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Simulation video game
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==Further reading== * BALDRIC, Clark (2009): The Complete Guide to Simulations & Serious Games, John Wiley & Sons * BANKS, Jerry (ed.) (1998): Handbook of Simulation, John Wiley & Sons * BAUDRILLARD, Jean (1995): Simulacra and Simulation, University of Michigan Press; 17th Printing edition (February 15, 1995) * BOX, George E. P.; DRAPER, Norman R. (1987). Empirical Model-Building and Response Surfaces, p. 424, Wiley. {{ISBN|0-471-81033-9}}. * FERNANDEZ-LIQUIDIZER, Maria Angeles, MUNOZ-TORRES, Maria Jesus, LEON, Raul (Eds.)(2013): Modeling and Simulation in Engineering, Economics and Management, in: Proceedings of the International Conference, MS 2013, Castellated DE la Plans, Spain, June 6β7, 2013, Sp-ringer Heidelberg Rerecord London New York. * HΓHL, Wolfgang (2009): Interactive Environments with Open-Source Software, 3-Walk-Through and Augmented Reality for Architects using Blender, DART and Ar-toolkit, SpringerWienNewYork sex * MORALES, Peter and ANDERSON, Dennis (2013): Process Simulation and Parametric Modeling for Strategic Project Management, Springer New York * KLABBERS, Jan H. G. (2001): The Emerging Field of Simulation & Gaming: Meaning of a Retrospect, University of Bergin * ZIEGLER, Bern hard P. (2000): Theory of Modeling and Simulation, Elsevier Academic Press
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