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Mobile game
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==Distribution== Mobile games can be distributed in one of four ways: * Over the Air (OTA): a game [[binary file]] is delivered to the mobile device via wireless carrier networks. * [[Sideloading|Sideloaded]]: a game binary file is loaded onto the phone while connected to a PC, either via [[USB]] cable or [[Bluetooth]]. * Pre-installed: a game binary file is preloaded onto the device by the [[original equipment manufacturer]] (OEM). * [[Mobile browser]] download: a game file is downloaded directly from a mobile website. Until the launch of Apple App Store, in the US, the majority of mobile games were sold by wireless carriers, such as [[AT&T Mobility]], [[Verizon Wireless]], [[Sprint Corporation]] and [[T-Mobile US]]. In [[Europe]], games were distributed equally between carriers and off-deck, third-party stores. After the launch of Apple App Store, the mobile OS platforms like Apple [[iOS]], Google [[Android (operating system)|Android]], and Microsoft [[Windows Phone]], the mobile OS developers themselves have launched digital download storefronts that can be run on the devices using the OS or from software used on PCs. These storefronts (like Apple's iOS [[App Store (iOS)|App Store]]) act as centralized digital download services from which a variety of entertainment media and software can be downloaded, including games and nowadays majority of games are distributed through them. The popularity of mobile games has increased in the 2000s, as over US$3 billion worth of games were sold in 2007 internationally, and projected annual growth of over 40%. Ownership of a smartphone alone increases the likelihood that a consumer will play mobile games. Over 90% of smartphone users play a mobile game at least once a week.<ref>{{cite web|author=Kathy Crosett |url=http://www.marketingforecast.com/archives/10608 |title=Mobile Game Marketing to Increase | Marketing Forecast from Ad-ology |date=2011-03-18 |access-date=2013-08-12 |url-status=unfit |archive-url=https://web.archive.org/web/20120321162003/http://www.marketingforecast.com/archives/10608 |archive-date=March 21, 2012 }}</ref> Many mobile games are distributed free to the end user, but carry paid advertising: examples are ''[[Flappy Bird]]'' and ''[[Doodle Jump]]''. The latter follows the "freemium" model, in which the base game is free but additional items for the game can be purchased separately. Some of the most popular mobile game developers and publishers include [[Gameloft]] and [[King (company)|King]].<ref>{{cite web |url=http://www.ign.com/articles/2005/09/19/mobile-luminaries-michel-guillemot |title=Mobile Luminaries: Michel Guillemot |first=Levi |last=Buchanan |date=19 September 2005 |website=IGN |access-date=20 July 2018 |archive-date=20 July 2018 |archive-url=https://web.archive.org/web/20180720170202/http://www.ign.com/articles/2005/09/19/mobile-luminaries-michel-guillemot |url-status=live }}</ref><ref>{{Cite web |date=2023-09-27 |title=Celebrating 20 Years of Gaming Excellence: King's Milestone Journey |url=https://www.businesswire.com/news/home/20230927734494/en/Celebrating-20-Years-of-Gaming-Excellence-Kings-Milestone-Journey |access-date=2023-10-04 |website=www.businesswire.com |language=en}}</ref>
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