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== Technology == === Ubisoft Connect === {{Main|Ubisoft Connect}} Ubisoft Connect, formerly Uplay, is a [[digital distribution]], [[digital rights management]], multiplayer and communications service for PC created by Ubisoft. First launched alongside ''Assassin's Creed II'' as a rewards program to earn points towards in-game content for completing achievements within Ubisoft, it expanded into a desktop client and storefront for Windows machine alongside other features. Ubisoft then separated the rewards program out as its Ubisoft Club program, integrated with Uplay. Ubisoft Connect was announced in October 2020 as a replacement for UPlay and its Ubisoft Club to launch on 29 October 2020 alongside ''Watch Dogs: Legion''. Connect replaces UPlay and the club's previous functions while adding support for [[cross-platform play]] and save progression for some games. It includes the same reward progression system that the Club offered to gain access to in-game content.<ref>{{cite web |url=https://www.eurogamer.net/articles/2020-10-21-ubisoft-games-getting-cross-play-and-cross-progression-via-new-ubisoft-connect-service |title=Ubisoft games getting cross-play and cross-progression via new Ubisoft Connect service |first=Matt |last=Wales |date=21 October 2020 |access-date=21 October 2020 |website=[[Eurogamer]] |archive-date=2 November 2020 |archive-url=https://web.archive.org/web/20201102063837/https://www.eurogamer.net/articles/2020-10-21-ubisoft-games-getting-cross-play-and-cross-progression-via-new-ubisoft-connect-service |url-status=live}}</ref> Some games on the UPlay service will not be updated to support these reward features that they previously had under the Ubisoft Club; for those, Ubisoft will unlock all rewards for all players.<ref>{{cite web |url=https://kotaku.com/ubisoft-unlocks-over-1-000-club-rewards-as-uplay-phases-1845439795 |title=Ubisoft Unlocks Over 1,000 Club Rewards As Uplay Phases Out |first=Ian |last=Walker |date=21 October 2020 |access-date=21 October 2020 |website=[[Kotaku]] |archive-date=23 November 2020 |archive-url=https://web.archive.org/web/20201123200811/https://kotaku.com/ubisoft-unlocks-over-1-000-club-rewards-as-uplay-phases-1845439795 |url-status=live}}</ref> Uplay/Ubisoft Connect serves to manage the digital rights for Ubisoft's games on Windows computers, which has led to criticism when it was first launched, as some games required [[Always-on DRM|always-on digital rights management]], causing loss of save game data should players lose their Internet connection. The situation was aggravated after Ubisoft's servers were struck with denial of service attacks that made the Ubisoft games unplayable due to this DRM scheme. Ubisoft eventually abandoned the always-on DRM scheme and still require all Ubisoft games to perform a start-up check through Uplay/Ubisoft Connect servers when launched.<ref>{{cite web |url=https://www.ign.com/articles/2010/02/18/assassins-creed-ii-pc-requires-constant-internet-connection |title=Assassin's Creed II PC Requires Constant Internet Connection |last=Reilly |first=Jim |date=18 February 2010 |website=[[IGN]] |publisher=[[IGN Entertainment]] |access-date=21 April 2016 |archive-date=7 May 2016 |archive-url=https://web.archive.org/web/20160507203724/http://www.ign.com/articles/2010/02/18/assassins-creed-ii-pc-requires-constant-internet-connection |url-status=live}}</ref><ref>{{cite web |url=https://www.tomshardware.com/news/ubisoft-assassin-s-creed-drm-protection,9807.html |title=Ubisoft Patch Makes its Internet