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Smartphone
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====Slow motion video==== A distinction between different camera software is the method used to store high frame rate video footage, with more recent phones{{efn|For example, Samsung starting with the [[Galaxy S6]]}} retaining both the image sensor's original output frame rate and audio, while earlier phones do not record audio and stretch the video so it can be played back slowly at default speed. While the stretched encoding method used on earlier phones enables slow motion playback on [[Media player software|video player software]] that lacks manual playback speed control, typically found on older devices, if the aim were to achieve a slow motion effect, the real-time method used by more recent phones offers greater versatility for video editing, where slowed down portions of the footage can be freely selected by the user, and exported into a separate video. A rudimentary video editing software for this purpose is usually pre-installed. The video can optionally be played back at normal (real-time) speed, acting as usual video. ;Development The earliest smartphone known to feature a slow motion mode is the 2009 [[Samsung i8000 Omnia II]], which can record at QVGA (320Γ240) at 120 fps ([[Frame rate|frames per second]]). Slow motion is not available on the [[Samsung Galaxy S (2010 smartphone)|Galaxy S1]], [[Samsung Galaxy S II|Galaxy S2]], [[Samsung Galaxy Note (original)|Galaxy Note 1]], and [[Samsung Galaxy S III|Galaxy S3]] flagships. In early 2012, the [[HTC One X]] allowed 768Γ432 pixel slow motion filming at an undocumented frame rate. The output footage has been measured as a third of real-time speed.<ref>{{cite web |title=HTC One X review: eXtra special |url=https://www.gsmarena.com/htc_one_x-review-747p6.php |website=GSMArena.com |date=2012-04-12}}</ref> In late 2012, the [[Samsung Galaxy Note II|Galaxy Note 2]] brought back slow motion, with D1 (720 Γ 480) at 120 fps. In early 2013, the [[Galaxy S4]] and [[HTC One M7]] recorded at that frame rate with 800 Γ 450, followed by the [[Samsung Galaxy Note 3|Note 3]] and [[iPhone 5s]] with 720p (1280 Γ 720) in late 2013, the latter of which retaines audio and original sensor frame rate, as with all later iPhones. In early 2014, the [[Sony Xperia Z2]] and [[HTC One M8]] adapted this resolution as well. In late 2014, the [[iPhone 6]] doubled the frame rate to 240 fps, and in late 2015, the [[iPhone 6s]] added support for 1080p (1920 Γ 1080) at 120 frames per second. In early 2015, the [[Samsung Galaxy S6|Galaxy S6]] became the first Samsung mobile phone to retain the sensor framerate and audio, and in early 2016, the [[Samsung Galaxy S7|Galaxy S7]] became the first Samsung mobile phone with 240 fps recording, also at 720p. In early 2015, the ''MT6795'' chipset by [[MediaTek]] promised 1080p@480 fps video recording. The project's status remains indefinite.<ref>{{cite web |title=MediaTek shows off 480fps super slow-motion 1080p video recording on the MT6795 |url=https://www.neowin.net/news/mediatek-shows-off-480fps-super-slow-motion-1080p-video-recording-on-the-mt6795/ |website=Neowin |language=en |date=2015-02-17}}</ref> Since early 2017, starting with the [[Sony Xperia XZ]], smartphones have been released with a slow motion mode that unsustainably records at framerates multiple times as high, by temporarily storing frames on the image sensor's internal burst memory. Such a recording lasts a few real-time seconds at most. In late 2017, the [[iPhone 8]] brought 1080p at 240 fps, as well as 2160p at 60 fps, followed by the Galaxy S9 in early 2018. In mid-2018, the [[OnePlus 6]] brought 720p at 480 fps, sustainable for one minute. In early 2021, the [[OnePlus 9 Pro]] became the first phone with 2160p at 120 fps.
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