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Video game design
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=== User interface design === [[User interface]] (UI) design deals with the construction the user interactions and feedback interface, like [[menu (computing)|menus]] or [[HUD (video gaming)|heads-up displays]].<ref name="BrSch5" /> The user interface also incorporates game mechanics design. Deciding how much information to give the player and in what way allows the designer to inform the player about the world, or perhaps leave them uninformed. Another aspect to consider is the method of input a game will use and deciding to what degree a player can interact with a game with these inputs. These choices have a profound effect on the mood of the game, as it directly affects the player in both noticeable and subtle ways. User interface design in video games has unique goals. A conscious decision has to be made regarding the amount of information to relay to the player. However, the UI in games do not have to be absolutely streamlined. Players expect challenges and are willing to accept them as long as the experience is sufficiently rewarding. By the same token, navigating or interaction with a game's UI can be satisfying without the need to be effortless.<ref>{{Cite web|url=https://medium.com/@ludwidium/design-principles-face-off-ux-versus-game-design-526e99ad41ab|title=Design principles face-off: UX versus Game Design|last=G|first=Luis Miguel Bello|date=2017-09-25|website=Luis Miguel Bello G.|access-date=2017-12-04}}</ref>{{Self-published inline|date=January 2024|certain=y}}
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