DRM Less Painful |last=Yam |first=Marcus |date=5 March 2010 |website=[[Tom's Hardware]] |publisher=[[Purch Group]] |access-date=21 April 2016 |archive-date=5 January 2013 |archive-url=https://archive.today/20130105013402/http://www.tomshardware.com/news/ubisoft-assassin-s-creed-drm-protection,9807.html |url-status=live}}</ref><ref name="The Escapist">{{cite web |url=https://www.escapistmagazine.com/news/view/98935-Ubisoft-Blames-DRM-Outage-on-Server-Attack |title=Ubisoft Blames DRM Outage on "Server Attack" |last=Chalk |first=Andy |date=8 March 2010 |website=[[The Escapist (magazine)|The Escapist]] |publisher=[[Defy Media]] |access-date=21 April 2016 |url-status=dead |archive-url=https://web.archive.org/web/20160304051626/http://www.escapistmagazine.com/news/view/98935-Ubisoft-Blames-DRM-Outage-on-Server-Attack |archive-date=4 March 2016}}</ref><ref name="Eurogamer">{{cite web |url=https://www.eurogamer.net/articles/ubisoft-drm-was-attacked-at-weekend |title=Ubisoft DRM was "attacked" at weekend |last=Bramwell |first=Tom |date=8 March 2010 |website=[[Eurogamer]] |publisher=[[Gamer Network]] |access-date=21 April 2016 |archive-date=20 March 2016 |archive-url=https://web.archive.org/web/20160320185116/http://www.eurogamer.net/articles/ubisoft-drm-was-attacked-at-weekend |url-status=live}}</ref> ===Game engines=== ==== Ubisoft Anvil ==== {{Main|Ubisoft Anvil}} Ubisoft Anvil, formerly named Scimitar, is a proprietary [[game engine]] developed wholly within [[Ubisoft Montreal]] in 2007 for the development of the first ''[[Assassin's Creed (video game)|Assassin's Creed]]'' game and has since been expanded and used for most ''Assassin's Creed'' titles and other Ubisoft games, including ''[[Ghost Recon Wildlands]]'', ''[[Ghost Recon Breakpoint]]'' and ''[[For Honor]]''.<ref>{{Cite web|url=https://www.ign.com/articles/2017/09/15/why-ubisoft-ditched-unreal-in-favor-of-its-own-proprietary-tech|title=Why Ubisoft Ditched Unreal in Favor of Its Own Proprietary Tech|website=IGN|date=16 September 2017|access-date=16 October 2021|archive-date=16 October 2021|archive-url=https://web.archive.org/web/20211016071226/https://www.ign.com/articles/2017/09/15/why-ubisoft-ditched-unreal-in-favor-of-its-own-proprietary-tech|url-status=live}}</ref> ==== Disrupt ==== The Disrupt game engine was developed by [[Ubisoft Montreal]] and is used for the ''[[Watch Dogs]]'' games.<ref>{{cite web|url=https://www.polygon.com/2013/2/26/4031712/watch-dogs-running-on-brand-new-disrupt-engine-not-assassins-creed|title=Watch Dogs running on brand new Disrupt engine, not Assassin's Creed engine|website=Polygon|date=26 February 2013|access-date=26 February 2013|archive-date=21 August 2022|archive-url=https://web.archive.org/web/20220821200019/https://www.polygon.com/2013/2/26/4031712/watch-dogs-running-on-brand-new-disrupt-engine-not-assassins-creed|url-status=live}}</ref><ref>{{cite web |url=https://www.vg247.com/2013/02/26/watch-dogs-built-on-all-new-engine-doesnt-share-assassins-creed-tech/|title=Watch Dogs built on all-new engine, doesn't share Assassin's Creed tech|website=VG247|date=26 February 2013|access-date=26 February 2013|archive-date=30 June 2013|archive-url=https://archive.today/20130630133052/http://www.vg247.com/2013/02/26/watch-dogs-built-on-all-new-engine-doesnt-share-assassins-creed-tech/|url-status=live}}</ref><ref>{{cite web|url=https://www.pcgamer.com/watch-dogs-will-use-new-engine-not-old-assassins-creed-tech/|title=Watch Dogs will use new engine, not old Assassin's Creed tech|website=PC Gamer|date=26 February 2013|access-date=26 February 2013}}</ref><ref>{{cite web|url=https://www.gamespot.com/articles/watch-dogs-running-on-new-engine/1100-6404479/|title=Watch Dogs running on new engine|website=GameSpot|date=27 February 2013|access-date=27 February 2013}}</ref> Developer Ubisoft Montreal spent four years creating the engine.