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== Games == {{See also|List of GameCube games|List of cancelled GameCube games}} In its lifespan from 2001 to 2007, Nintendo licensed over 600 GameCube games.<ref name="GC History – Nintendo Life" /><ref name="Year One">{{Cite web |last=Hinkle |first=David |date=November 19, 2007 |title=Year One: GameCube vs. Wii |url=https://www.engadget.com/2007/11/19/year-one-gamecube-vs-wii/ |url-status=live |archive-url=https://web.archive.org/web/20181125115528/https://www.engadget.com/2007/11/19/year-one-gamecube-vs-wii/ |archive-date=November 25, 2018 |access-date=November 24, 2018}}</ref> Nintendo bolstered the console's popularity<ref>{{Cite web |last=Metts |first=Jonathan |date=February 27, 2003 |title=AIAS Winners from D.I.C.E.! - News |url=http://www.nintendoworldreport.com/news/8337/aias-winners-from-dice |url-status=live |archive-url=https://web.archive.org/web/20220823150420/http://www.nintendoworldreport.com/news/8337/aias-winners-from-dice |archive-date=August 23, 2022 |access-date=August 23, 2022 |website=Nintendo World Report}}</ref> by creating new franchises, such as ''[[Pikmin]]'' and ''[[Animal Crossing]]'', and renewing some that had skipped the Nintendo 64, such as with ''[[Metroid Prime]]''. Longer standing franchises include the critically acclaimed ''[[The Legend of Zelda: The Wind Waker]]'' and ''[[Super Mario Sunshine]]'', and the GameCube's best-selling game, ''[[Super Smash Bros. Melee]]'', at 7 million copies worldwide. Other Nintendo games are successors to Nintendo 64 games, such as ''[[F-Zero GX]]''; ''[[Mario Golf: Toadstool Tour]]''; ''[[Mario Kart: Double Dash]]''; ''[[Mario Party 4]]'', ''[[Mario Party 5|5]]'', ''[[Mario Party 6|6]]'', and ''[[Mario Party 7|7]]''; ''[[Mario Power Tennis]]''; and ''[[Paper Mario: The Thousand-Year Door]]''. Though committed to its software library, Nintendo was still criticized for not releasing enough launch window games and by the release of ''[[Luigi's Mansion]]'' instead of a 3D ''Mario'' game. Nintendo had struggled with its family-friendly image during the late 1990s and most of the 2000s. However, during this period, it released more video games for a mature audience with mostly successful results.<ref>{{Cite web |last=Chmielewski |first=Dawn C. |date=October 15, 2001 |title=Adults courted as GameCube's newest audience |url=https://www.chicagotribune.com/news/ct-xpm-2001-10-15-0110150197-story.html |url-status=live |archive-url=https://web.archive.org/web/20220822174639/https://www.chicagotribune.com/news/ct-xpm-2001-10-15-0110150197-story.html |archive-date=August 22, 2022 |access-date=August 22, 2022 |website=Chicago Tribune}}</ref><ref>{{Cite web |title=Four ways for Nintendo to get back in the game – Sep. 5, 2002 |url=https://money.cnn.com/2002/09/05/commentary/game_over/column_gaming/index.htm |url-status=live |archive-url=https://web.archive.org/web/20220822174641/https://money.cnn.com/2002/09/05/commentary/game_over/column_gaming/index.htm |archive-date=August 22, 2022 |access-date=August 22, 2022 |website=money.cnn.com}}</ref><ref>{{Cite web |title=Cult following for Nintendo |url=https://www.telegraph.co.uk/technology/reviews/4764196/Cult-following-for-Nintendo.html |url-status=live |archive-url=https://web.archive.org/web/20220822174639/https://www.telegraph.co.uk/technology/reviews/4764196/Cult-following-for-Nintendo.html |archive-date=August 22, 2022 |access-date=August 22, 2022 |website=Telegraph.co.uk|date=June 14, 2001 }}</ref><ref>{{Cite web |last=Kasavin |first=Greg |date=June 2, 2003 |title=Nintendo E3 2003 Press Conference Report – GameSpot |url=https://www.gamespot.com/articles/nintendo-e3-2003-press-conference-report/1100-6027510/ |url-status=live |archive-url=https://web.archive.org/web/20220926161707/https://www.gamespot.com/amp-articles/nintendo-e3-2003-press-conference-report/1100-6027510/ |archive-date=September 26, 2022 |access-date=August 23, 2022 |website=[[GameSpot]]}}</ref> While the video game industry was focusing on more mature audiences and online connections, Nintendo regained older players who had gravitated to the PlayStation 2 and Xbox during the early 2000s.<ref>{{Cite web |last=Ashcraft |first=Brian |date=December 14, 2012 |title=Why Resident Evil 4 Became a Nintendo Exclusive |url=https://kotaku.com/why-resident-evil-4-became-a-nintendo-exclusive-5968398 |url-status=live |archive-url=https://web.archive.org/web/20220822174725/https://kotaku.com/why-resident-evil-4-became-a-nintendo-exclusive-5968398 |archive-date=August 22, 2022 |access-date=August 28, 2022 |website=Kotaku |language=en-us}}</ref><ref>{{Cite news |last=Reed |first=Kristan |date=November 1, 2004 |title=Resident Evil 4 coming to PS2 'end of 2005' |language=en-gb |work=Eurogamer.net |url=https://www.eurogamer.net/news-011104-re4onps2 |url-status=live |access-date=August 28, 2022 |archive-url=https://web.archive.org/web/20220822174725/https://www.eurogamer.net/news-011104-re4onps2 |archive-date=August 22, 2022}}</ref> Some games aimed at older audiences were critically and financially successful{{mdash}}more than on Dreamcast, and less than on PlayStation 2 and Xbox.