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Escape from Colditz
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==Tactics== In the book ''The Games & Puzzles Book of Modern Board Games'', John Humphries suggests that since the German Security Officer wins if the POWs run out of time, it is important to try to delay the POW escape plans by deploying the guards efficiently, watching doors to prevent POWs from entering rooms to gain equipment, especially those doors that gain access to more than one room. Arresting as many prisoners as possible after they have filched equipment puts them in solitary confinement for a period of time, reducing the POWs available to the Escape Officers. Humphries also suggests keeping a written tally of the equipment owned by each Escape Officer to try to analyze which escape route is being contemplated.<ref name=mbg /> For the Escape Officers, Humphries suggests that obtaining their Personal Escape Kit card as soon as possible is essential. He also suggests collecting more escape equipment than is necessary, rather than trying to make do with just enough equipment. Avoiding guards (and subsequent arrest) is essential, but sometimes sending a POW to deliberately get arrested is necessary, since the guard is returned to the barracks after taking the prisoner to the cells, potentially leaving a door unguarded for a second POW to move through. Finally, Humphries suggests that the Escape Officer design several phony escapes as diversions to occupy the guards before unveiling the actual escape plan. Humphries's concluding words of advice are, "first, keep on the move and second, plan escape attempts carefully."<ref name=mbg /> [[File:Cover_of_Fuga_de_Colditz_board_game.png|thumb|right|Spanish edition ''Fuga de Colditz'']]
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