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Super Metroid
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===Sequels=== Nintendo did not release another ''Metroid'' game for eight years, as the series had not matched the success of the ''[[Mario (franchise)|Mario]]'' and ''[[Legend of Zelda]]'' franchises.<ref name=gr-history /> Yokoi left Nintendo in August 1996, amid the failure of the [[Virtual Boy]], and died in a car accident in October 1997.<ref>{{cite web|last=Varney |first=Allen |url=http://www.escapistmagazine.com/articles/view/video-games/issues/issue_87/490-Searching-for-Gunpei-Yokoi.3 |title=The Escapist: Searching for Gunpei Yokoi |publisher=[[Defy Media]] |work=[[The Escapist (magazine)|The Escapist]] |page=3 |date=March 6, 2007 |access-date=December 31, 2014 |archive-url=https://web.archive.org/web/20141231142921/http://www.escapistmagazine.com/articles/view/video-games/issues/issue_87/490-Searching-for-Gunpei-Yokoi.3 |archive-date=December 31, 2014 |url-status=live}}</ref><ref>{{cite web|url=http://www.ign.com/articles/1997/10/07/game-boy-inventor-dies-in-car-crash |title=Game Boy Inventor Dies in Car Crash |work=[[IGN]] |publisher=[[Ziff Davis]] |date=October 7, 1997 |access-date=December 31, 2014 |archive-url=https://web.archive.org/web/20150419065331/http://www.ign.com/articles/1997/10/07/game-boy-inventor-dies-in-car-crash |archive-date=April 19, 2015 |url-status=live}}</ref> Fans eagerly awaited a ''Metroid'' game for the [[Nintendo 64]] (N64).<ref name="ign-history"/> According to Nintendo producer [[Shigeru Miyamoto]], Nintendo did not develop a ''Metroid'' game for the N64 as they "couldn't come out with any concrete ideas".<ref name="roundtable">{{cite web|url=http://www.ign.com/articles/2002/11/15/metroid-prime-roundtable-qa |title=Metroid Prime Roundtable QA |work=[[IGN]] |publisher=[[Ziff Davis]] |date=November 15, 2002 |access-date=February 20, 2008 |archive-url=https://web.archive.org/web/20141231151010/http://www.ign.com/articles/2002/11/15/metroid-prime-roundtable-qa |archive-date=December 31, 2014 |url-status=live}}</ref> Sakamoto said he could not imagine how the [[N64 controller]] could be used to control Samus. Nintendo approached another company to make an N64 ''Metroid'', but the offer was declined because the developers thought they could not make a game to equal ''Super Metroid''.<ref>{{cite web|date=September 14, 2010|title=Yoshio Sakamoto discusses Metroid 64, Metroid Dread and the 3DS|url=http://www.gamestm.co.uk/features/yoshio-sakamoto-discusses-metroid-64-metroid-dread-and-the-unwritten-future-of-the-warioware-series/|url-status=dead|archive-url=https://web.archive.org/web/20131018214837/http://www.gamestm.co.uk/features/yoshio-sakamoto-discusses-metroid-64-metroid-dread-and-the-unwritten-future-of-the-warioware-series/|archive-date=October 18, 2013|access-date=December 31, 2013|work=[[GamesTM]]}}</ref> In late 2002, Nintendo released ''[[Metroid Fusion]]'', a 2D sequel developed for the [[Game Boy Advance]] by Nintendo R&D1,<ref name="ign-history" /><ref name="ign-handson">{{cite web|access-date=January 4, 2009 |url=http://www.ign.com/articles/2002/08/22/metroid-fusion-hands-on |title=Metroid Fusion Hands-on |work=[[IGN]] |publisher=[[Ziff Davis]] |date=August 22, 2002 |first=Craig |last=Harris |archive-url=https://web.archive.org/web/20141231180057/http://www.ign.com/articles/2002/08/22/metroid-fusion-hands-on |archive-date=December 31, 2014 |url-status=live}}</ref><ref name="NWR-MF-Hands-on">{{cite web|access-date=January 4, 2009 |url=http://www.nintendoworldreport.com/preview/3435 |title=Metroid Fusion |publisher=Nintendo World Report |date=August 26, 2002 |last=Lake |first=Max |archive-url=https://web.archive.org/web/20141231160419/http://www.nintendoworldreport.com/preview/3435/metroid-fusion-game-boy-advance |archive-date=December 31, 2014 |url-status=live}}</ref> and ''[[Metroid Prime]]'', a [[first person (video games)|first-person]] game developed for the [[GameCube]] by American developer [[Retro Studios]], and the first ''Metroid'' game to use [[3D graphics]].