<ref name="web.archive.org">{{Cite web |date=October 28, 2007 |title=Next Generation – Interactive Entertainment Today, Video Game and Industry News – Home of Edge Online :: THE TOP 100 GAMES OF THE 21st CENTURY |url=http://www.next-gen.biz/index2.php?option=com_content&task=view&id=3537&Itemid=2&pop=1&page=1 |archive-url=https://web.archive.org/web/20071028115051/http://www.next-gen.biz/index2.php?option=com_content&task=view&id=3537&Itemid=2&pop=1&page=1 |archive-date=October 28, 2007 |access-date=August 22, 2022}}</ref> Such examples include ''[[The Legend of Zelda: Twilight Princess]]'',<ref>{{Cite web |date=June 21, 2012 |title=The Legend of Zelda: A Sales History |url=https://www.zeldadungeon.net/the-legend-of-zelda-a-sales-history/ |url-status=live |archive-url=https://web.archive.org/web/20220926161640/https://www.zeldadungeon.net/the-legend-of-zelda-a-sales-history/ |archive-date=September 26, 2022 |access-date=August 27, 2022 |website=Zelda Dungeon |language=en}}</ref><ref>{{Cite web |last=Sweeny |first=Aric |date=September 9, 2017 |title=Japan: 'Breath of the Wild' Sales Top 'Twilight Princess' |url=http://www.nintendo.destructoid.com/japan-breath-wild-sales-top-twilight-princess/ |url-status=live |archive-url=https://web.archive.org/web/20220926183503/https://www.nintendo.destructoid.com/japan-breath-wild-sales-top-twilight-princess/ |archive-date=September 26, 2022 |access-date=August 27, 2022 |website=Destructoid – Nintendo |language=en-US}}</ref> ''Super Smash Bros. Melee'',<ref>{{Cite web |last=IGN Staff |date=January 17, 2002 |title=Super Smash Bros. "Million" in Japan |url=https://www.ign.com/articles/2002/01/17/super-smash-bros-million-in-japan |url-status=live |archive-url=https://web.archive.org/web/20220630135020/https://www.ign.com/articles/2002/01/17/super-smash-bros-million-in-japan |archive-date=June 30, 2022 |access-date=August 22, 2022 |website=[[IGN]] |language=en}}</ref><ref>{{Cite web |last=Dingo |first=Star |title=CNN.com – Sci-Tech – Review: 'Super Smash Brothers Melee' for GameCube – May 30, 2001 |url=https://www.cnn.com/2001/TECH/fun.games/05/30/smash.brothers.idg/index.html |url-status=live |archive-url=https://web.archive.org/web/20220822174639/https://www.cnn.com/2001/TECH/fun.games/05/30/smash.brothers.idg/index.html |archive-date=August 22, 2022 |access-date=August 22, 2022 |website=CNN.com}}</ref> ''Resident Evil 4'',<ref>{{Cite web |date=December 14, 2012 |title=Why Resident Evil 4 Became a Nintendo Exclusive |url=https://kotaku.com/why-resident-evil-4-became-a-nintendo-exclusive-5968398 |url-status=live |archive-url=https://web.archive.org/web/20220822174722/https://kotaku.com/why-resident-evil-4-became-a-nintendo-exclusive-5968398 |archive-date=August 22, 2022 |access-date=August 22, 2022 |website=Kotaku |language=en-us}}</ref><ref>{{Cite web |date=April 25, 2005 |title=No Fears For Resident Evil 4 As It Sells Over 200,000 Copies On Nintendo GameCube Across Europe! |url=https://www.gamesindustry.biz/no-fears-for-resident-evil-4-as-it-sells-over-200000-copies-on-nintendo-gamecube-across-europe |url-status=live |archive-url=https://web.archive.org/web/20220827144204/https://www.gamesindustry.biz/no-fears-for-resident-evil-4-as-it-sells-over-200000-copies-on-nintendo-gamecube-across-europe |archive-date=August 27, 2022 |access-date=August 27, 2022 |website=GamesIndustry.biz |language=en}}</ref><ref>{{Cite web |last=Orry |first=Tom |date=June 8, 2005 |title=Resident Evil 4 tops 500,000 sales in North America |url=https://www.videogamer.com/news/resident-evil-4-tops-500-000-sales-in-north-america/ |url-status=live |archive-url=https://web.archive.org/web/20220827144204/https://www.videogamer.com/news/resident-evil-4-tops-500-000-sales-in-north-america/ |archive-date=August 27, 2022 |access-date=August 27, 2022 |website=VideoGamer.com |language=en-US}}</ref><ref>{{Cite web |last=Surette |first=Tim |date=June 7, 2005 |title=Resident Evil 4 sells half a million |url=https://www.gamespot.com/articles/resident-evil-4-sells-half-a-million/1100-6127089/ |url-status=live |archive-url=https://web.archive.org/web/20220827144204/https://www.gamespot.com/articles/resident-evil-4-sells-half-a-million/1100-6127089/ |archive-date=August 27, 2022 |access-date=August 27, 2022 |website=[[GameSpot]] |language=en-US}}</ref> ''[[Metal Gear Solid: The Twin Snakes]]'',<ref>{{Cite web |last=Thompson |first=Scott |date=November 10, 2011 |title=Observing the Course and Wake of the Capcom Five – Feature |url=http://www.nintendoworldreport.com/feature/28394/observing-the-course-and-wake-of-the-capcom-five |url-status=live |archive-url=https://web.archive.org/web/20220822174723/http://www.nintendoworldreport.com/feature/28394/observing-the-course-and-wake-of-the-capcom-five |archive-date=August 22, 2022 |access-date=August 22, 2022 |website=Nintendo World Report}}</ref><ref>{{Cite web |last=Rodriguez |first=Steven |date=March 18, 2004 |title=Metal Gear Solid: The Twin Snakes Review – Review |url=http://www.nintendoworldreport.com/review/4218/metal-gear-solid-the-twin-snakes-gamecube |url-status=live |archive-url=https://web.archive.org/web/20220822174641/http://www.nintendoworldreport.com/review/4218/metal-gear-solid-the-twin-snakes-gamecube |archive-date=August 22, 2022 |access-date=August 22, 2022 |website=Nintendo World Report}}</ref> ''[[Killer7]]'',<ref>{{Cite news |date=November 1, 2004 |title=Resident Evil 4 coming to PS2 'end of 2005' |language=en-gb |work=Eurogamer.net |url=https://www.eurogamer.net/news-011104-re4onps2 |url-status=live |access-date=August 22, 2022 |archive-url=https://web.archive.org/web/20220822174723/https://www.eurogamer.net/news-011104-re4onps2 |archive-date=August 22, 2022}}</ref> ''Star Wars Rogue Squadron II: Rogue Leader'',<ref>{{Cite web |date=June 