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Software prototyping
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==Advantages== There are many advantages to using prototyping in software development β some tangible, some abstract.<ref>Adapted from C. Melissa Mcclendon, Larry Regot, Gerri Akers.</ref> '''Reduced time and costs''': Prototyping can improve the quality of requirements and specifications provided to developers. Because changes cost exponentially more to implement as they are detected later in development, the early determination of ''what the user really wants'' can result in faster and less expensive software.<ref name=Overmyer/> '''Improved and increased user involvement''': Prototyping requires user involvement and allows them to see and interact with a prototype allowing them to provide better and more complete feedback and specifications.<ref name=Crinnion1991p18/> The presence of the prototype being examined by the user prevents many misunderstandings and miscommunications that occur when each side believe the other understands what they said. Since users know the [[domain (software engineering)|problem domain]] better than anyone on the development team does, increased interaction can result in a final product that has greater tangible and intangible quality. The final product is more likely to satisfy the user's desire for look, feel and performance.
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