<ref name="ign-history" /><ref name=road>{{cite web|archive-url=https://web.archive.org/web/20041217081949/http://archive.gamespy.com/articles/november02/metroidconf/index.shtml |url=http://archive.gamespy.com/articles/november02/metroidconf/index.shtml|title=The Road to Metroid Prime|publisher=[[GameSpy]]|date=November 12, 2002|archive-date=December 17, 2004 |access-date=October 5, 2012|first=Raymond|last=Padilla}}</ref> Both ''Fusion'' and ''Prime'' garnered acclaim,<ref name=gr-history /> with ''Prime'' winning several [[List of Game of the Year awards|Game of the Year]] awards.<ref>{{cite web|url=http://cube.gamespy.com/gamecube/metroid-prime/535883p1.html |title=Metroid Prime Bundle Announced |publisher=[[GameSpy]] |date=August 4, 2004 |access-date=July 31, 2010 |archive-url=https://web.archive.org/web/20150510044939/http://cube.gamespy.com/gamecube/metroid-prime/535883p1.html |archive-date=May 10, 2015 |url-status=live}}</ref> ''Metroid Prime'' received three spin-offs, 2009 compilation ''[[Metroid Prime: Trilogy]]'', containing ''Prime'', its 2004 sequel ''[[Metroid Prime 2: Echoes]],'' and 2007 [[Wii]] sequel ''[[Metroid Prime 3: Corruption]]'',<ref name=gr-history /><ref name="ign-history" /> and an [[Metroid Prime 4: Beyond|upcoming fourth sequel]].<ref>{{Cite web |last=McFerran |first=Damien |date=June 13, 2017 |title=Metroid Prime 4 Confirmed For Nintendo Switch, But Retro Studios Isn't Involved |url=https://www.nintendolife.com/news/2017/06/metroid_prime_4_confirmed_for_nintendo_switch_but_retro_studios_isnt_involved |archive-url=https://web.archive.org/web/20180615052437/http://www.nintendolife.com/news/2017/06/metroid_prime_4_confirmed_for_nintendo_switch_but_retro_studios_isnt_involved |archive-date=June 15, 2018 |access-date=January 25, 2019 |website=Nintendo Life |language=en-GB}}</ref> In 2010, ''[[Metroid: Other M]]'' was released, taking place between ''Super Metroid'' and ''Fusion''.<ref>{{Cite web |last=Snider |first=Mike |date=September 2, 2010 |title=Q&A: 'Metroid: Other M' director Yoshio Sakamoto |url=http://content.usatoday.com/communities/gamehunters/post/2010/09/qa-metroid-other-m-director-yoshio-sakamoto/1 |url-status=dead |archive-url=https://web.archive.org/web/20150713054429/http://content.usatoday.com/communities/gamehunters/post/2010/09/qa-metroid-other-m-director-yoshio-sakamoto/1 |archive-date=July 13, 2015 |access-date=February 24, 2010 |website=USA Today}}</ref> After a long development period, a fifth 2D game and sequel to ''Fusion'', ''[[Metroid Dread]]'', was released in 2021 for the [[Nintendo Switch]] to critical acclaim and developed by ''[[Metroid: Samus Returns]]'' developer [[MercurySteam]].<ref>{{Cite web |last=Gray |first=Kate |date=2021-06-15 |title=Metroid 5 Is Coming To Switch As Metroid Dread, And It's 2D |url=https://www.nintendolife.com/news/2021/06/metroid_5_is_coming_to_switch_as_metroid_dread_and_its_2d |access-date=2024-04-08 |website=Nintendo Life |language=en-GB}}</ref>
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