14, 2006 |title=IGN: Star Wars Rogue Leader is No.1 on the GCN |url=http://games.ign.com/articles/358/358808p1.html |archive-url=https://web.archive.org/web/20060614125247/http://games.ign.com/articles/358/358808p1.html |archive-date=June 14, 2006 |access-date=August 22, 2022}}</ref> ''[[Final Fantasy Crystal Chronicles]]'',<ref>{{Cite web |title=「小さな王様と約束の国 ファイナルファンタジー・クリスタルクロニクル」がWiiウェアのダウンロード専用コンテンツとして登場 - ファミ通.com |url=https://www.famitsu.com/game/news/1211082_1124.html |url-status=live |archive-url=https://web.archive.org/web/20071012015227/https://www.famitsu.com/game/news/1211082_1124.html |archive-date=October 12, 2007 |access-date=August 22, 2022 |website=Famitsu.com}}</ref><ref>{{Cite web |date=April 24, 2018 |title=GFK Chart-Track |url=https://www.chart-track.co.uk/index.jsp?c=p/software/uk/archive/index_test.jsp&ct=110009&arch=t&lyr=2004&year=2004&week=11 |archive-url=https://archive.today/20180424105819/https://www.chart-track.co.uk/index.jsp?c=p/software/uk/archive/index_test.jsp&ct=110009&arch=t&lyr=2004&year=2004&week=11 |url-status=dead |archive-date=April 24, 2018 |access-date=August 22, 2022 |website=archive.ph}}</ref> ''[[Resident Evil (2002 video game)|Resident Evil]]'' (2002),<ref>{{Cite web |last=Roper |first=Chris |date=May 23, 2008 |title=Capcom Releases Lifetime Sales Numbers |url=https://www.ign.com/articles/2008/05/23/capcom-releases-lifetime-sales-numbers |url-status=live |archive-url=https://web.archive.org/web/20220926161635/https://www.ign.com/articles/2008/05/23/capcom-releases-lifetime-sales-numbers |archive-date=September 26, 2022 |access-date=August 22, 2022 |website=[[IGN]] |language=en}}</ref> ''[[Metroid Prime]]'',<ref>{{Cite web |date=April 21, 2007 |title=The Magic Box – US Platinum Chart Games. |url=http://www.the-magicbox.com/Chart-USPlatinum.shtml |archive-url=https://web.archive.org/web/20070421003854/http://www.the-magicbox.com/Chart-USPlatinum.shtml |archive-date=April 21, 2007 |access-date=August 22, 2022}}</ref> ''[[Metroid Prime 2: Echoes|Metroid Prime II: Echoes]]'',<ref>{{Cite web |last=Casamassina |first=Matt |date=August 29, 2009 |title=A Space Bounty Hunter in Texas |url=https://www.ign.com/articles/2009/08/29/a-space-bounty-hunter-in-texas |url-status=live |archive-url=https://web.archive.org/web/20120928091257/http://www.ign.com/articles/2009/08/29/a-space-bounty-hunter-in-texas |archive-date=September 28, 2012 |access-date=August 22, 2022 |website=[[IGN]] |language=en}}</ref> [[Soulcalibur II|''Soul Calibur II'']],<ref name="web.archive.org" /> ''[[Resident Evil Zero]]'',<ref>{{Cite web |title=Platinum Titles {{!}}Product Data {{!}} CAPCOM |url=https://www.capcom.co.jp/ir/english/business/million.html |url-status=live |archive-url=https://web.archive.org/web/20080714022921/http://ir.capcom.co.jp/english/data/million.html |archive-date=July 14, 2008 |access-date=August 22, 2022 |website=Capcom.co.jp |language=en-US}}</ref> ''[[F-Zero GX]]'',<ref>{{Cite web |last=Nathan Brown |date=December 28, 2018 |title=From Shenmue to Yakuza, Toshihiro Nagoshi looks back on an illustrious career of Japanese game development |url=https://www.gamesradar.com/from-shenmue-to-yakuza-toshihiro-nagoshi-looks-back-on-an-illustrious-career-of-japanese-game-development/ |url-status=live |archive-url=https://web.archive.org/web/20190107015844/https://www.gamesradar.com/from-shenmue-to-yakuza-toshihiro-nagoshi-looks-back-on-an-illustrious-career-of-japanese-game-development/ |archive-date=January 7, 2019 |access-date=August 22, 2022 |website=gamesradar |language=en}}</ref> ''[[Star Fox Adventures]]'',<ref name="web.archive.org" /> and ''[[Star Fox: Assault|Star Fox Assault]]''.<ref>{{Cite web |date=April 23, 2016 |title=Series Analysis: Star Fox |url=https://sourcegaming.info/2016/04/23/series-analysis-star-fox/ |url-status=live |archive-url=https://web.archive.org/web/20220926161642/https://sourcegaming.info/2016/04/23/series-analysis-star-fox/ |archive-date=September 26, 2022 |access-date=August 22, 2022 |website=Source Gaming |language=en-US}}</ref> One of the most well-known GameCube games for mature audiences is ''[[Eternal Darkness: Sanity's Requiem]]'', which underperformed financially, but garnered critical acclaim and is now regarded as a cult classic.<ref>{{Cite web |last=Stone |first=Sam |date=October 17, 2021 |title=The Scariest Nintendo Game of All Time Is on the GameCube |url=https://www.cbr.com/scariest-nintendo-game-eternal-darkness-gamecube/ |url-status=live |archive-url=https://web.archive.org/web/20220827144204/https://www.cbr.com/scariest-nintendo-game-eternal-darkness-gamecube/ |archive-date=August 27, 2022 |access-date=August 27, 2022 |website=CBR |language=en-US}}</ref><ref>{{Cite web |last=Churchill |first=James |date=October 28, 2015 |title=The Making Of Eternal Darkness: Sanity's Requiem |url=https://www.nintendolife.com/news/2015/10/feature_the_making_of_eternal_darkness_sanitys_requiem |url-status=live |archive-url=https://web.archive.org/web/20220827144204/https://www.nintendolife.com/news/2015/10/feature_the_making_of_eternal_darkness_sanitys_requiem |archive-date=August 27, 2022 |access-date=August 27, 2022 |website=Nintendo Life |language=en-GB}}</ref><ref>{{Cite web |last=Sall |first=Matt |date=June 27, 2022 |title=GameCube's 'Eternal Darkness' was a Masterpiece Of Creativity |url=https://www.belloflostsouls.net/2022/06/eternal-darkness-was-a-masterpiece-of-creativity.html |url-status=live |archive-url=https://web.archive.org/web/20220827144204/https://www.belloflostsouls.net/2022/06/eternal-darkness-was-a-masterpiece-of-creativity.html |archive-date=August 27, 2022 |access-date=August 27, 2022 |website=Bell of Lost Souls |language=en}}</ref><ref>{{Cite news |last=Haines |first=Rob |date=March 9, 2014 |title=Eternal Darkness: Sanity's Requiem retrospective |language=en-gb |work=Eurogamer.net |url=https://www.eurogamer.net/eternal-darkness-sanitys-requiem-retrospective |url-status=live |access-date=August 27, 2022 |archive-url=https://web.archive.org/web/20220827144203/https://www.eurogamer.net/eternal-darkness-sanitys-requiem-retrospective |archive-date=August 27, 2022}}</ref> The GameCube is Nintendo's first home console with a [[graphical user interface|system menu]], activated by powering on without a valid game disc or by holding down the A button while one is loaded.<ref>{{Cite web |title=Nintendo GameCube Instruction Booklet |url=https://www.nintendo.com/consumer/downloads/gcn101_manual_english.pdf |url-status=live |archive-url=https://web.archive.org/web/20040717074259/https://www.nintendo.com/consumer/downloads/gcn101_manual_english.pdf |archive-date=July 17, 2004 |access-date=August 25, 2022 |website=Nintendo of America Support |publisher=Nintendo of America |page=15}}</ref> === Third-party support === [[File:GameCube-GBA-Link-Cable.jpg|thumb|[[GameCube – Game Boy Advance link cable]], used for connecting a [[Game Boy Advance|GBA]] to the GameCube console. Very few games actually implemented this accessory.]] Early in Nintendo's history, the company had achieved considerable success with third-party developer support on the [[Nintendo Entertainment System]] and [[Super Nintendo Entertainment System|Super NES]]. Competition from the [[Sega Genesis]] and Sony [[PlayStation (console)|PlayStation]] in the 1990s changed the market's landscape and reduced Nintendo's ability to obtain exclusive, third-party support on the Nintendo 64. The [[Nintendo 64 Game Pak]] cartridge format increased the cost to manufacture software, as opposed to the cheaper, higher-capacity optical discs on PlayStation.<ref name="3rd-party – NMagUK">{{Cite web |last=East |first=Tom |date=November 4, 2009 |title=History of Nintendo: GameCube |url=http://www.officialnintendomagazine.co.uk/12990/features/history-of-nintendo-gamecube/?page=1 |url-status=dead |archive-url=https://web.archive.org/web/20141010144232/http://www.officialnintendomagazine.co.uk/12990/features/history-of-nintendo-gamecube/?page=1 |archive-date=October 10, 2014 |access-date=July 19, 2013 |publisher=[[Official Nintendo Magazine]] UK}}</ref> With the GameCube, Nintendo intended to reverse the trend as evidenced by the number of third-party games available at launch. The new optical disc format increased game storage capacity significantly and reduced production costs. Successful exclusives include ''[[Star Wars Rogue Squadron II: Rogue Leader]]'' from [[Factor 5]], ''[[Resident Evil 4]]'' from [[Capcom]], and ''[[Metal Gear Solid: The Twin Snakes]]'' from [[Konami]]. [[Sega]] discontinued its [[Dreamcast]] console to become a third-party developer, porting Dreamcast games such as ''[[Crazy Taxi (video game)|Crazy Taxi]]'' and ''[[Sonic Adventure 2]]'', and developing new franchises, such as ''[[Super Monkey Ball (video game)|Super Monkey Ball]]''. Longtime Nintendo partner [[Rare (company)|Rare]], which had developed ''[[GoldenEye 007 (1997 video game)|GoldenEye 007]]'', ''[[Perfect Dark]]'', ''[[Banjo-Kazooie]]'', ''[[Conker's Bad Fur Day]]'', and the ''[[Donkey Kong Country]]'' series, released ''[[Star Fox Adventures]]'' for GameCube, its final Nintendo game before acquisition by Microsoft in 2002. Several third-party developers were contracted to work on new games for Nintendo franchises, including ''[[Star Fox: Assault]]'' (which became a [[Player's Choice]] re-release<ref>{{Cite web |title=Star Fox Assault |url=https://www.nintendo.com/gamemini?gameid=0b746eac-10e2-4bf6-8a49-9d3441139961& |archive-url=https://web.archive.org/web/20060706212133/http://www.nintendo.com/gamemini?gameid=0b746eac-10e2-4bf6-8a49-9d3441139961& |archive-date=July 6, 2006 |access-date=November 8, 2022 |publisher=[[Nintendo]]}}</ref>), ''[[Donkey Konga]]'' by [[Namco]], and ''[[Wario World]]'' from [[Treasure (company)|Treasure]].<ref name="GC History – Nintendo Life">{{Cite web |last=Reece |first=Mark |date=November 18, 2011 |title=Feature: Remembering the GameCube |url=http://www.nintendolife.com/news/2011/11/feature_remembering_the_gamecube |url-status=live |archive-url=https://web.archive.org/web/20130910195802/http://www.nintendolife.com/news/2011/11/feature_remembering_the_gamecube |archive-date=September 10, 2013 |access-date=July 19, 2013 |website=Nintendo Life}}</ref> Capcom had announced 5 games for the system dubbed the [[Capcom Five]] in November 2002,<ref>{{Cite web |title=カプコン、「biohazard4」など個性の強い大人向け作品を一挙に5タイトル発表 |url=https://game.watch.impress.co.jp/docs/20021114/capcom.htm |access-date=2024-07-21 |website=game.watch.impress.co.jp |archive-date=July 3, 2024 |archive-url=https://web.archive.org/web/20240703165845/https://game.watch.impress.co.jp/docs/20021114/capcom.htm |url-status=live }}</ref> ''[[Viewtiful Joe (video game)|Viewtiful Joe]]'' and ''[[Resident Evil 4]]'' were later ported to other systems. Third-party GameCube support was some of the most extensive of any Nintendo console predating the Wii.