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Torque (game engine)
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===Torque X=== After the release of Torque Game Builder, GarageGames began to develop Torque X, a game engine based on Torque Game Builder using a component system that allows multiple game objects to have the same abilities, running on [[Microsoft XNA Game Studio|Microsoft's XNA Framework]].<ref>{{cite web|url=http://www.garagegames.com/products/torque/x/|title=Torque X Website on GarageGames|url-status=dead|archive-url=https://web.archive.org/web/20080423022821/http://www.garagegames.com/products/torque/x/|archive-date=2008-04-23}}</ref><ref>{{cite web|url=http://creators.xna.com/Resources/Partners.aspx|title=XNA Partners Website|url-status=dead|archive-url=https://web.archive.org/web/20080507174720/http://creators.xna.com/resources/partners.aspx|archive-date=2008-05-07}}</ref> Many of the 3D features were left incomplete and never finished. Specifically, 3D terrain using RAW height maps suffered from a lack of working examples, shadows were substandard (consisting only of a spherical shadow texture projected on the terrain), the ability to use skinned meshes for animated models was not working (non-skinned meshes worked), and the 3D rigid-body physics suffered from several issues.
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