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Generative art
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===Philip Galanter=== In 2003, Philip Galanter published the most widely cited theory of generative art which describes generative art systems in the context of complexity theory.<ref name="Galanter2003" /> In particular the notion of [[Murray Gell-Mann]] and [[Seth Lloyd]]'s [[effective complexity]] is cited. In this view both highly ordered and highly disordered generative art can be viewed as simple. Highly ordered generative art minimizes [[entropy]] and allows maximal [[data compression]], and highly disordered generative art maximizes entropy and disallows significant data compression. Maximally complex generative art blends order and disorder in a manner similar to biological life, and indeed biologically inspired methods are most frequently used to create complex generative art. This view is at odds with the earlier [[information theory]] influenced views of [[Max Bense]]<ref>[[Max Bense|Bense, Max]] ''Aesthetica; Einfuehrung in die neue Aesthetik'', Agis-Verlag</ref> and [[Abraham Moles]]<ref>[[Abraham Moles|Moles, Abraham]]. ''Information theory and esthetic perception'', University of Illinois Press</ref> where complexity in art increases with disorder. Galanter notes further that given the use of visual symmetry, pattern, and repetition by the most ancient known cultures generative art is as old as art itself. He also addresses the mistaken equivalence by some that rule-based art is synonymous with generative art. For example, some art is based on constraint rules that disallow the use of certain colors or shapes. Such art is not generative because constraint rules are not constructive, i.e. by themselves they do not assert what is to be done, only what cannot be done.<ref>Galanter, Philip. [http://philipgalanter.com/downloads/vague_terrain_2006.pdf ''Generative art and rules-based art.''], Vague Terrain (2006)</ref>
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