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===Real-time strategy game (RTS)=== {{Main|Real-time strategy}} Early [[real-time strategy]] games often allowed multiplayer play over a modem or local network.<ref name="Rollings"/> As the Internet started to grow during the 1990s, software was developed that would allow players to tunnel the LAN protocols used by the games over the Internet. By the late 1990s, most RTS games had native Internet support, allowing players from all over the globe to play with each other.<ref name="Rollings">{{cite book |last=Rollings |first=Andrew |author2=Ernest Adams |title=Andrew Rollings and Ernest Adams on Game Design |publisher=New Riders Publishing |year=2003 |pages=290β296 |url=http://my.safaribooksonline.com/1592730019/ch09?portal=adobepress#ch09 |access-date=April 25, 2018 |archive-date=March 31, 2017 |archive-url=https://web.archive.org/web/20170331161214/http://my.safaribooksonline.com/1592730019/ch09?portal=adobepress#ch09 |url-status=dead }}</ref> Popular RTS games with online communities have included ''[[Age of Empires (series)|Age of Empires]]'', ''[[Sins of a Solar Empire]]'', ''[[StarCraft (series)|StarCraft]]'' and ''[[Warhammer 40,000: Dawn of War]]''.
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