<ref>{{cite web |url=https://www.destructoid.com/how-the-new-disrupt-engine-gives-life-to-watch-dogs-253470.phtml |title=How the new Disrupt engine gives life to Watch Dogs |first=Hamza |last=Aziz |date=10 May 2013 |website=Destructoid |access-date=10 May 2013 |archive-date=31 October 2020 |archive-url=https://web.archive.org/web/20201031145310/https://www.destructoid.com/how-the-new-disrupt-engine-gives-life-to-watch-dogs-253470.phtml |url-status=live}}</ref><ref>{{cite web |url=https://blog.eu.playstation.com/2013/05/16/watch_dogs-behind-the-scenes-with-2013s-rule-breaking-action-epic/ |title=Watch_Dogs: Behind the scenes with 2013's rule-breaking action epic |first=Fred |last=Dutton |date=16 May 2013 |website=PlayStation.Blog |access-date=16 May 2013 |archive-date=11 January 2018 |archive-url=https://archive.today/20180111035115/https://blog.eu.playstation.com/2013/05/16/watch_dogs-behind-the-scenes-with-2013s-rule-breaking-action-epic/ |url-status=live}}</ref> The majority of Disrupt was built from scratch and uses a multithreaded renderer, running on fully deferred physically based rendering pipeline with some technological twists to allow for more advanced effects.<ref>{{cite web|url=https://www.fastcompany.com/3009837/is-this-the-most-powerful-open-world-game-engine-yet|title=Is This The Most Powerful Open-World Game Engine Yet?|date=21 May 2013|website=Fast Company|access-date=21 May 2013 |last1=Ohannessian |first1=Kevin }}</ref><ref>{{cite web|url=https://gamingbolt.com/ubisoft-talks-about-watch-dogs-details-multiplayer|title=Ubisoft Talks About Watch Dogs, Details Multiplayer|date=11 July 2013|website=GamingBolt|access-date=11 July 2013}}</ref> The engine also has a feature that allows players to connect and disconnect their game from others without causing major disruptions in the game environment or storyline progress.<ref>{{cite web|url=https://www.polygon.com/2013/7/11/4513640/watch-dogs-next-gen-engine-disrupt-multiplayer-details|title=Watch Dogs next-gen engine will connect and disconnect players without disrupting their world|website=Polygon|date=11 July 2013|access-date=11 July 2013}}</ref> Its open world city management comes from AnvilNext while its vegetation and AI are from Dunia.<ref>{{cite web|url=https://www.techspot.com/review/827-watch-dogs-benchmarks/|title=Watch Dogs Benchmarked: Graphics & CPU Performance|website=TechSpot|date=27 May 2014|access-date=27 May 2014}}</ref> Parts of the engine were originally intended for another game in the ''[[Driver (video game series)|Driver]]'' franchise.<ref>{{cite web|url=https://www.ign.com/articles/2013/12/18/ubisoft-watch-dogs-engine-was-originally-built-for-driver|title=Ubisoft: Watch Dogs' Engine Was Originally Built for Driver|website=IGN|date=19 December 2013|access-date=19 December 2013|archive-date=1 June 2014|archive-url=https://archive.today/20140601134934/http://www.ign.com/articles/2013/12/18/ubisoft-watch-dogs-engine-was-originally-built-for-driver|url-status=live}}</ref><ref>{{cite web|url=https://gamerant.com/watch-dogs-game-engine-driver/|title='Watch Dogs' Was Built With Pieces Of A Cancelled 'Driver' Game|website=Game Rant|date=19 December 2013|access-date=19 December 2013|archive-date=21 August 