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==Legacy== === 25th anniversary remaster === On a stream during the 20th anniversary of ''System Shock 2'' on August 11, 2019, Nightdive Studios announced an Enhanced Edition of the game was in development.<ref>{{cite web | url = https://www.vg247.com/2019/08/12/system-shock-2-enhanced/ | title = An enhanced version of System Shock 2 is in the works | first = James | last = O'Conner | date = August 11, 2019 | access-date = August 11, 2019 | work = [[VG247]] | archive-date = August 12, 2019 | archive-url = https://web.archive.org/web/20190812042644/https://www.vg247.com/2019/08/12/system-shock-2-enhanced/ | url-status = live }}</ref> Nightdive had been able to disassemble the original game's source code, allowing them to improve upon the original. They plan to port the game to their KEX engine, the same engine they are using for the ''System Shock'' enhanced edition, and will work to make sure that the co-operative play features are better implemented.<ref>{{cite web | url = https://www.rockpapershotgun.com/2019/08/12/20-years-after-release-system-shock-2-is-finally-getting-an-enhanced-edition/ | title = 20 years after release, System Shock 2 is finally getting an Enhanced Edition | first = Craig | last = Pearson | date = August 12, 2019 | access-date = August 12, 2019 | work = [[Rock Paper Shotgun]] | archive-date = August 12, 2019 | archive-url = https://web.archive.org/web/20190812170006/https://www.rockpapershotgun.com/2019/08/12/20-years-after-release-system-shock-2-is-finally-getting-an-enhanced-edition/ | url-status = live }}</ref> The enhanced version will aim to support all existing [[Video game modding|mods]] and custom maps developed by the gaming community, though will require work with the community to help with compatibility.<ref>{{cite magazine | url = https://www.pcgamer.com/system-shock-2-enhanced-edition-devs-are-focused-on-multiplayer-and-mods/ | title = System Shock 2 Enhanced Edition devs are focused on multiplayer and mods | first = Andy | last = Chalk | date =August 16, 2019 | access-date =August 16, 2019 | magazine = [[PC Gamer]] }}</ref> Kick has stated that while they would like to work with "Le Corbeau" to incorporate their patches into the Enhanced Edition, they will likely need to deviate so that Nightdive can improve upon the original title.<ref name="kotaku aug2019"/> Kick later confirmed on [[Twitter]] that the enhanced edition will release for all platforms. It was originally also planned that a virtual reality version of the game would release alongside the Enhanced Edition; however, it was internally scrapped midway through development, for unknown reasons. The VR version would have used gameplay features that were introduced with ''[[Half-Life: Alyx]]'', and would have also been capable of cross-platform play with players on other platforms than VR.<ref>{{cite web | url = https://www.ign.com/articles/system-shock-2-enhanced-edition-full-vr-mode-announced | title = System Shock 2: Enhanced Edition Gets a Fully-Playable VR Mode | first = Matt | last = Kim | date = February 12, 2021 | access-date = February 12, 2021 | work = [[IGN]] | archive-date = February 12, 2021 | archive-url = https://web.archive.org/web/20210212200112/https://www.ign.com/articles/system-shock-2-enhanced-edition-full-vr-mode-announced | url-status = live }}</ref> In 2025, Nightdive renamed the Enhanced Edition "''System Shock 2: 25th Anniversary Remaster''", and currently plans to release it on June 26, 2025.<ref>{{cite web | url =https://www.pcgamesn.com/system-shock-2/remaster-gdc-launch-date-new-name | title = System Shock 2 remaster has a new name, and soon it'll have a launch date too | first = Jamie | last =Hore | date = February 14, 2025 | accessdate = February 14, 2025 | work = [[PCGamesN]] }}</ref><ref>{{Cite web |last=Jovanée |first=Alice |date=20 March 2025 |title=Nightdive Studios announces launch date for System Shock 2 remake |url=https://www.polygon.com/news/543748/system-shock-2-25th-anniversary-edition-launch-release-date-nightdive-studios |website=[[Polygon (website)|Polygon]]}}</ref> === Sequel projects === ''System Shock 2'' has amassed a [[cult following]], with fans asking for a sequel.