Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Software prototyping
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Extreme prototyping=== Extreme prototyping as a development process is used especially for developing web applications. Basically, it breaks down web development into three phases, each one based on the preceding one. The first phase is a static prototype that consists mainly of HTML pages. In the second phase, the screens are programmed and fully functional using a simulated services layer. In the third phase, the services are implemented. :"The process is called Extreme Prototyping to draw attention to the second phase of the process, where a fully functional UI is developed with very little regard to the services other than their contract."<ref>{{cite web | url=http://www.onjava.com/pub/a/onjava/2006/11/15/reshaping-it-project-delivery-through-extreme-prototyping.html?page=1 |title=Reshaping IT Project Delivery Through Extreme Prototyping |last=Komatineni |first= Satya|archive-url=https://web.archive.org/web/20161206150207/http://www.onjava.com/pub/a/onjava/2006/11/15/reshaping-it-project-delivery-through-extreme-prototyping.html?page=1 |archive-date=2016-12-06 }}</ref>
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)