2022|archive-url=https://web.archive.org/web/20220821200020/https://gamerant.com/watch-dogs-game-engine-driver/|url-status=live}}</ref> ==== Dunia ==== The Dunia engine is a [[Fork (software development)|software fork]] of the [[CryEngine]] that was originally developed by [[Crytek]], with modifications made by Ubisoft Montreal. The CryEngine at the time could render some outdoor environmental spaces. Crytek had created a demo of its engine called ''X-Isle: Dinosaur Island'' which it had demonstrated at the [[Electronic Entertainment Expo 1999]]. Ubisoft saw the demo and had Crytek build out the demo into a full title, becoming the first ''[[Far Cry (video game)|Far Cry]]'', released in 2004.<ref>{{cite web |url=https://www.polygon.com/features/2013/7/11/4503782/crytek-x-isle-redemption |title=THE STORY OF CRYTEK: FROM X-ISLE THROUGH REDEMPTION |first=Charlie |last=Hall |date=11 July 2013 |access-date=31 May 2017 |website=[[Polygon (website)|Polygon]] |archive-date=22 March 2017 |archive-url=https://web.archive.org/web/20170322003321/http://www.polygon.com/features/2013/7/11/4503782/crytek-x-isle-redemption |url-status=live}}</ref> That year, [[Electronic Arts]] established a deal with Crytek to build a wholly different title with an improved version of the CryEngine, leaving them unable to continue work on ''Far Cry''.<ref>{{cite web |url=https://www.gamedeveloper.com/game-platforms/ea-sign-crytek |title=EA Sign Crytek |first=David |last=Jenkins |date=23 July 2004 |access-date=30 May 2017 |website=[[Gamasutra]] |archive-date=12 November 2017 |archive-url=https://web.archive.org/web/20171112074544/https://www.gamasutra.com/php-bin/news_index.php?story=4066 |url-status=live}}</ref> Ubisoft assigned Ubisoft Montreal to develop console versions of ''Far Cry'', and arranging with Crytek to have all rights to the ''Far Cry'' series and a perpetual licence on the CryEngine.<ref>{{cite web |url=http://www.ign.com/articles/2006/03/30/ubisoft-acquires-rights-to-far-cry |title=UBISOFT ACQUIRES RIGHTS TO FAR CRY |first=Wade |last=Steel |date=30 March 2006 |access-date=30 May 2017 |website=[[IGN]] |archive-date=20 March 2017 |archive-url=https://web.archive.org/web/20170320055803/http://www.ign.com/articles/2006/03/30/ubisoft-acquires-rights-to-far-cry |url-status=live}}</ref> In developing ''[[Far Cry 2]]'', Ubisoft Montreal modified the CryEngine to include destructible environments and a more realistic [[physics engine]]. This modified version became the Dunia engine which premiered with ''Far Cry 2'' in 2008.<ref>{{cite web |url=http://www.gamasutra.com/view/news/110295/InDepth_Far_Cry_2s_Guay_Talks_Dunia_Engine_State_Of_PC.php |title=In-Depth: Far Cry 2's Guay Talks Dunia Engine, State Of PC |first=Christian |last=Nutt |date=9 July 2008 |access-date=30 May 2017 |website=[[Gamasutra]] |archive-url=https://web.archive.org/web/20190409000437/https://www.gamasutra.com/view/news/110295/InDepth_Far_Cry_2s_Guay_Talks_Dunia_Engine_State_Of_PC.php |archive-date=9 April 2019 |url-status=dead}}</ref><ref>{{cite web |url=https://www.gamedeveloper.com/design/the-making-of-i-far-cry-2-i- |title=The making of Far Cry 2 |first=Chris |last=Hocking |date=15 September 2017 |access-date=30 May 2017 |website=[[Gamasutra]] |archive-url=https://web.archive.org/web/20190603161251/https://gamasutra.com/view/news/255364/The_making_of_Far_Cry_2.php |archive-date=3 June 2019 |url-status=live}}</ref> The Dunia engine continued to be improved, such as adding weather systems, and used as the basis of all future ''[[Far Cry]]'' games, and ''[[Avatar: The Game]]'', developed by Ubisoft Montreal.