Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
SubSpace (video game)
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Zones== Gameplay can vary depending on the zone. Some zones are just free-for-all style gameplay, while others are capture the flag, or even powerball style.<ref>http://subspace.legendzones.com/guide/index.php?page=zones/index.php&title=Zones {{webarchive|url=https://web.archive.org/web/20080319233504/http://subspace.legendzones.com/guide/index.php?page=zones%2Findex.php&title=Zones |date=March 19, 2008 }} Retrieved January 30, 2008</ref> Zones typically have multiple public arenas, whose settings and maps are the same, which players are automatically distributed to upon joining the server. This serves to reduce crowding in highly populated arenas. There are also numerous sub-arenas in ''SubSpace'', and these sub-arenas can at times have greater populations than the "main/public" arenas. They differ from the main public arenas, in the sense that they may have their own settings, map, graphics, and bots (if required β or modules in [[SubSpace (computer game)#Server|ASSS]] zones). ===Flag Games=== *'''War''' β Standard flag game whose name is derived from its original zone (War Zone). The objective is to claim all flags for one's own team. Flags can be picked up by opponents only. Flags that are picked up are dropped after a set time. Flagging games usually involve bases to store flags and are heavily team-oriented. *'''Bounty Rabbit''' β One player is the rabbit, and has the 'flag'. The rabbit's kills are worth 101 points while a regular players' kills are only worth 1 point. Kill the current rabbit to become the new rabbit. The player with the most points at the end of the game wins. This game is usually run by bots in a main arena or sub-arenas. *'''Turf''' β Territorial flag game in which flags are located at specific locations around the map. Ownership is claimed by simply passing over the flag by any player. Turf games can either be won or involve periodic point rewards. *'''Basing''' β Similar to Turf, except there is a base with one flag. The team that controls that flag controls the base, and thus the base is often completely populated by the controlling team. Trench Wars is an example of a popular basing game. *'''Running''' β Flags in running zones do not have drop timers, and may only be claimed by killing an opponent carrying flags or picking up neutral flags. Variants include Rabbit Chase. ===Kill Games=== "Kill" games have no 'rounds' or 'games'; the objective is simply to kill as many opponents as possible while keeping one's own deaths to a minimum. The original Alpha and Chaos zones followed this basic premise. However, some zones offer their own variants of this style of gameplay: *'''King of the Hill''' β Each player starts off with a crown, which may be lost if the set amount of time runs out. A player's timer, which is displayed at the top right of the screen, is reset every time they kill another player. However, if a player has already lost their crown, they may only regain it by either killing a flagger with a crown (sometimes marked by a red dot on the radar), or by destroying any two players. Generally though, flaggers with low bounty do not give others their crown. The game is then won when there is only one crowned player left standing.<ref>{{cite web | title=17th Parallel " SubSpace/Continuum Zone: FAQ | url=http://www.17thparallel.com/faq.php| year=2003 | accessdate=April 26, 2008 |archiveurl = https://web.archive.org/web/20080304115426/http://www.17thparallel.com/faq.php |archivedate = March 4, 2008}}</ref> *'''Speed''' β Each round of a Speed game has a time limit. The winner of a round is the player with the most kills for the round. In Speed Zone, ships began with a higher "bounty" (and more weapons and other power ups) than in other zones. Speed Zone proved to be less popular than the Jackpot/Running, Chaos, or "flag" zone games and support was discontinued shortly after ''SubSpace'' went to retail. ===Ball Games=== Ball games involve taking control of a ball and scoring it in the opposing team's goal. Players cannot fire weapons or warp while carrying the ball, and can only carry the ball for a few seconds. Before the ball timer runs out, they must pass the ball to a teammate (using Ins, Tab, or Ctrl keys), or the ball will shoot out from their ship in a random direction. If a player dies while carrying the ball, the ball is dropped immediately and may be picked up by anyone. A team wins a game when they achieve a certain number of goals, or the game may be timed, with the highest-scoring team winning when time expires. *'''Hockey''' simulates futuristic ice hockey in a space setting. the "ball" is the equivalent of the hockey puck. Each ship's settings have been modified to fit that ship into a unique role on the team; for instance, Lancasters and Sharks are "goalie" ships. the Warbird, Javelin and Weasel are Forwards, Spiders and Terriers make up the midfield, and the Levithan is a defensive beast. The rules of the game are based on real hockey rules with some variations due to the 2d nature of the game. *'''Powerball ([[Football (soccer)|Soccer]])''' β is similar to hockey, in that it also features two teams (Warbirds and Javelins) and goals at opposite ends of a symmetrical map. Powerball primarily uses SVS settings, except that the Warbird and Javelin have identical ship settings, creating two evenly matched teams. Each ship starts with 100 bounty and comes "greened" with a number of basic upgrades and randomly selected special abilities (e.g. burst, repel, etc.). It is not possible to choose any other type of ship. Although scoring goals is the primary objective of Powerball, shooting and killing other players is very much an important part of the game. ===Customization=== A zone is a server to which players can connect using a client. Perhaps the most attractive feature of ''SubSpace'' is the extremely high degree of customization that zone sysops can implement. Almost every element of the game can be replaced, from the ship graphics to colors and sounds. Apart from a few basic settings, many game settings, such as ship speeds, energy levels, and such, can be changed. This allows a vast variety of zones to exist.
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)