<ref>{{Cite web |title=Peter Main talks GameCube! - News |url=http://www.nintendoworldreport.com/news/6360/peter-main-talks-gamecube |url-status=live |archive-url=https://web.archive.org/web/20220823150420/http://www.nintendoworldreport.com/news/6360/peter-main-talks-gamecube |archive-date=August 23, 2022 |access-date=August 23, 2022 |website=Nintendo World Report}}</ref><ref>{{Cite web |date=February 25, 2005 |title=GC(ニンテンドー ゲームキューブ)歴代米国売上ランキング |url=http://www5e.biglobe.ne.jp/~hokora/gcranka.html |archive-url=https://archive.today/20050225221813/http://www5e.biglobe.ne.jp/~hokora/gcranka.html |url-status=dead |archive-date=February 25, 2005 |access-date=August 23, 2022 |website=archive.ph}}</ref><ref>{{Cite news |last=Bramwell |first=Tom |date=January 4, 2002 |title=First quarter for GameCube |language=en-gb |work=Eurogamer.net |url=https://www.eurogamer.net/article-31578 |url-status=live |access-date=August 23, 2022 |archive-url=https://web.archive.org/web/20220823150402/https://www.eurogamer.net/article-31578 |archive-date=August 23, 2022}}</ref><ref>{{Cite web |title=Nintendo GameCube, Xbox, Playstation 2, Video Game Comparison |url=https://www.gamecubicle.com/system-gamecube-comparison.htm |url-status=live |archive-url=https://web.archive.org/web/20220926161635/https://www.gamecubicle.com/system-gamecube-comparison.htm |archive-date=September 26, 2022 |access-date=August 29, 2022 |website=GameCubicle.com}}</ref> Some third-party developers, such as [[Midway Games|Midway]],<ref>{{Cite web |last=IGN Staff |date=September 6, 2001 |title=Midway's Full GameCube Lineup |url=https://www.ign.com/articles/2001/09/06/midways-full-gamecube-lineup |url-status=live |archive-url=https://web.archive.org/web/20220926161654/https://www.ign.com/articles/2001/09/06/midways-full-gamecube-lineup |archive-date=September 26, 2022 |access-date=August 23, 2022 |website=[[IGN]] |language=en}}</ref> [[Namco]],<ref>{{Cite web |last=Metts |first=Jonathan |date=March 27, 2001 |title=Namco Likes Nintendo – News |url=http://www.nintendoworldreport.com/news/5718/namco-likes-nintendo |url-status=live |archive-url=https://web.archive.org/web/20220823150420/http://www.nintendoworldreport.com/news/5718/namco-likes-nintendo |archive-date=August 23, 2022 |access-date=August 23, 2022 |website=Nintendo World Report}}</ref> [[Activision]],<ref>{{Cite news |date=March 13, 2001 |title=Activision: Pulling the Joystick into High Gear |language=en |work=Bloomberg.com |url=https://www.bloomberg.com/news/articles/2001-03-12/activision-pulling-the-joystick-into-high-gear |url-status=live |access-date=August 23, 2022 |archive-url=https://web.archive.org/web/20230207095251/https://www.bloomberg.com/news/articles/2001-03-12/activision-pulling-the-joystick-into-high-gear |archive-date=February 7, 2023}}</ref> [[Konami]],<ref>{{Cite web |last=Lake |first=Max |date=June 1, 2001 |title=Konami on X-Box & GameCube at E3 – News |url=http://www.nintendoworldreport.com/news/6032/konami-on-x-box-n-gamecube-at-e3 |url-status=live |archive-url=https://web.archive.org/web/20220823150402/http://www.nintendoworldreport.com/news/6032/konami-on-x-box-n-gamecube-at-e3 |archive-date=August 23, 2022 |access-date=August 23, 2022 |website=Nintendo World Report}}</ref><ref>{{Cite news |date=May 22, 2002 |title=Konami swallows gaming industry |language=en-gb |work=Eurogamer.net |url=https://www.eurogamer.net/article-46014 |url-status=live |access-date=August 23, 2022 |archive-url=https://web.archive.org/web/20220823150421/https://www.eurogamer.net/article-46014 |archive-date=August 23, 2022}}</ref> [[Ubisoft]],<ref>{{Cite web |date=March 19, 2007 |title=Surf's Up Official Press Release |url=http://www.ubi.com/ENCA/News/Info.aspx?nId=4469 |url-status=dead |archive-url=https://web.archive.org/web/20140317021006/http://www.ubi.com/ENCA/News/Info.aspx?nId=4469 |archive-date=March 17, 2014 |access-date=April 18, 2007 |publisher=[[Ubisoft]]}}</ref> [[THQ]],<ref>{{Cite web |date=November 6, 2006 |title=Ratatouille Official Press Release |url=http://investor.thq.com/phoenix.zhtml?c=96376&p=irol-newsArticle&ID=927018&highlight= |url-status=dead |archive-url=https://web.archive.org/web/20160120002909/http://investor.thq.com/phoenix.zhtml?c=96376&p=irol-newsArticle&ID=927018&highlight= |archive-date=January 20, 2016 |access-date=April 18, 2007 |publisher=[[THQ]]}}</ref> [[Disney Interactive Studios]],<ref>{{Cite web |date=August 2, 2007 |title=Disney Showcases E3 Lineup |url=http://www.nintendoworldreport.com/pr/13940 |url-status=live |archive-url=https://web.archive.org/web/20120306034851/http://www.nintendoworldreport.com/pr/13940 |archive-date=March 6, 2012 |access-date=April 18, 2007 |publisher=Nintendo World Report}}</ref> [[Humongous Entertainment]], [[Electronic Arts]],<ref>{{Cite news |last=Bramwell |first=Tom |date=May 10, 2001 |title=EA announces GameCube titles |language=en-gb |work=Eurogamer.net |url=https://www.eurogamer.net/article-30610 |url-status=live |access-date=August 23, 2022 |archive-url=https://web.archive.org/web/20220823150422/https://www.eurogamer.net/article-30610 |archive-date=August 23, 2022}}</ref><ref>{{Cite news |date=March 7, 2003 |title=Nintendo Teams Up With Electronic Arts |language=en-US |work=[[The Wall Street Journal]] |url=https://www.wsj.com/articles/SB104706206680368100 |url-status=live |access-date=August 23, 2022 |archive-url=https://web.archive.org/web/20220823150420/https://www.wsj.com/articles/SB104706206680368100 |archive-date=August 23, 2022 |issn=0099-9660}}</ref><ref>{{Cite web |last=Arts |first=Electronic |date=May 13, 2003 |title=2003 Games At The Electronic Entertainment Expo {{!