<ref>{{cite web |url=https://www.eurogamer.net/articles/digitalfoundry-2018-far-cry-engine-tech-evolution |title=Is Far Cry 2's tech really more advanced than Far Cry 5's? |first=Alex |last=Battaglia |date=10 April 2018 |access-date=27 September 2018 |website=[[Eurogamer]] |archive-date=5 October 2019 |archive-url=https://web.archive.org/web/20191005223615/https://www.eurogamer.net/articles/digitalfoundry-2018-far-cry-engine-tech-evolution |url-status=live}}</ref><ref>{{cite web |url=https://kotaku.com/5965973/far-cry-3-pc-performance-test-graphics--cpu |title=Far Cry 3 PC Performance Test: Graphics & CPU |date=6 December 2012 |publisher=Kotaku.com |access-date=24 January 2021 |archive-date=7 November 2018 |archive-url=https://web.archive.org/web/20181107005601/https://kotaku.com/5965973/far-cry-3-pc-performance-test-graphics--cpu |url-status=live}}</ref> Ubisoft introduced the Dunia 2 engine first in ''[[Far Cry 3]]'' in 2012,<ref>{{cite web |url=https://www.gamasutra.com/view/news/172987/Ubisoft_delays_Far_Cry_3s_release_into_holiday_quarter.php |title=Ubisoft delays Far Cry 3's release into holiday quarter |first=Eric |last=Caoili |date=25 June 2012 |access-date=17 September 2019 |website=[[Gamasutra]] |archive-date=3 June 2020 |archive-url=https://web.archive.org/web/20200603163629/https://www.gamasutra.com/view/news/172987/Ubisoft_delays_Far_Cry_3s_release_into_holiday_quarter.php |url-status=dead}}</ref> which was made to improve the performance of Dunia-based games on consoles and to add more complex rendering features such as global illumination.<ref>{{cite web |url=https://www.eurogamer.net/articles/digitalfoundry-far-cry-3-face-off |title=Face-Off: Far Cry 3 |first=Thomas |last=Morgan |date=1 December 2012 |access-date=17 September 2019 |website=[[Eurogamer]] |archive-date=7 February 2020 |archive-url=https://web.archive.org/web/20200207094627/https://www.eurogamer.net/articles/digitalfoundry-far-cry-3-face-off |url-status=live}}</ref><ref>{{cite web|url=https://www.techspot.com/review/615-far-cry-3-performance/|title=Far Cry 3 Performance Test: Graphics & CPU|date=5 December 2012|website=TechSpot|access-date=31 December 2023|archive-date=31 December 2023|archive-url=https://web.archive.org/web/20231231163918/https://www.techspot.com/review/615-far-cry-3-performance/|url-status=live}}</ref> The Dunia 2 engine was further refined in ''[[Far Cry 4]]'',<ref>{{cite web|url=https://www.techspot.com/review/917-far-cry-4-benchmarks/|title=Far Cry 4 Benchmarked: Graphics & CPU Performance|date=20 November 2014|website=TechSpot|access-date=31 December 2023|archive-date=31 December 2023|archive-url=https://web.archive.org/web/20231231163918/https://www.techspot.com/review/917-far-cry-4-benchmarks/|url-status=live}}</ref><ref>{{cite web|url=https://www.eurogamer.net/digitalfoundry-2014-far-cry-4-face-off|title=Face-Off: Far Cry 4|date=24 November 2014|website=Eurogamer|access-date=31 December 2023|archive-date=31 December 2023|archive-url=https://web.archive.org/web/20231231163918/https://www.eurogamer.net/digitalfoundry-2014-far-cry-4-face-off|url-status=live}}</ref> and ''[[Far Cry 5]]''.