://www.asahi-net.or.jp/%7Eky6k-mrb/cshot.htm|title=ChainShot Gold (Archive)|archive-url=https://web.archive.org/web/19990218190357/http://www.asahi-net.or.jp/%7Eky6k-mrb/cshot.htm |archive-date=1999-02-18 }}</ref> |- |''ColorFall'' |Michael LaLena | align="center"|1998 |[[Java (programming language)|Java]]/Browser based |Added the concept of levels. Clear levels by removing a fixed number of colors. New colors are added every level. Five different versions are available. |- |''Clickomania!'' |Matthias Schüssler | align="center"|1998 |Windows |Board size and number of colors are configurable. Originally the goal was only to clear the playing field, the number of blocks removed in one turn did not affect the score. This is still the default setting. |- |''SameGame'' |Ronald van Dijk | align="center"| 1999 |[[Amiga]] |It has a 15×10 playing field and three colors. |- |''[[Sega Swirl]]'' |Scott Hawkins ([[Sega]]) | align="center"|1999 |[[Dreamcast]]{{dot}}[[Adobe Shockwave|Adobe Shockwave]]{{dot}}[[Palm OS|Palm OS]] | |- |''MacStones'' |Craig Landrum | align="center"|1999 | |Based on ''Same Gnome''. |- |''Cascade'' | | align="center"| 1999 | [[Psion Revo]] | |- |- |''Mahki'' | | align="center"|1999 |[[Arcade game]], [[Nintendo DS]], [[Wii]], Web browser |Included in the Touch Master countertop cabinet arcade game starting with the Touch Master 7000. Re-released with modifications in 2008 as part of [[TouchMaster|TouchMaster 2]] for the [[Nintendo DS]], and online as part of "Midway Arcade." |- |''Flux'' |MasterWorks |2000 |Puzzle/Arcade game, PC |Made using [[DirectX|Direct X]]. |- |''Spore Cubes'' |René Boutin / Spore Productions |align="center"|2000 |Web browser, Windows, [[ActionScript|ActionScript 3]], [[Palm OS|Palm OS]], [[Pocket PC]], [[iOS (Apple)|iOS]], [[Android (operating system)]] |Inspired by the addictiveness of ''Clickomania!'' (see above), this game featured two skill levels which varied the number of colors in the playfield, consisting of 10 x 13 cubes. The original version of the game had randomly selected images behind the cubes, such that when the playfield was cleared, the player could see the entire image. |- |''Maki'' |Christopher G. Stach II | align="center"|December 2000 |[[Java applet]]/Browser based |Based on Mahki. Three difficulty levels, five colors, <math>(n - 2)^2</math> scoring, cleared board bonus, online high scoring. |- |''PocketPop'' |PocketFun | align="center"|2001 |[[Pocket PC]] |Won a number of awards, including Best Game, in ''Pocket PC Magazine'' 2001.<ref>{{cite web|url=http://www.pocketfun.co.uk/|title=pocketfun|publisher=pocketfun.co.uk|access-date=2009-03-16|archive-date=2019-10-18|archive-url=https://web.archive.org/web/20191018132436/http://www.pocketfun.co.uk/|url-status=dead}}</ref>{{Failed verification|date=November 2010}} |- |''[[Bomberman 64 (2001 video game)|Bomberman 64]]'' |[[Racjin]]/[[Hudson Soft]] | align="center"|2001 |[[Nintendo 64]] |Includes a ''SameGame'' minigame that features ''[[Bomberman]]''-themed icons and four different field sizes. |- |''[[Jawbreaker (Pocket PC game)|Jawbreaker]]'' | | align="center"| 2003 | [[Pocket PC]] | |- |''[[Bomberman Land 2]]'' |[[Racjin]]/[[Hudson Soft]] | align="center"|2003 |[[GameCube]], [[PlayStation 2]] |An update of the version seen in ''Bomberman 64'', with additional icon sets and field sizes. |- |''Bubble Shot'' |FingerFriendlySoft | |[[iOS (Apple)|iOS]] |A Bubble Breaker–compatible game where adjacent bubbles visually melt into larger bubbles. Includes additional "Folding" and "Black Hole" modes and static challenges. |- |''Sega Swirl 2'' |Scott Hawkins (Sega) | align="center"|2006 |Windows |The sequel to Sega Swirl, which was only available through [[GameTap]]. |- |''bubbles.el'' |Ulf Jasper | align="center"|February 2007 |[[Gnu emacs|GNU emacs]] |Can display using graphics or text, according to availability |- |''[https://sjbaker.org/samegame/samegame.html SameGame]'' |Steve and Oliver Baker | align="center"|2008 |JavaScript |Online version that allows configuration of board size, number of colors and offers a range of alternative tile themes to play with. |- |''Bubble Bang'' |Decane | align="center"|January 2009 |Web browser and [[iOS (Apple)|iOS]] |Three-dimensional game using balls instead of blocks. The iOS version uses [[Nvidia PhysX]] for realistic physics. The web browser version requires [[Unity (game engine)|Unity]]. |- |''SameGame'' |Alan Alpert | align="center"|July 2009<ref>{{cite news|title=Qt Declarative UI SameGame|url=https://blog.qt.digia.com/blog/2009/07/28/qt-declarative-ui-samegame/|publisher=Nokia|date=2009-07-28|access-date=2014-03-24|url-status=dead|archive-url=https://web.archive.org/web/20140325091542/http://blog.qt.digia.com/blog/2009/07/28/qt-declarative-ui-samegame/|archive-date=2014-03-25}}</ref> |All supported [[Qt (software)|Qt]] platforms |Written as a [[QML]]/QtQuick demo. |- |''Pop'Em Drop'Em SAMEGAME'' |[[Hudson Soft]] | align="center"|March 23, 2009<ref>{{cite news|title=One WiiWare Game and Two Virtual Console Games Added to Wii Shop Channel|url=https://www.nintendo.com/whatsnew/detail/EoYSYHFf5AKsH0a2x8DzVCG9Tx8Mu1M2|publisher=Nintendo|date=2009-03-23|access-date=2009-03-25|archive-date=2009-03-26|archive-url=https://web.archive.org/web/20090326080213/http://www.nintendo.com/whatsnew/detail/EoYSYHFf5AKsH0a2x8DzVCG9Tx8Mu1M2|url-status=dead}}</ref> |[[WiiWare]] | |- |''SameGame'' |Torbjörn Gustafsson | align="center"|February 2009 |[[Android (operating system)]] | |- |''Bubble Drop!'' | Gizmobuddy.com | | [[S60 (software platform)|Symbian S60]] | Includes the ability to selectively remove obstructing bubbles by using "tools", "acid", "fire", or "bomb", and with eight different gameplay modes of three and six colors. Players can submit high scores to a website. |- |''ColorBalls'' |Pistooli | align="center"|March 2010 |[[Haiku (operating system)|Haiku OS]] | |- |''Click-o-mania HTML'' |Bugaco | align="center"|January 2011 | [[JavaScript]] | Written in GWT<ref>{{cite web |url=http://games.bugaco.com/games/clickomania/ |title=Click-o-mania - bugaco.com |access-date=2011-01-19 |url-status=dead |archive-url=https://web.archive.org/web/20110708103911/http://games.bugaco.com/games/clickomania/ |archive-date=2011-07-08 }}</ref> |- |''Cube Crush'' |Gregor Haag | align="center"|June 2011<br />2015<br />2016 |[[ActionScript|ActionScript 3]]<br />[[Html5]]<br />[[Android (operating system)]] |Written in [[OpenFL]] to be [[Cross-platform software|cross-platform]]. Online Highscores. 3 and 4 color mode.<ref>{{cite web |last1=Haag |first1=Gregor |title=Games Developed by Gregor Haag |url=http://gregorhaag.com |access-date=30 August 2022}}</ref> |- |''Maki'' |appsburgers | align="center"|September 2011 |[[Android (operating system)]] | |- |''Bubblet'' |Edouard Thiel | align="center"|October 2011 |[[Linux]], [[Mac OS X]], [[Windows]] | Written in C and included in EZ-Draw<ref>{{Cite web|url=http://pageperso.lif.univ-mrs.fr/~edouard.thiel/ez-draw/index.html|title=EZ-Draw}}</ref> |- |''Bubblet-js'' |Benoit Favre | align="center"|October 2011 |[[JavaScript]] | Online version, translated from C using EZ-Draw-js<ref>{{Cite web|url=http://pageperso.lif.univ-mrs.fr/~benoit.favre/EZ-Draw-js/jeu-bubblet/jeu-bubblet.html|title = EZ-draw-js}}</ref> |- |''Tapotron'' |Demura Games | align="center"|October 2013 |[[iOS]] | |- |''One More SameGame'' |Dušan Saiko | align="center"|October 2014 |QT5 | Online score synchronization, multilanguage, installation packages for Android, Windows, Linux<ref>{{Cite web |url=http://samegame.saiko.cz/ |title=Archived copy |access-date=2022-01-25 |archive-date=2021-02-28 |archive-url=https://web.archive.org/web/20210228115048/http://samegame.saiko.cz/ |url-status=dead }}</ref> |- |''SCRUSH'' |Zafar Iqbal | align="centre"|December 2016 |[[Scratch (programming language)]] | Online, Multi-platform, Highscore<ref>{{cite web |last1=Iqbal |first1=Zafar |title=SCRUSH (game) |url=https://scratch.mit.edu/projects/136505698/ |website=Scratch (MIT) |access-date=30 August 2022}}</ref> |- |''samegame1k'' |Gábor Bata | align="center"|February 2017 |[[JavaScript]] | Online version, in 1024 bytes of JavaScript. An entry for the JS1k 2017 code golfing competition<ref>{{Cite web|url=https://gaborbata.github.io/samegame1k/|title=Samegame1k - SameGame puzzle game in 1024 bytes of JavaScript}}</ref> |}
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