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===Recent developments=== [[File:Trine - Wizard Lift.jpg|thumb|''[[Trine (video game)|Trine]]'' (2009) mixed traditional platform elements with physics puzzles.]] <!-- Please do not remove this image without a talk page discussion. It is currently included because it is freely licensed and thus not subject to copyright restrictions and it illustrates developments in platformers in recent years. --> In the seventh generation of consoles, despite the genre having a smaller presence in the gaming market, some platformers found success. In late 2007, ''[[Super Mario Galaxy]]'' and ''[[Ratchet & Clank Future: Tools of Destruction]]'' were received well by both critics and fans.<ref name="MetaCritic">{{cite web |url=https://www.metacritic.com/game/super-mario-galaxy/critic-reviews/?platform=wii |title=Super Mario Galaxy (Wii: 2007): Reviews |access-date=2007-11-09 |work=[[Metacritic]] |publisher=[[CNET]] |archive-url=https://web.archive.org/web/20170506214357/http://www.metacritic.com/game/wii/super-mario-galaxy |archive-date=2017-05-06 |url-status=live }}</ref><ref name=autogenerated1>{{cite web|url=https://www.metacritic.com/game/ratchet-and-clank-future-tools-of-destruction/critic-reviews/?platform=playstation-3|title=Ratchet and Clank Future (PS3: 2007): Reviews|access-date=2007-11-09|work=[[Metacritic]]|publisher=[[CNET]]|archive-url=https://web.archive.org/web/20120827070619/http://www.metacritic.com/game/playstation-3/ratchet-clank-future-tools-of-destruction|archive-date=2012-08-27|url-status=live}}</ref><ref name="GameRankings">{{cite web|url=http://www.gamerankings.com/wii/915692-super-mario-galaxy/|title=Super Mario Galaxy Reviews|access-date=2007-11-09|work=[[GameRankings]]|publisher=[[CNET]]|archive-url=https://web.archive.org/web/20111106150412/http://www.gamerankings.com/wii/915692-super-mario-galaxy/|archive-date=2011-11-06|url-status=live}}</ref> ''Super Mario Galaxy'' was awarded the Best Game of 2007 by high-profile gaming websites like [[GameSpot]], [[IGN]], and [[GameTrailers]]. At that point, according to [[GameRankings]], it was the most critically acclaimed game of all time. In 2008, ''[[LittleBigPlanet]]'' paired traditional 2D-platformer gameplay with physics simulation and [[user created content]], earning it strong sales and good reviews. [[Electronic Arts]] released ''[[Mirror's Edge]]'', which coupled platformer gameplay with a first-person perspective, although they did not market the game as a platformer because of the association of the label with games made for kids.{{citation needed|date=July 2013}} ''[[Sonic Unleashed]]'' featured stages with both 2D and 3D platformer gameplay, a formula used later in ''[[Sonic Colors]]'' and ''[[Sonic Generations]]''. Moreover, two ''[[Crash Bandicoot]]'' platformers were released in 2007 and 2008, and in 2013, [[RobTop Games]], an indie developer, made ''[[Geometry Dash]]''. [[File:Freedom Planet Milla screenshot.png|thumb|left|''[[Freedom Planet]]'' (2014) is a more traditional, retro-style platformer: it draws heavy influence from early ''[[Sonic the Hedgehog]]'' games and features pixelated, sprite-based graphics.]] <!-- Please do not remove this image without a talk page discussion. It is currently included because it is freely licensed and thus not subject to copyright restrictions and it illustrates developments in platformers in recent years. --> The popularity of 2D platformers rose in the 2010s. Nintendo revived the genre. ''[[New Super Mario Bros.]]'' was released in 2006 and sold 30 million copies worldwide, making it the [[List of best-selling Nintendo DS video games|best-selling game for the Nintendo DS]] and the fourth [[List of best-selling video games#Top 20 console games of all time|best-selling non-bundled video game]] of all time.<ref name=081031e>{{cite web|url=https://www.nintendo.co.jp/ir/pdf/2009/090508e.pdf#page=6|title=Financial Results Briefing for Fiscal Year Ended March 2009|publisher=[[Nintendo]]|date=2009-05-08|format=PDF|access-date=2009-05-08|page=6|archive-url=https://web.archive.org/web/20110629121637/http://www.nintendo.co.jp/ir/pdf/2009/090508e.pdf#page=6|archive-date=2011-06-29|url-status=live}}</ref> ''Super Mario Galaxy'' eventually sold over eight million units,<ref name=081031e /> while ''[[Super Paper Mario]]'', ''[[Super Mario 64 DS]]'', ''[[Sonic Rush]]'', ''[[Yoshi's Island DS]]'', ''[[Kirby Super Star Ultra]]'', and ''[[Kirby: Squeak Squad]]'' also sold well. After the success of ''New Super Mario Bros.'', there was a spate of 2D platformers. These ranged from revivals like ''[[Bionic Commando: Rearmed]]'', ''[[Contra ReBirth]]'', ''[[Sonic the Hedgehog 4: Episode I|Sonic the Hedgehog 4]], and'' ''[[Rayman Origins]]'' to original titles like ''[[Splosion Man]]'' and ''[[Henry Hatsworth in the Puzzling Adventure]]''. ''[[Wario Land: The Shake Dimension]]'', released in 2008, was a 2D platformer with