<ref name="IGN top 100 games 2007 SS2"/> On January 9, 2006, [[GameSpot]] reported that Electronic Arts had renewed its trademark protection on the ''System Shock'' name,<ref name="GameSpot EA trademark">{{cite news|url=http://www.gamespot.com/articles/ea-files-system-shock-trademark/1100-6142113/|title=EA files ''System Shock'' trademark|author=Sinclair, Brendan|publisher=CBS Interactive|location=United States|work=GameSpot|date=2006-01-09|access-date=2008-02-14|archive-date=2015-12-04|archive-url=https://web.archive.org/web/20151204045405/http://www.gamespot.com/articles/ea-files-system-shock-trademark/1100-6142113/|url-status=live}}</ref> leading to speculation that ''System Shock 3'' might be under development.<ref name="CVG SS2 revived">{{cite news|url=http://www.computerandvideogames.com/article.php?id=132172|title=''System Shock'' revived? |last=Houlihan |first=John |publisher=Future Publishing Limited |location=United Kingdom |work=[[Computer and Video Games]] |date=2006-01-09 |access-date=2008-02-16|archive-url=https://web.archive.org/web/20100724070208/http://www.computerandvideogames.com/article.php?id=132172|archive-date=2010-07-24|url-status=dead}}</ref><ref name="techspot21games">{{cite web |url=http://www.techspot.com/article/140-21-first-person-shooters/ |title=21 first person shooters you shouldn't have missed |last=DeCarlo |first=Matthew |publisher=[[Techspot]] |date=2009-01-19 |access-date=2009-02-03 |archive-date=2012-02-21 |archive-url=https://web.archive.org/web/20120221052805/http://www.techspot.com/article/140-21-first-person-shooters/ |url-status=live }}</ref> Three days later, ''[[Computer and Video Games]]'' reported a reliable source had come forward and confirmed the title's production. Electronic Arts UK made no comment when confronted with the information.<ref>{{cite news|url=http://www.computerandvideogames.com/article.php?id=132449|title=''System Shock 3'' rumours gather pace |first=Bishop |last=Stuart |publisher=Future Publishing Limited |location=United Kingdom|work=[[Computer and Video Games]]|date=2006-01-12|access-date=2008-09-13|archive-url=https://web.archive.org/web/20070602191043/http://www.computerandvideogames.com/article.php?id=132449|archive-date=2007-06-02|url-status=dead}}</ref> ''[[PC Gamer UK]]'' stated the team behind ''[[The Godfather (2006 video game)|The Godfather]]'' (EA Redwood Shores, later Visceral, defunct 2017) was charged with its creation.<ref>{{cite magazine|title=Eyewitness Undercover |author=PC Gamer UK Staff |magazine=[[PC Gamer UK]]|date=September 2006}}</ref> Ken Levine, when asked whether he would helm the third installment, replied: "that question is completely out of my hands".<ref>{{cite web|url=http://www.gamepro.com/article/news/121329/bioshock-ken-levine-talks-morality-system-shock-3-possibilities/|title=''BioShock'': Ken Levine talks morality, ''System Shock 3'' possibilities |author=GamePro |publisher=[[GamePro]] |date=2007-07-12|access-date=2008-06-14 |archive-url=https://web.archive.org/web/20080916115000/http://www.gamepro.com/article/news/121329/bioshock-ken-levine-talks-morality-system-shock-3-possibilities/|archive-date=2008-09-16}}</ref> He expressed optimism at the prospect of ''System Shock 3'',<ref>{{cite news|url=http://www.1up.com/features/ken-levine-interview |title=Ken Levine: CGW interviews the man behind Irrational from 1UP.com |first=Sean |last=Molloy |work=[[1Up.com]] |publisher=IGN Entertainment |location=United States |date=2006-09-01 |access-date=2008-06-14 |archive-url=https://archive.today/20120718125240/http://www.1up.com/features/ken-levine-interview |archive-date=2012-07-18 |url-status=dead }}</ref> but revealed that EA had not shown interest in his own proposal for a sequel, and was not optimistic with regards to their abilities.