<ref>{{cite web|url=https://www.pcgamesn.com/far-cry-5/far-cry-5-pc-graphics-performance-4k|title=Far Cry 5 PC performance review: have faith in Ubisoft's latest PC version|date=27 March 2018|website=PCGamesN|access-date=31 December 2023|archive-date=31 December 2023|archive-url=https://web.archive.org/web/20231231163918/https://www.pcgamesn.com/far-cry-5/far-cry-5-pc-graphics-performance-4k|url-status=live}}</ref><ref>{{cite web | url = https://www.eurogamer.net/articles/digitalfoundry-2018-far-cry-engine-tech-evolution | title = Is Far Cry 2's tech really more advanced than Far Cry 5's? | first = Alex | last = Battaglia | date = 10 April 2018 | access-date = 10 April 2018 | work = Eurogamer | archive-date = 5 October 2019 | archive-url = https://web.archive.org/web/20191005223615/https://www.eurogamer.net/articles/digitalfoundry-2018-far-cry-engine-tech-evolution | url-status = live }}</ref> According to Remi Quenin, one of the engine's architects at Ubisoft Montreal, the state of the Dunia engine by 2017 included "vegetation, fire simulation, destruction, vehicles, systemic AI, wildlife, weather, day/night cycles, [and] non linear storytelling" which are elements of the ''Far Cry'' games.<ref>{{cite web |url=https://www.gamasutra.com/view/news/311123/GDC_Speaker_QA_Building_the_data_pipeline_for_Ubisofts_Far_Cry_5.php |title=GDC Speaker Q&A: Building the data pipeline for Ubisoft's Far Cry 5 |first=Emma |last=Kidwell |date=6 December 2017 |access-date=27 September 2018 |website=[[Gamasutra]] |archive-date=28 September 2018 |archive-url=https://web.archive.org/web/20180928043947/https://www.gamasutra.com/view/news/311123/GDC_Speaker_QA_Building_the_data_pipeline_for_Ubisofts_Far_Cry_5.php |url-status=dead}}</ref> For ''[[Far Cry 6]]'', Ubisoft introduced more features to the Dunia 2 engine such as ray tracing support on the PC version,<ref>{{Cite web|url=https://www.techspot.com/article/2339-far-cry-6-benchmarks/|title=Far Cry 6 Benchmarked|date=8 October 2021|website=TechSpot|access-date=8 October 2021|archive-date=16 October 2021|archive-url=https://web.archive.org/web/20211016070424/https://www.techspot.com/article/2339-far-cry-6-benchmarks/|url-status=live}}</ref><ref>{{cite web|url=https://www.eurogamer.net/digitalfoundry-2021-far-cry-6-tech-review|title=Far Cry 6 tech review: it looks good and runs well - but needs extra polish|date=9 October 2021|website=Eurogamer|access-date=9 October 2021}}</ref> and support for AMD's open source variable resolution technology, [[GPUOpen#FidelityFX Super Resolution|FidelityFX Super Resolution]].<ref>{{Cite web|url=https://hothardware.com/reviews/far-cry-6-performance-review|title=Far Cry 6 With Ray Tracing And FSR Performance Review: Bring On The Eye Candy|date=6 October 2021|website=Hot Hardware|access-date=16 October 2021|archive-date=9 October 2021|archive-url=https://web.archive.org/web/20211009213539/https://hothardware.com/reviews/far-cry-6-performance-review|url-status=live |author1=Hothardware }}</ref><ref>{{Cite web|url=https://pcper.com/2021/10/far-cry-6-benchmarks-will-you-have-to-craft-an-upgrade/|title=Far Cry 6 Benchmarks, Will You Have To Craft An Upgrade?|date=13 October 2021|access-date=16 October 2021|website=PC Perspective|archive-date=13 October 2021|archive-url=https://web.archive.org/web/20211013192015/https://pcper.com/2021/10/far-cry-6-benchmarks-will-you-have-to-craft-an-upgrade/|url-status=live}}</ref> Aside from the main entries in the ''Far Cry'' series, the Dunia 2 engine is also used in the spin-off games. These include ''[[Far Cry 3: Blood Dragon]]'',<ref>{{Cite web|url=https://www.eurogamer.net/digitalfoundry-far-cry-3-blood-dragon-face-off|title=Face-Off: Far Cry 3: Blood Dragon|date=1 May 2013|website=Eurogamer|access-date=6 January 2024|archive-date=5 January 2024|archive-url=https://web.archive.org/web/20240105005352/https://www.eurogamer.net/digitalfoundry-far-cry-3-blood-dragon-face-off|url-status=live}}</ref> ''[[Far Cry Primal]]'',<ref>{{cite