a rich visual style. Later games like ''[[Limbo (video game)|Limbo]]'', ''[[Super Meat Boy]]'', ''[[Braid (video game)|Braid]]'', [[Geometry Dash]], ''[[A Boy and His Blob (2009 video game)|A Boy and His Blob]]'', and [[The Behemoth]]'s ''[[BattleBlock Theater]]'' also used 2D graphics. ''[[New Super Mario Bros. Wii]]'' is especially notable because unlike most 2D platformers in the twenty-first century, it came out for a non-portable console and was not restricted to a [[content delivery network]]. A year after the success of ''New Super Mario Bros. Wii'', Nintendo released more 2D platformers in their classic franchises: ''[[Donkey Kong Country Returns]]'' and ''[[Kirby's Return to Dream Land]]''. In 2012, they released two more 2D platformers: ''[[New Super Mario Bros. 2]]'' for the 3DS and ''[[New Super Mario Bros. U]]'' for the [[Wii U]]. Nintendo also experimented with 3D platformers that had gameplay elements from 2D platformers, leading to ''[[Super Mario 3D Land]]'' (2011) for the 3DS and ''[[Super Mario 3D World]]'' (2013) for the Wii U, the latter having [[Cooperative video game|cooperative multiplayer]]. Both were critical and commercial successes. Games from [[indie game|independent developers]] in the late 2000s and the 2010s helped grow the platform-game market. These had a stronger focus on story and innovation.<ref name="gamesradar 2020"/> In 2009, [[Frozenbyte]] released ''[[Trine (video game)|Trine]]'', a [[2.5D]] platformer that mixed traditional elements with physics puzzles. The game sold more than 1.1 million copies, and a sequel, ''[[Trine 2]]'', came out in 2011.<ref>{{cite web | url = http://www.industrygamers.com/news/trine-sells-11-million-copies-ahead-of-sequel-release | archive-url = https://web.archive.org/web/20120109023113/http://www.industrygamers.com/news/trine-sells-11-million-copies-ahead-of-sequel-release | archive-date = 2012-01-09 | title = Trine Sells 1.1 Million Copies Ahead of Sequel Release | first = M.H. | last = Williams | date = 2011-12-08 | access-date = 2012-01-22 | publisher = industrygamers.com}}</ref> The year 2017 saw the release of several 3D platformers, including ''[[Yooka-Laylee]]'' and ''[[A Hat in Time]]'', both [[crowdfunding|crowdfunded]] on the website [[Kickstarter]]. ''[[Super Mario Odyssey]]'', which returned the series to the open-ended gameplay of ''Super Mario 64'', became one of the best-selling and best-reviewed games in the franchise's history. ''[[Super Lucky's Tale]]'' came out for Microsoft Windows and [[Xbox One]]. ''[[Snake Pass (video game)|Snake Pass]]'' was called a "puzzle-platformer without a jump button." The ''[[Crash Bandicoot N. Sane Trilogy]]'' for PlayStation 4 sold over 2.5 million copies in three months,<ref>{{cite magazine |last=Kain |first=Erik |date=September 24, 2017 |url=https://www.forbes.com/sites/erikkain/2017/09/24/crash-bandicoot-n-sane-trilogy-has-sold-over-2-5-million-copies-on-ps4/|title='Crash Bandicoot N Sane Trilogy' Has Sold Over 2.5 Million Copies On PS4 |magazine=[[Forbes]] |access-date=December 18, 2017 |archive-url=https://web.archive.org/web/20171222220248/https://www.forbes.com/sites/erikkain/2017/09/24/crash-bandicoot-n-sane-trilogy-has-sold-over-2-5-million-copies-on-ps4/#120b43e75a70 |archive-date=December 22, 2017 |url-status=live}}</ref> despite some critics noting it was harder than the original games. The next few years saw more remakes of 3D platformers: ''[[Spyro Reignited Trilogy]]'' (2018) and ''[[SpongeBob SquarePants: Battle for Bikini Bottom β Rehydrated]]'' (2020). In the ninth generation of consoles, the platformer remains important. ''[[Astro Bot Rescue Mission]]'' (2018), a PlayStation VR game, was followed by ''[[Astro's Playroom]]'' (2020), which came pre-installed on every PlayStation 5. ''[[Sackboy: A Big Adventure]]'' (2020), developed by Sumo Digital, was a PlayStation 5 launch title. ''[[Crash Bandicoot 4: It's About Time]]'' (2020) was released to critical praise. ''[[Bowser's Fury]]'' (2021), a short campaign added to the Switch port of ''[[Super Mario 3D World]]'', bridged the gap between the gameplay of ''3D World'' and that of ''[[Super Mario Odyssey|Odyssey]]''. ''[[Ratchet & Clank: Rift Apart]]'' (2021) was one of the first [[PlayStation 5]]-exclusive games made by Insomniac. On August 25, 2021, the Kickstarter-funded ''[[Psychonauts 2]]'' was released to critical acclaim. ''[[Fall Guys]]'' (2020) amalgamates platforming elements into the [[Battle royale game|battle royale]] genre, and was a critical and commercial success. In 2024, the third game in the [[Astro Bot (series)|Astro Bot series]], ''[[Astro Bot]]'', was released to widespread critical acclaim, becoming the highest-rated game of the year on [[OpenCritic]].<ref>{{Cite web |title=Best Games of 2024 |url=https://opencritic.com/browse/all/2024 |access-date=2024-11-27 |website=OpenCritic |language=en}}</ref>
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