<ref>{{cite web|url=http://www.computerandvideogames.com/article.php?id=143616 |title=Levine: EA 'didn't give a sh*t' about ''Sys Shock 3''|author=Bishop, Stuart|publisher=Future Publishing Limited |location=United States|work=[[Computer and Video Games]]|date=2006-07-31 |access-date=2008-02-17|archive-url=https://web.archive.org/web/20100724070839/http://www.computerandvideogames.com/article.php?id=143616|archive-date=2010-07-24|url-status=dead}}</ref><ref name="Eurogamer Ken Levine">{{cite web |url=http://www.eurogamer.net/articles/news010806bioshock |title=''BioShock'' dev slams EA |last=Bramwell |first=Tom |publisher=[[Eurogamer]] |date=2006-08-01 |access-date=2008-02-17 |archive-date=2009-04-01 |archive-url=https://web.archive.org/web/20090401191042/http://www.eurogamer.net/articles/news010806bioshock |url-status=live }}</ref> Electronic Arts did not confirm a new title in the series and allowed the ''System Shock'' trademark registration to lapse. Redwood Shores' next release was 2008's ''[[Dead Space (2008 video game)|Dead Space]]'', a game with noted similarities in theme and presentation to the ''System Shock'' series.<ref name="Tlhoss"/> According to ''Dead Space'' designers Ben Wanat and Wright Bagwell, their project was originally intended to be ''System Shock 3'', before the release of ''[[Resident Evil 4]]'' inspired them to go back to the drawing board and develop it into something more along those lines, eventually becoming ''Dead Space''.<ref name="re4dspacess3">{{cite news|last1=Paget|first1=Mat|title=How Resident Evil 4 turned System Shock 3 into Dead Space|url=http://www.pcgamer.com/how-resident-evil-4-turned-system-shock-3-into-dead-space/|access-date=2017-02-24|work=[[PC Gamer]]|date=2017-01-15|archive-date=2017-01-18|archive-url=https://web.archive.org/web/20170118193608/http://www.pcgamer.com/how-resident-evil-4-turned-system-shock-3-into-dead-space/|url-status=live}}</ref> In March 2015, a fan sequel mod for the game, ''System Shock Infinite'', was released, incorporating elements from spiritual successor ''[[BioShock Infinite]]''.<ref name=ModPaper>{{Cite news |last=O'Connor |first=Alice |date=2014-06-06 |title=Time Loops And Tears In SS2 Mod System Shock Infinite |language=en |work=Rock, Paper, Shotgun |url=https://www.rockpapershotgun.com/system-shock-infinite-mod |access-date=2023-01-20}}</ref> In November 2015, Nightdive Studios, after acquiring the rights to the ''System Shock'' franchise, stated they were considering developing a third title in the series.<ref name="fc nightdive"/> In December 2015, [[OtherSide Entertainment]], a studio founded by former Looking Glass Studios designer [[Paul Neurath]], announced they were developing ''System Shock 3'' with rights granted to them by Nightdive.<ref>{{cite web | url = http://www.gamespot.com/articles/system-shock-3-confirmed-with-ex-looking-glass-bio/1100-6432919/ | title = System Shock 3 Confirmed With Ex-Looking Glass, BioShock Devs Attached | work = [[GameSpot]] | date = 2015-12-08 | access-date = 2015-12-08 | first = Tamoor | last = Hussain | archive-date = 2015-12-10 | archive-url = https://web.archive.org/web/20151210022810/http://www.gamespot.com/articles/system-shock-3-confirmed-with-ex-looking-glass-bio/1100-6432919/ | url-status = live }}</ref> OtherSide had acquired rights to make sequels to ''System Shock'' some years before this point but did not have the rights to the series name, which Nighdive was able to provide.