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Technology tree
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== History == Typically the board game ''[[Civilization (1980 board game)|Civilization]]'' by [[Francis Tresham (game designer)|Francis Tresham]] (1980) is given the credit of introducing a technology tree. ''[[Civilization (video game)|Sid Meier’s Civilization]]'' (1991) is considered as an iconic computer [[turn-based strategy]] game for using them. Since ''Civilization'', technology trees have been used in various digital games.{{sfn|Heinimäki|2015|p=21}} Likewise, the first creation of a technology tree as a mechanism refers to ''Civilization''.<ref>{{cite web|last1=Ghys|first1=Tuur|title=Technology Trees: Freedom and Determinism in Historical Strategy Games|url=http://gamestudies.org/1201/articles/tuur_ghys|website=gamestudies.org|access-date=13 November 2017}}</ref> The arcade shoot 'em up ''[[Gradius (video game)|Gradius]]'' used a power-up system functionally identical to a tech tree in 1985{{Citation needed|date=July 2016}}. Tech trees started showing up in [[turn-based strategy]] games in the early 1990s{{Citation needed|date=July 2016}}. The 1991 video game ''[[Mega Lo Mania]]'' had a tech tree with a system of research levels/epochs that allowed the deployment of better units and defences and is considered to be the first game to combine a technology tree into a ''[[Real-time strategy]]'' game.
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