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OpenMAX
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==Development layer== {{Infobox software | name = OpenMAX DL | logo = [[File:OpenMAX-DL.svg|OpenMAX DL Logo|220px]] | developer = Khronos Group | latest_release_version = 1.0.2 | latest_release_date = {{Start date and age|2007|12|21}} | operating_system = [[Cross-platform]] | genre = [[Application programming interface|API]] | license = Various }} The OpenMAX DL API defines a set of low-level multimedia kernels or media processing building blocks. The building blocks might be used to accelerate traditional computational hotspots within standardized media [[codec]]s and other integrated media processing engines. The functional scope of the OpenMAX DL interface spans several domains including [[signal processing]] and [[image processing]], [[Audio codec|audio coding]], [[Image compression|image coding]], and [[Video codec|video coding]]. OpenMAX DL is split into five application domains: * AC - Audio Codecs (MP3 decoder and AAC decoder components) * IC - Image Codecs (JPEG components) * IP - Image Processing (Generic image processing functions) * SP - Signal Processing (Generic audio processing functions) * VC - Video Codecs (H.264 and MP4 components) === Implementations=== * Optimized implementations for [[ARM architecture#Advanced SIMD (NEON)|NEON]] (for [[ARM Cortex-A8|Cortex A8]] cores) and [[ARM architecture#SIMD extensions for multimedia|SIMD]] (for [[ARM11]] cores), as well as an [[C (programming language)|ANSI C]] reference implementation, were previously available from ARM for registered users.<ref>{{Cite web|url=http://www.arm.com:80/community/multimedia/standards-apis.php|title = Khronos Standards - ARM|date = 12 September 2022 | archive-url=https://web.archive.org/web/20131004052326/http://www.arm.com:80/community/multimedia/standards-apis.php | archive-date=2013-10-04}}</ref><ref>{{Cite web|url=https://developer.arm.com/documentation/dht0002/a/Introducing-NEON/Developing-for-NEON/Using-NEON-optimized-libraries|title = Using NEON optimized libraries|date = 12 September 2022}}</ref> * The OpenMAX API is supported by the [[PlayStation 3]] console.{{Citation needed|date=September 2022}}
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