<ref>{{cite magazine | url = https://time.com/4147507/system-shock-3/ | title = System Shock 3 Is Finally Going to Happen | first = Matt | last= Peckham | date = 2015-12-14 | access-date = 2015-12-14 | magazine = [[Time (magazine)|Time]] }}</ref> The sequel will feature [[Terri Brosius]] reprising her voice for SHODAN, and will include work from original ''System Shock'' concept artist Robb Waters.<ref>{{cite web | url = http://www.polygon.com/2015/12/14/10104714/system-shock-3-announcement-official-otherside-entertainment | title = System Shock 3 is officially happening | first = Allegra | last = Frank | date = 2015-12-14 | access-date = 2015-12-14 | work = [[Polygon (website)|Polygon]] | archive-date = 2015-12-14 | archive-url = https://web.archive.org/web/20151214164744/http://www.polygon.com/2015/12/14/10104714/system-shock-3-announcement-official-otherside-entertainment | url-status = live }}</ref><ref name="polygon spector">{{cite web | url = http://www.polygon.com/2016/2/17/11034836/warren-spector-otherside-entertainment | title = Warren Spector joins OtherSide Entertainment for Underworld Ascendant, System Shock 3 | first = Samit | last = Sarkar | date = 2016-02-17 | access-date = 2016-02-17 | work = [[Polygon (website)|Polygon]] | archive-date = 2016-02-18 | archive-url = https://web.archive.org/web/20160218042107/http://www.polygon.com/2016/2/17/11034836/warren-spector-otherside-entertainment | url-status = live }}</ref> [[Warren Spector]], the producer of the first ''System Shock'', announced in February 2016 that he has joined OtherSide Entertainment and will be working on ''System Shock 3''.<ref>{{cite web | url = https://www.rockpapershotgun.com/2016/02/17/warren-spector-system-shock-3/ | title = Warren Spector Working On System Shock 3 | first = Adam | last = Smith | date = 2016-02-17 | access-date = 2016-02-17 | work = [[Rock Paper Shotgun]] | archive-date = 2016-02-18 | archive-url = https://web.archive.org/web/20160218094040/https://www.rockpapershotgun.com/2016/02/17/warren-spector-system-shock-3/ | url-status = live }}</ref> According to Spector, the narrative will pick up immediately from the end of ''System Shock 2'', with SHODAN having taken over Rebecca's body.<ref>{{Cite web | url = https://www.polygon.com/2017/5/10/15611526/system-shock-3-concept-art-warren-spector-interview | title = Warren Spector's sure System Shock 3 will stand out from the pack | first = Allegra | last = Frank | date = May 10, 2017 | access-date = May 10, 2017 | work = [[Polygon (website)|Polygon]] | archive-date = May 17, 2017 | archive-url = https://web.archive.org/web/20170517072337/https://www.polygon.com/2017/5/10/15611526/system-shock-3-concept-art-warren-spector-interview | url-status = live }}</ref> ''System Shock 3'' will use the [[Unity (game engine)|Unity game engine]], with a teaser shown during Unity's press event at the 2019 [[Game Developers Conference]].<ref>{{cite web | url = https://www.theverge.com/2019/3/18/18272003/system-shock-3-teaser-trailer-gdc-2019-unity | title = SHODAN returns in System Shock 3 trailer | first = Sam | last = Byford | date = March 18, 2019 | access-date = March 19, 2019 | work = [[The Verge]] | archive-date = March 19, 2019 | archive-url = https://web.archive.org/web/20190319125918/https://www.theverge.com/2019/3/18/18272003/system-shock-3-teaser-trailer-gdc-2019-unity | url-status = live }}</ref> [[Starbreeze Studios]] was originally planning to provide a $12 million "publishing-only" investment in ''System Shock 3'', allowing OtherSide to retain all rights while seeking a 120% return on investment followed by equal shares of revenue splitting. Starbreeze's investment would allow the game to be developed for consoles in addition to the planned personal computer versions.