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SuperCollider
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==Live coding== As a versatile [[dynamic programming language]], SuperCollider can be used for [[live coding]], i.e. performances which involve the performer modifying and executing code on the fly.<ref> Collins, N., McLean, A., Rohrhuber, J. & Ward, A. (2003), Live Coding Techniques for Laptop Performance, ''Organised Sound'' 8(3): pp 321-30. {{doi|10.1017/S135577180300030X}}</ref> Specific kinds of [[proxy pattern|proxies]] serve as high level placeholders for synthesis objects which can be swapped in and out or modified at runtime. Environments allow sharing and modification of objects and process declarations over networks.<ref>J. Rohrhuber and A. de Campo. [http://akustik.hfbk.net/publications/Uncertainty_and_waiting.pdf Waiting and uncertainty in computer music networks] {{Webarchive|url=https://web.archive.org/web/20060314035553/http://akustik.hfbk.net/publications/Uncertainty_and_waiting.pdf |date=2006-03-14}}. In ''Proceedings of the International Computer Music Conference'', Miami, 2004.</ref> Various extension libraries support different abstraction and access to sound objects, e.g. dewdrop_lib<ref>One of the numerous user contributed libraries known as "Quarks", and published in the [https://github.com/supercollider-quarks SuperCollider Quarks repository].</ref> allows for the live creation and modification of pseudo-classes and pseudo-objects.
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