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OpenGL
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===OpenGL 2.0=== ''Release date'': September 7, 2004 OpenGL 2.0 was originally conceived by [[3Dlabs]] to address concerns that OpenGL was stagnating and lacked a strong direction.<ref>{{cite web | url=http://www.tomshardware.com/reviews/opengl-directx,2019-2.html | title=OpenGL 3 (3DLabs And The Evolution Of OpenGL) | last=Abi-Chahla | first=Fedy | publisher=Tom's Hardware | date=September 16, 2008 | access-date=October 24, 2010}}</ref> 3Dlabs proposed a number of major additions to the standard. Most of these were, at the time, rejected by the ARB or otherwise never came to fruition in the form that 3Dlabs proposed. However, their proposal for a C-style shading language was eventually completed, resulting in the current formulation of the OpenGL Shading Language ([[GLSL]] or GLslang). Like the assembly-like shading languages it was replacing, it allowed replacing the fixed-function vertex and fragment pipe with [[shader]]s, though this time written in a C-like high-level language. The design of GLSL was notable for making relatively few concessions to the limits of the hardware then available. This harked back to the earlier tradition of OpenGL setting an ambitious, forward-looking target for 3D accelerators rather than merely tracking the state of currently available hardware. The final OpenGL 2.0 specification<ref name="glspec20"/> includes support for GLSL.
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