<ref>{{cite web | url = https://www.gamedeveloper.com/business/starbreeze-investing-12m-into-i-system-shock-3-i-as-the-game-s-new-publisher | title = Starbreeze investing $12M into System Shock 3 as the game's new publisher | first = Alissa | last = McAloon | date = March 14, 2017 | access-date = March 14, 2017 | work = [[Gamasutra]] | archive-date = March 15, 2017 | archive-url = https://web.archive.org/web/20170315081611/http://www.gamasutra.com/view/news/293696/Starbreeze_investing_12M_into_System_Shock_3_as_the_games_new_publisher.php | url-status = live }}</ref> However, in the wake of several financial problems in late 2018, Starbreeze has given back the publishing rights to ''System Shock 3'' to OtherSide, and separated itself from the project.<ref>{{cite web | url = https://www.rockpapershotgun.com/2019/02/11/starbreeze-sell-system-shock-3-rights-to-otherside/ | title = System Shock 3 returns to OtherSide after Starbreeze sell publishing rights | first = Dominic | last = Tarason | date = February 11, 2019 | access-date = February 11, 2019 | work = [[Rock Paper Shotgun]] | archive-date = February 12, 2019 | archive-url = https://web.archive.org/web/20190212070625/https://www.rockpapershotgun.com/2019/02/11/starbreeze-sell-system-shock-3-rights-to-otherside/ | url-status = live }}</ref> OtherSide stated they had the capability to self-publish ''System Shock 3'' should they be unable to find a publishing partner but would prefer to have a publishing partner.<ref>{{cite web | url = https://www.videogameschronicle.com/news/system-shock-3-has-a-lot-of-interest-from-publishers/ | title = System Shock 3 'has a lot of interest from publishers' | first = Andy | last = Robinson | date = May 16, 2019 | access-date = May 16, 2019 | work = Video Games Chronicle | archive-date = May 16, 2019 | archive-url = https://web.archive.org/web/20190516162511/https://www.videogameschronicle.com/news/system-shock-3-has-a-lot-of-interest-from-publishers/ | url-status = live }}</ref> At least twelve OtherSide employees working on ''System Shock 3'', including several in lead roles, left the studio between late 2019 and early 2020. One former employee stated that the game's development team was "no longer employed";<ref>{{cite web |url=https://www.videogameschronicle.com/news/the-system-shock-3-team-is-no-longer-employed-its-been-claimed/ |title=The System Shock 3 team is 'no longer employed', it's been claimed |first=Andy |last=Robinson |date=February 9, 2020 |website=[[Video Games Chronicle]] |access-date=February 9, 2020 |archive-date=February 10, 2020 |archive-url=https://web.archive.org/web/20200210073734/https://www.videogameschronicle.com/news/the-system-shock-3-team-is-no-longer-employed-its-been-claimed/ |url-status=live }}</ref> however, in April 2020, OtherSide's vice president of marketing and development, Walter Somol, stated that the team was "still here" and progress on the project was "coming along nicely", but they were working remotely, due to the [[COVID-19 pandemic]].<ref>{{Cite web|url=https://www.ign.com/articles/system-shock-3-still-in-development|title=System Shock 3 Developer Confirms the Game Is Still Coming, Despite Rumored Layoffs|last=Oloman|first=Jordan|date=2020-04-20|website=[[IGN]]|access-date=2020-04-20|archive-date=2020-04-23|archive-url=https://web.archive.org/web/20200423063624/https://www.ign.com/articles/system-shock-3-still-in-development|url-status=live}}</ref><ref>{{cite web|url=https://www.videogameschronicle.com/news/system-shock-3-firm-still-here-insists-marketing-boss-but-no-word-on-dev-team/|title=System Shock 3 firm 'still here', insists marketing boss, but no word on dev team|last=Robinson|first=Andy|date=April 17, 2020|work=Video Games Chronicles|access-date=April 19, 2020|archive-date=April 21, 2020|archive-url=https://web.archive.org/web/20200421013023/https://www.videogameschronicle.com/news/system-shock-3-firm-still-here-insists-marketing-boss-but-no-word-on-dev-team/|url-status=live}}</ref> After several journalists noted that the ''System Shock 3'' websites had been transferred to ownership under [[Tencent]] in May 2020, Otherside confirmed