}} Scoop News |url=https://www.scoop.co.nz/stories/SC0305/S00040/2003-games-at-the-electronic-entertainment-expo.htm |url-status=live |archive-url=https://web.archive.org/web/20220926161646/https://www.scoop.co.nz/stories/SC0305/S00040/2003-games-at-the-electronic-entertainment-expo.htm |archive-date=September 26, 2022 |access-date=August 23, 2022 |website=Scoop.co.nz |language=en}}</ref><ref>{{Cite news |date=December 13, 2001 |title=A Boy's-Eye Look at the Consoles |language=en |work=Bloomberg.com |url=https://www.bloomberg.com/news/articles/2001-12-12/a-boys-eye-look-at-the-consoles |url-status=live |access-date=August 23, 2022 |archive-url=https://web.archive.org/web/20230207095238/https://www.bloomberg.com/news/articles/2001-12-12/a-boys-eye-look-at-the-consoles |archive-date=February 7, 2023}}</ref><ref>{{Cite web |last=Kasavin |first=Greg |date=June 2, 2003 |title=Nintendo E3 2003 Press Conference Report – GameSpot |url=https://www.gamespot.com/articles/nintendo-e3-2003-press-conference-report/1100-6027510/ |url-status=live |archive-url=https://web.archive.org/web/20220926161707/https://www.gamespot.com/amp-articles/nintendo-e3-2003-press-conference-report/1100-6027510/ |archive-date=September 26, 2022 |access-date=August 23, 2022 |website=[[GameSpot]]}}</ref> and [[EA Sports]],<ref>{{Cite web |date=April 18, 2007 |title=Madden NFL 08 Official Press Release |url=http://www.ea.com/article.jsp?id=madden08pressrelease |archive-url=https://web.archive.org/web/20071229050750/http://www.ea.com/article.jsp?id=madden08pressrelease |archive-date=December 29, 2007 |access-date=April 18, 2007 |publisher=[[Electronic Arts]]}}</ref><ref>{{Cite web |last=Developer |first=Game |date=May 9, 2001 |title=EA To Bring Madden, Others To Gamecube |url=https://www.gamedeveloper.com/pc/ea-to-bring-madden-others-to-gamecube |url-status=live |archive-url=https://web.archive.org/web/20220823150420/https://www.gamedeveloper.com/pc/ea-to-bring-madden-others-to-gamecube |archive-date=August 23, 2022 |access-date=August 23, 2022 |website=Game Developer |language=en}}</ref> continued to release GameCube games into 2007. One of the biggest third-party GameCube developers was [[Sega]], which had quit the console hardware market to become a third-party game developer after the failure of the [[Dreamcast]]. It partnered with long-time rival Nintendo, and with Microsoft and Sony, to recuperate profits lost from the Dreamcast.<ref>{{Cite web |last=Buchanan |first=Levi |date=March 5, 2002 |title=Teaming up with Nintendo, the ship comes in for Sega |url=https://www.chicagotribune.com/news/ct-xpm-2002-03-05-0203050005-story.html |url-status=live |archive-url=https://web.archive.org/web/20220808160132/https://www.chicagotribune.com/news/ct-xpm-2002-03-05-0203050005-story.html |archive-date=August 8, 2022 |access-date=August 8, 2022 |website=Chicago Tribune}}</ref><ref>{{Cite web |last=sonic_hedgehogs |date=August 11, 2003 |title=Sonic DX Sales Help SEGA Profit |url=https://www.sonicstadium.org/2003/08/sonic-dx-sales-help-sega-profit/ |url-status=live |archive-url=https://web.archive.org/web/20220823150421/https://www.sonicstadium.org/2003/08/sonic-dx-sales-help-sega-profit/ |archive-date=August 23, 2022 |access-date=August 23, 2022 |website=The Sonic Stadium |language=en-GB}}</ref><ref>{{Cite web |last=Legend |first=Hero of |date=May 14, 2015 |title=Update: The Spin: A look into Sonic's history with Nintendo |url=https://www.sonicstadium.org/2015/05/the-spin-a-look-into-sonics-history-with-nintendo/ |url-status=live |archive-url=https://web.archive.org/web/20220823150403/https://www.sonicstadium.org/2015/05/the-spin-a-look-into-sonics-history-with-nintendo/ |archive-date=August 23, 2022 |access-date=August 23, 2022 |website=The Sonic Stadium |language=en-GB}}</ref> Sega was a successful third-party developer since the early 2000s, mostly those for the family market,<ref>{{Cite web |last=Dreadknux |date=October 15, 2001 |title=Yuji Naka: Sonic Titles to Appeal to Younger Audience |url=https://www.sonicstadium.org/2001/10/yuji-naka-sonic-titles-to-appeal-to-younger-audience/ |url-status=live |archive-url=https://web.archive.org/web/20220823150423/https://www.sonicstadium.org/2001/10/yuji-naka-sonic-titles-to-appeal-to-younger-audience/ |archive-date=August 23, 2022 |access-date=August 23, 2022 |website=The Sonic Stadium |language=en-GB}}</ref> such as ''[[Super Monkey Ball]]'',<ref>{{Cite news |last=Welsh |first=Oli |date=November 26, 2020 |title=The best launch titles ever: Super Monkey Ball on GameCube |language=en-gb |work=Eurogamer.net |url=https://www.eurogamer.net/the-best-launch-titles-ever-super-monkey-ball-on-gamecube |url-status=live |access-date=August 23, 2022 |archive-url=https://web.archive.org/web/20220823150420/https://www.eurogamer.net/the-best-launch-titles-ever-super-monkey-ball-on-gamecube |archive-date=August 23, 2022}}</ref><ref>{{Cite web |last=Craddock |first=Ryan |date=May 13, 2019 |title=Super Monkey Ball Creator Has No Idea Why The Game Was So Popular |url=https://www.nintendolife.com/news/2019/05/super_monkey_ball_creator_has_no_idea_why_the_game_was_so_popular |url-status=live |archive-url=https://web.archive.org/web/20220823150402/https://www.nintendolife.com/news/2019/05/super_monkey_ball_creator_has_no_idea_why_the_game_was_so_popular |archive-date=August 23, 2022 |access-date=August 23, 2022 |website=Nintendo Life |language=en-GB}}</ref><ref>{{Cite web |last=IGN Staff |date=October 19, 2001 |title=Super Monkey Ball |url=https://www.ign.com/articles/2001/10/19/super-monkey-ball-4 |url-status=live |archive-url=https://web.archive.org/web/20220823150402/https://www.ign.com/articles/2001/10/19/super-monkey-ball-4 |archive-date=August 23, 2022 |access-date=August 23, 2022 |website=[[IGN]] |language=en}}</ref> ''[[Phantasy Star Online]]'', ''[[Sonic Adventure]]'', [[Sonic Adventure 2|''Sonic Adventure 2: Battle'']],<ref>{{Cite web |last=Dreadknux |date=February 28, 2002 |title=Sonic Adventure 2 Battle Tops Gamecube Sales Chart in US |url=https://www.sonicstadium.org/2002/02/sonic-adventure-2-battle-tops-gamecube-sales-chart-in-us/ |url-status=live |archive-url=https://web.archive.org/web/20220818230407/https://www.sonicstadium.org/2002/02/sonic-adventure-2-battle-tops-gamecube-sales-chart-in-us/ |archive-date=August 18, 2022 |access-date=August 23, 2022 |website=The Sonic Stadium |language=en-GB}}</ref><ref>{{Cite web |last=sonic_hedgehogs |date=July 3, 2002 |title=US Sales: Sonic Advance and SA2 Battle Rank High on Chart |url=https://www.sonicstadium.org/2002/07/us-sales-sonic-advance-and-sa2-battle-rank-high-on-chart/ |url-status=live |archive-url=https://web.archive.org/web/20220823150422/https://www.sonicstadium.org/2002/07/us-sales-sonic-advance-and-sa2-battle-rank-high-on-chart/ |archive-date=August 23, 2022 |access-date=August 23, 2022 |website=The Sonic Stadium |language=en-GB}}</ref><ref>{{Cite web |last=Dreadknux |date=October 6, 2002 |title=Report: Sonic Tops SEGA's Third-Party Game Sales in 2002 |url=https://www.sonicstadium.org/2002/10/report-sonic-tops-segas-third-party-game-sales-in-2002/ |url-status=live |archive-url=https://web.archive.org/web/20220823150403/https://www.sonicstadium.org/2002/10/report-sonic-tops-segas-third-party-game-sales-in-2002/ |archive-date=August 23, 2022 |access-date=August 23, 2022 |website=The Sonic Stadium |language=en-GB}}</ref><ref>{{Cite web |last=Dreadknux |date=November 24, 2002 |title=Sonic Adventure 2 Battle is One of the Best-Selling Gamecube Games Ever |url=https://www.sonicstadium.org/2002/11/sonic-adventure-2-battle-is-one-of-the-best-selling-gamecube-games-ever/ |url-status=live |archive-url=https://web.archive.org/web/20220926161630/https://www.sonicstadium.org/2002/11/sonic-adventure-2-battle-is-one-of-the-best-selling-gamecube-games-ever/ |archive-date=September 26, 2022 |access-date=August 23, 2022 |website=The Sonic Stadium |language=en-GB}}</ref><ref>{{Cite web |last=sonic_hedgehogs |date=February 15, 2002 |title=Sonic Adventure 2 Battle Rides High on Amazon Sales Chart |url=https://www.sonicstadium.org/2002/02/sonic-adventure-2-battle-rides-high-on-amazon-sales-chart/ |url-status=live |archive-url=https://web.archive.org/web/20220823150405/https://www.sonicstadium.org/2002/02/sonic-adventure-2-battle-rides-high-on-amazon-sales-chart/ |archive-date=August 23, 2022 |access-date=August 23, 2022 |website=The Sonic Stadium |language=en-GB}}</ref> and ''[[Sonic Heroes]]''.<ref>{{Cite web |last=Johnson |first=Faith |date=July 30, 2022 |title=SEGA's Astonishing GameCube Rebound Following Defeat In The Console Wars |url=https://www.nintendolife.com/features/segas-astonishing-gamecube-rebound-following-defeat-in-the-console-wars |url-status=live |archive-url=https://web.archive.org/web/20220808000615/https://www.nintendolife.com/features/segas-astonishing-gamecube-rebound-following-defeat-in-the-console-wars |archive-date=August 8, 2022 |access-date=August 8, 2022 |website=Nintendo Life}}</ref><ref>{{Cite web |last=Lab |first=Jesse |date=April 24, 2022 |title=20 Years Later, Sonic Adventure 2: Battle Might Be the Series's Most Important Game |url=https://www.escapistmagazine.com/20-years-later-sonic-adventure-2-battle-might-be-the-seriess-most-important-game/ |url-status=live |archive-url=https://web.archive.org/web/20220814180729/https://www.escapistmagazine.com/20-years-later-sonic-adventure-2-battle-might-be-the-seriess-most-important-game/ |archive-date=August 14, 2022 |access-date=August 8, 2022 |website=The Escapist}}</ref><ref>{{Cite web |last=Wen |first=Alan |date=July 1, 2022 |title=Sonic Adventure is still the gold standard for 3D Sonic games |url=https://www.vg247.com/sonic-advenutre-gold-standard-3d |url-status=live |archive-url=https://web.archive.org/web/20220808130548/https://www.vg247.com/sonic-advenutre-gold-standard-3d |archive-date=August 8, 2022 |access-date=August 8, 2022 |website=VG247}}</ref><ref>{{Cite web |last=Torres |first=Ricardo |date=May 12, 2003 |title=Sonic Adventure DX Preview |url=https://www.gamespot.com/articles/sonic-adventure-dx-preview/1100-6026338/ |url-status=live |archive-url=https://web.archive.org/web/20220808162547/https://www.gamespot.com/articles/sonic-adventure-dx-preview/1100-6026338/ |archive-date=August 8, 2022 |access-date=August 8, 2022 |website=[[GameSpot]]}}</ref><ref>{{Cite web |last=GameSpot Staff |date=July 1, 2002 |title=New Sonic games bound for GameCube, GBA |url=https://www.gamespot.com/articles/new-sonic-games-bound-for-gamecube-gba/1100-2872973/ |url-status=live |archive-url=https://web.archive.org/web/20220727000025/https://www.gamespot.com/articles/new-sonic-games-bound-for-gamecube-gba/1100-2872973/ |archive-date=July 27, 2022 |access-date=August 8, 2022 |website=[[GameSpot]]}}</ref><ref>{{Cite web |last=IGN staff |date=February 25, 2002 |title=Sonic Nabs Strong Sales |url=https://www.ign.com/articles/2002/02/25/sonic-nabs-strong-sales |url-status=live |archive-url=https://web.archive.org/web/20220701145225/https://www.ign.com/articles/2002/02/25/sonic-nabs-strong-sales |archive-date=July 1, 2022 |access-date=August 23, 2022 |website=[[IGN]] |language=en}}</ref> === Online gaming === {{Main|GameCube online functionality}} [[File:GameCube online setup.png|thumb|right|GameCube has a broadband adapter and [[ethernet]] cable. [[ASCII Corporation]] produced a keyboard for ''[[Phantasy Star Online]]''.]] Nintendo's GameCube did not put heavy focus on online games earlier in the console's life. Only eight GameCube games support network connectivity, five with [[Internet]] support and three with [[local area network]] (LAN) support.