web|url=https://www.eurogamer.net/digitalfoundry-2016-hands-on-with-far-cry-primal-on-ps4|title=Digital Foundry: Hands-on with Far Cry Primal|date=26 January 2016|website=Eurogamer|access-date=31 December 2023|archive-date=31 December 2023|archive-url=https://web.archive.org/web/20231231163920/https://www.eurogamer.net/digitalfoundry-2016-hands-on-with-far-cry-primal-on-ps4|url-status=live}}</ref><ref>{{cite web|url=https://www.eurogamer.net/digitalfoundry-2016-face-off-far-cry-primal|title=Face-Off: Far Cry Primal|date=4 March 2016|website=Eurogamer|access-date=31 December 2023|archive-date=31 December 2023|archive-url=https://web.archive.org/web/20231231163921/https://www.eurogamer.net/digitalfoundry-2016-face-off-far-cry-primal|url-status=live}}</ref> and ''[[Far Cry New Dawn]]''.<ref>{{Cite web|url=https://www.tweaktown.com/articles/8908/far-cry-new-dawn-benchmarked-1080p-1440p-4k-tested/index.html|title=Far Cry New Dawn Benchmarked: 1080p, 1440p, 4K All Tested|website=TweakTown|date=3 November 2020|access-date=20 February 2024|archive-date=4 January 2024|archive-url=https://web.archive.org/web/20240104024643/https://www.tweaktown.com/articles/8908/far-cry-new-dawn-benchmarked-1080p-1440p-4k-tested/index.html|url-status=live}}</ref> ==== Snowdrop ==== {{Main|Snowdrop (game engine)}} The Snowdrop game engine was co-developed by [[Massive Entertainment]] and Ubisoft for ''[[Tom Clancy's The Division]]''.<ref>{{cite web |url=https://gamerant.com/the-division-vgx-snowdrop-trailer/ |title='The Division' Trailer Highlights Snowdrop Engine |date=7 December 2013 |website=Game Rant |access-date=22 February 2024 |archive-date=30 August 2023 |archive-url=https://web.archive.org/web/20230830024704/https://gamerant.com/the-division-vgx-snowdrop-trailer/ |url-status=live }}</ref><ref>{{cite web |url=https://www.polygon.com/2013/12/8/5189086/the-divisions-vgx-trailer-shows-off-snowdrop-engine |title=The Division's VGX trailer shows off Snowdrop engine |date=8 December 2013 |website=Polygon |access-date=22 February 2024 |archive-date=18 January 2022 |archive-url=https://web.archive.org/web/20220118184000/https://www.polygon.com/2013/12/8/5189086/the-divisions-vgx-trailer-shows-off-snowdrop-engine |url-status=live }}</ref> The core of the game engine is powered by a "node-based system" which simplifies the process of connecting different systems like rendering, AI, mission scripting and the user interface.<ref>{{cite web |url=https://www.polygon.com/2014/3/19/5524924/the-division-video-snowdrop-game-engine |title=Here's The Division's amazing game engine in action |date=19 March 2014 |website=Polygon |access-date=24 January 2021 |archive-date=23 November 2018 |archive-url=https://web.archive.org/web/20181123112041/https://www.polygon.com/2014/3/19/5524924/the-division-video-snowdrop-game-engine |url-status=live }}</ref><ref>{{cite web |url=https://gamingbolt.com/the-divisions-snowdrop-engine-capable-of-creating-large-range-of-varied-universes |title=The Division's Snowdrop Engine "Capable of Creating Large Range of Varied Universes" |date=24 March 2014 |website=GamingBolt |access-date=22 February 2024 |archive-date=30 August 2023 |archive-url=https://web.archive.org/web/20230830024657/https://gamingbolt.com/the-divisions-snowdrop-engine-capable-of-creating-large-range-of-varied-universes |url-status=live }}</ref> The engine is also used in other Ubisoft games such as ''[[South Park: The Fractured but Whole]]'',<ref>{{cite web |url=https://www.gamedeveloper.com/production/art-design-deep-dive-getting-official-south-park-art-into-i-the-fractured-but-whole-i-#close-modal |title=Art Design Deep Dive: Getting official South Park art into The Fractured But Whole |date=14 December 2017 |website=Game Developer |access-date=22 February 2024 |archive-date=28 October 2023 |archive-url=https://web.archive.org/web/20231028185635/https://www.gamedeveloper.com/production/art-design-deep-dive-getting-official-south-park-art-into-i-the-fractured-but-whole-i-#close-modal |url-status=live }}</ref> ''[[Mario + Rabbids: Kingdom Battle]]'',<ref>{{cite web |url=https://www.eurogamer.net/digitalfoundry-2017-mario-rabbids-is-one-of-switchs-finest-tech-showcases |title=Mario + Rabbids is Switch's unlikeliest tech showcase |date=11 September 2017 |website=Eurogamer |access-date=22 February 2024 |archive-date=20 February 2024 |archive-url=https://web.archive.org/web/20240220062827/https://www.eurogamer.net/digitalfoundry-2017-mario-rabbids-is-one-of-switchs-finest-tech-showcases |url-status=live }}</ref> ''[[Starlink: Battle for Atlas]]'',<ref>{{cite web |url=https://www.dualshockers.com/starlink-battle-for-atlas-screenshots-details/ |title=Starlink: Battle for Atlas Gets New Screenshots, Artwork and Details |date=12 June 2017 |website=DualShockers |access-date=22 February 2024 |archive-date=31 August 2023 |archive-url=https://web.archive.org/web/20230831034719/https://www.dualshockers.com/starlink-battle-for-atlas-screenshots-details/ |url-status=live }}</ref> ''[[Avatar: Frontiers of Pandora]]'',<ref>{{cite web |date=13 June 2021 |title=Ubisoft Massive's Avatar: Frontiers of Pandora Revealed As First-Person Action-Adventure Game - E3 2021 |url=https://www.ign.com/articles/avatar-game-ubisoft-massive-gameplay |url-status=live |archive-url=https://web.archive.org/web/20210612234155/https://www.ign.com/articles/avatar-game-ubisoft-massive-gameplay |archive-date=12 June 2021 |access-date=13 June 2021 |website=IGN}}</ref><ref>{{cite web |date=13 June 2021 |title=Ubisoft reveals Avatar: Frontiers of Pandora with a new trailer at E3 |url=https://www.polygon.com/e3/22531107/avatar-frontiers-of-pandora-release-date-trailer-ubisoft-massive-e3-2021 |url-status=live |archive-url=https://web.archive.org/web/20210612231933/https://www.polygon.com/e3/22531107/avatar-frontiers-of-pandora-release-date-trailer-ubisoft-massive-e3-2021 |archive-date=12 June 2021 |access-date=13 June 2021 |website=Polygon}}</ref> and ''[[Star Wars Outlaws]]''.<ref>{{cite web |url=https://www.gamespot.com/articles/ubisofts-star-wars-outlaws-open-world-game-debuts-at-xbox-showcase/1100-6515054/ |title=Ubisoft's Star Wars Outlaws Open-World Game Debuts At Xbox Showcase |date=12 June 2023 |website=GameSpot |access-date=26 August 2023 |archive-date=2 August 2023 |archive-url=https://web.archive.org/web/20230802170806/https://www.gamespot.com/articles/ubisofts-star-wars-outlaws-open-world-game-debuts-at-xbox-showcase/1100-6515054/ |url-status=live }}</ref><ref>{{cite web |url=https://www.engadget.com/first-star-wars-outlaws-gameplay-trailer-offers-10-minutes-of-scoundrel-wish-fulfilment-184921702.html?_fsig=Uo58McTLiMzLnn6cMGH6ow--%7EA |title=First 'Star Wars Outlaws' gameplay trailer offers 10 minutes of scoundrel wish fulfillment |date=13 June 2023 |website=Engadget |access-date=26 August 2023 |archive-date=26 August 2023 |archive-url=https://web.archive.org/web/20230826160027/https://www.engadget.com/first-star-wars-outlaws-gameplay-trailer-offers-10-minutes-of-scoundrel-wish-fulfilment-184921702.html?_fsig=Uo58McTLiMzLnn6cMGH6ow--~A |url-status=live }}</ref>
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