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Z-buffering
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==Algorithmics== The following [[pseudocode]] demonstrates the process of z-buffering: <pre> // First of all, initialize the depth of each pixel. d(i, j) = infinite // Max length // Initialize the color value for each pixel to the background color c(i, j) = background color // For each polygon, do the following steps : for (each pixel in polygon's projection) { // Find depth i.e, z of polygon // at (x, y) corresponding to pixel (i, j) if (z < d(i, j)) { d(i, j) = z; c(i, j) = color; } } </pre>
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