Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Trusted Computing
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Preventing cheating in online games=== Trusted Computing could be used to combat [[cheating in online games]]. Some players modify their game copy in order to gain unfair advantages in the game; remote attestation, secure I/O and memory curtaining could be used to determine that all players connected to a server were running an unmodified copy of the software.<ref>{{cite book|author=Bin Xiao|title=Autonomic and Trusted Computing: 4th International Conference, ATC 2007, Hong Kong, China, July 11-13, 2007, Proceedings|url=https://books.google.com/books?id=cUhpq98Zb8AC&pg=PA124|year=2007|publisher=Springer Science & Business Media|isbn=978-3-540-73546-5|page=124}}</ref>
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)