that they had been unable to continue the series as a smaller studio and transferred the licensed rights to Tencent to continue its development,<ref>{{cite web | url = https://www.ign.com/articles/system-shock-series-transferred-over-to-tencent | title = System Shock Series Transferred Over to Tencent | first = Matt | last = Kim | date = May 20, 2020 | access-date = May 20, 2020 | work = [[IGN]] | archive-date = May 20, 2020 | archive-url = https://web.archive.org/web/20200520212658/https://www.ign.com/articles/system-shock-series-transferred-over-to-tencent | url-status = live }}</ref> though Spector affirmed that OtherSide was still involved in its development alongside Tencent.<ref>{{cite web | url = https://www.videogameschronicle.com/news/warren-spector-studio-says-its-still-involved-with-system-shock-3-after-tencent-swoop/ | title = Warren Spector studio says it's 'still involved' with System Shock 3 after Tencent swoop | first = Andy | last = Robinson | date = June 2, 2020 | access-date = June 2, 2020 | work = [[Video Games Chronicle]] | archive-date = June 22, 2020 | archive-url = https://web.archive.org/web/20200622115438/https://www.videogameschronicle.com/news/warren-spector-studio-says-its-still-involved-with-system-shock-3-after-tencent-swoop/ | url-status = live }}</ref> Warren Spector has since stated that OtherSide stopped working on ''System Shock 3'' in 2019, and that they are now working on an immersive simulation based on a new intellectual property developed by OtherSide.<ref>{{Cite web |date=2022-03-12 |title=How Warren Spector got back to making his latest game |url=https://venturebeat.com/2022/03/12/how-warren-spector-got-back-to-making-his-latest-game/ |access-date=2022-05-02 |website=VentureBeat |language=en-US |archive-date=2022-05-08 |archive-url=https://web.archive.org/web/20220508013945/https://venturebeat.com/2022/03/12/how-warren-spector-got-back-to-making-his-latest-game/ |url-status=live }}</ref><ref>{{Cite web |last=Orland |first=Kyle |date=2022-03-14 |title=System Shock 3 is officially dead at Warren Spector's studio |url=https://arstechnica.com/gaming/2022/03/warren-spectors-studio-hasnt-worked-on-system-shock-3-for-years/ |access-date=2022-05-02 |website=Ars Technica |language=en-us |archive-date=2022-05-08 |archive-url=https://web.archive.org/web/20220508045710/https://arstechnica.com/gaming/2022/03/warren-spectors-studio-hasnt-worked-on-system-shock-3-for-years/ |url-status=live }}</ref> In 2022, during Gamescon, Stephen Kick, Nightdive's CEO, stated in an interview after he finished the [[System Shock (2023 video game)|''System Shock'' remake]], that he intended to begin development on a ''System Shock 2'' remake.<ref>{{Citation |title=EXCLUSIVE Interview with Stephen Kick CEO System Shock Gamescom 2022 | date=6 September 2022 |url=https://www.youtube.com/watch?v=eJXUMr9guQs |language=en |access-date=2023-02-02 |archive-date=2023-02-02 |archive-url=https://web.archive.org/web/20230202190940/https://www.youtube.com/watch?v=eJXUMr9guQs |url-status=live }}</ref> === Spiritual successors === In 2007, [[Irrational Games]]—briefly known as [[2K Boston/2K Australia]]<ref>{{cite magazine|url=https://gameinformer.com/b/news/archive/2010/01/08/the-return-of-irrational-games.aspx|archive-url=https://web.archive.org/web/20100110070855/http://gameinformer.com/b/news/archive/2010/01/08/the-return-of-irrational-games.aspx|url-status=live|archive-date=January 10, 2010|last=Juba|first=Joe|title=''The Return of Irrational Games'' |magazine=[[Game Informer]]|publisher=GameStop Corporation |location=United States |date=2010-01-08|access-date=2010-02-21}}</ref>—released a [[spiritual successor]] to the ''[[System Shock]]'' series, entitled ''[[BioShock]]''.<ref>{{cite web|url=http://pc.gamespy.com/pc/bioshock/707256p1.html|last=Kuo|first=Li C.