<ref name="nwr">{{Cite web |last=Bivens |first=Danny |date=October 31, 2001 |title=GameCube Broadband/Modem Adapter – Feature |url=http://www.nintendoworldreport.com/feature/27672/nintendos-expansion-ports-gamecube-broadbandmodem-adapter |url-status=live |archive-url=https://web.archive.org/web/20160406003238/http://www.nintendoworldreport.com/feature/27672/nintendos-expansion-ports-gamecube-broadbandmodem-adapter |archive-date=April 6, 2016 |access-date=November 18, 2017 |website=Nintendo World Report}}</ref><ref name=":1">{{Cite web |date=November 19, 2005 |title=ダウンロード |url=http://www.konami.jp:80/gs/game/pawa/10_gc/ |url-status=dead |archive-url=https://web.archive.org/web/20051119025520/http://www.konami.jp/gs/game/pawa/10_gc/ |archive-date=November 19, 2005 |access-date=November 25, 2017 |website=konami.jp}}</ref> The only Internet capable games released in western territories are three [[Role-playing video game|role-playing games]] (RPGs) in [[Sega]]'s ''[[Phantasy Star]]'' series: ''[[Phantasy Star Online]] Episode I & II'', ''Phantasy Star Online Episode I & II Plus'', and ''[[Phantasy Star Online Episode III: C.A.R.D. Revolution]]''.<ref name="nwr" /> The official servers were decommissioned in 2007, but players can still connect to fan maintained [[private server]]s.<ref name=":0">{{Cite web |title={{!}} Nintendo – Customer Service {{!}} Nintendo GameCube – Online/LAN |url=https://www.nintendo.com/consumer/systems/nintendogamecube/lan_online.jsp |url-status=live |archive-url=https://web.archive.org/web/20170721122833/https://www.nintendo.com/consumer/systems/nintendogamecube/lan_online.jsp |archive-date=July 21, 2017 |access-date=November 16, 2017 |website=Nintendo.com}}</ref> Japan received two additional games with Internet capabilities, a [[Cooperative video game|cooperative]] RPG, ''[[Homeland (video game)|Homeland]]'' and a baseball game with downloadable content, ''Jikkyō Powerful Pro Yakyū 10''.<ref name="nwr" /><ref name=":1" /> Lastly, three [[racing game]]s have LAN multiplayer modes: ''[[1080° Avalanche]]'', ''[[Kirby Air Ride]]'', and ''[[Mario Kart: Double Dash]]''. Those can be forced over the Internet with third-party [[Personal computer|PC]] software capable of [[Tunneling protocol|tunneling]] the GameCube's network traffic.<ref>{{Cite web |title={{!}} Nintendo – Customer Service {{!}} Nintendo GameCube – Connecting over a LAN |url=https://www.nintendo.com/consumer/systems/nintendogamecube/lan_index.jsp |url-status=live |archive-url=https://web.archive.org/web/20171116135535/https://www.nintendo.com/consumer/systems/nintendogamecube/lan_index.jsp |archive-date=November 16, 2017 |access-date=November 16, 2017 |website=Nintendo.com}}</ref><ref>{{Cite web |last=Thorsen |first=Tor |date=October 28, 2003 |title=DIY Developers Bring GameCube Online |url=https://www.gamespot.com/articles/diy-developers-bring-gamecube-online/1100-6077489/ |url-status=live |archive-url=https://web.archive.org/web/20171117122528/https://www.gamespot.com/articles/diy-developers-bring-gamecube-online/1100-6077489/ |archive-date=November 17, 2017 |access-date=November 27, 2017 |website=[[GameSpot]]}}</ref> Online play requires an official [[broadband]] or [[modem]] adapter because the GameCube lacks [[Out of the box (feature)|out of the box]] network capabilities. Nintendo never commissioned any Internet services for GameCube, but allowed other publishers to manage custom online experiences.<ref name="GCN jumps online2">{{Cite web |date=May 13, 2002 |title=Nintendo Jumps Online |url=https://www.ign.com/articles/2002/05/13/nintendo-jumps-online |url-status=live |archive-url=https://web.archive.org/web/20131224013921/http://www.ign.com/articles/2002/05/13/nintendo-jumps-online |archive-date=December 24, 2013 |access-date=July 21, 2013 |website=[[IGN]]}}</ref> ===Emulation=== Starting in June 5, 2025, Select Nintendo GameCube games will be re-released via the [[Nintendo Classics]] service as part of the "Expansion Pack" tier of the [[Nintendo Switch Online]] service exclusively on the [[Nintendo Switch 2]].<ref>{{Cite web |title=What's new with Nintendo Switch Online on Nintendo Switch 2? |url=https://www.nintendo.com/us/whatsnew/whats-new-with-nintendo-switch-online-on-nintendo-switch-2/?srsltid=AfmBOor5XKQECwK6475YbGFAK57GEiHkfVNJMYBHnIwhn3JzEnYNSvVN |access-date=2025-04-08 |website=www.nintendo.com |language=en-US |archive-date=April 11, 2025 |archive-url=https://web.archive.org/web/20250411221410/https://www.nintendo.com/us/whatsnew/whats-new-with-nintendo-switch-online-on-nintendo-switch-2/?srsltid=AfmBOor5XKQECwK6475YbGFAK57GEiHkfVNJMYBHnIwhn3JzEnYNSvVN |url-status=live }}</ref>
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