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==Presentation== Game designers often attempt to integrate the save points into the style of the game using [[skeuomorph]]ism. ''[[Resident Evil (1996 video game)|Resident Evil]]'' represents save points with old fashioned [[typewriter]]s (which require an ink ribbon item for each save), the ''[[Grand Theft Auto]]'' series used representations appropriate to the era of the setting: [[cassette tape]]s for the mid-1980s (''[[Grand Theft Auto: Vice City]]''), [[Floppy disk#microfloppy|3Β½-inch disks]] for the early-1990s (''[[Grand Theft Auto: San Andreas]]''), and [[compact disc]]s for the late-1990s (''[[Grand Theft Auto: Liberty City Stories]]''). Although save points are typically seen as boons, some games have traps which use this tendency to fool the player. In ''[[Chrono Trigger]]'', attempting to use a fake save point in Magus's castle can actually bring the party into battle. Some games employ limits to saving in order to prevent players from using them as a primary means of succeeding in the game. In the console versions of [[Tomb Raider (1996 video game)|''Tomb Raider (1996)'']] & [[Tomb Raider III|''Tomb Raider III'']] save points are consumed upon use, ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' charges two banana coins to use a save point more than once, and in ''Resident Evil'' the player must find and expend an ink ribbon for each save. In some games, save games or save points are part of the plot. In ''[[Chrono Cross]]'', save points are called Records of Fate, managed by an entity called FATE, an antagonist that uses the save points to control people. In ''[[Anonymous;Code]]'', the protagonist Pollon Takaoka has a unique ability to save and load save games, which is central to the plot and the main game mechanic. Another way saved games interact with each other is through passing along data to sequels. A famous example of this is the first three installments of the ''[[Wizardry (video game series)|Wizardry]]'' series. To play the second and third installments, players needed to import the characters they'd used in the previous installment, which retained all experience and equipment gained in that installment. Later versions of the games made this feature optional, as do franchises such as the ''[[Fire Emblem]]'', ''[[Shenmue (series)|Shenmue]]'' and ''[[.hack (video game series)|.hack]]'' series. Video games may also take the saved games of other video games into account; for example, the character Rosalina becomes available on ''[[Mario Kart Wii]]'' if there is a ''[[Super Mario Galaxy]]'' save on the console. The save game of [[Midnight Club 3: Dub Edition|''Midnight Club 3: DUB Edition'']] can be imported to the Remix version of the game.
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