|title=''BioShock'' preview|publisher=[[GameSpy]]|date=2006-05-10|access-date=2007-05-08|archive-date=2012-02-10|archive-url=https://web.archive.org/web/20120210072307/http://pc.gamespy.com/pc/bioshock/707256p1.html|url-status=live}}</ref> The game takes place in an abandoned underwater [[utopia]]n community destroyed by the genetic modification of its populace and shares many gameplay elements with ''System Shock 2'': reconstitution stations can be activated, allowing the player to be resurrected when they die; [[Hacker (computer security)|hacking]], ammo conservation, and exploration are integral parts of gameplay; and unique powers may be acquired via plasmids, special abilities that function similarly to [[psionic]]s in ''System Shock 2''.<ref name="multiple">{{cite news|url=http://www.gamespot.com/articles/e3-06-bioshock-gameplay-demo-impressions/1100-6150533/|title=E3 06: ''BioShock'' gameplay demo impressions|work=GameSpot|publisher=CBS Interactive|location=United States|date=2006-05-10|access-date=2007-11-04|author1=Brad Shoemaker|author2=Andrew Park|name-list-style=amp|archive-date=2014-10-13|archive-url=https://web.archive.org/web/20141013013304/http://www.gamespot.com/articles/e3-06-bioshock-gameplay-demo-impressions/1100-6150533/|url-status=live}}</ref> The two titles share plot similarities and employ audio logs and encounters with ghostly [[Apparitional experience|apparitions]] to reveal [[backstory]].<ref>{{cite web|url=http://www.eurogamer.net/articles/bioshock-a-defence-article|title=''Bioshock'': A defence article|first=Kieron|last=Gillen|author-link=Kieron Gillen|publisher=[[Eurogamer]]|date=2007-12-06|access-date=2008-06-13|archive-date=2009-03-21|archive-url=https://web.archive.org/web/20090321014238/http://www.eurogamer.net/articles/bioshock-a-defence-article|url-status=live}}</ref> In ''[[BioShock Infinite]]'', Irrational Games included a gameplay feature called "1999 Mode", specifically in reference to ''System Shock 2''{{'}}s release year, designed to provide a similar game experience with a higher difficulty and long-lasting effects of choices made that would remind players of ''System Shock''{{'}}s unforgiving nature.<ref>{{cite web | url = http://www.eurogamer.net/articles/2012-01-19-fan-feedback-prompts-bioshock-infinite-1999-mode | title = Fan feedback prompts BioShock Infinite 1999 Mode | first = Tom | last = Phillips | date = 2012-01-19 | access-date = 2012-01-19 | publisher = Eurogamer | archive-date = 2012-01-21 | archive-url = https://web.archive.org/web/20120121181316/http://www.eurogamer.net/articles/2012-01-19-fan-feedback-prompts-bioshock-infinite-1999-mode | url-status = live }}</ref><ref name="ign 1999">{{Cite news | url = http://www.ign.com/articles/2012/01/21/bioshock-infinite-gets-hardcore | title = BioShock Infinite Gets Hardcore | work = IGN | publisher = News Corporation | location = United States | first = Charles | last = Onyett | date = 2012-01-20 | access-date = 2012-01-20 | archive-date = 2013-10-23 | archive-url = https://web.archive.org/web/20131023141746/http://www.ign.com/articles/2012/01/21/bioshock-infinite-gets-hardcore | url-status = live }}</ref> In 2017, [[Arkane Studios]] published ''[[Prey (2017 video game)|Prey]]'', which takes place on a space station named ''Talos I'',<ref>{{Cite web|url=https://www.greenmangaming.com/prey-hub/The-Story-of-Prey|title=Prey story and plot – 2017 video game {{!}} Green Man Gaming|website=www.greenmangaming.com|language=en|access-date=2017-08-30|archive-date=2017-08-31|archive-url=https://web.archive.org/web/20170831000633/https://www.greenmangaming.com/prey-hub/The-Story-of-Prey|url-status=live}}</ref> similar to ''System Shock''. It, too, features psionic abilities, in the form of "Neuromods",<ref>{{Cite web|url=https://www.polygon.com/prey-guide-walkthrough/2017/5/4/15551860/neuromods-skill-tree-abilities-scientist-engineer-security-health-stamina-inventory|title=Prey guide: Neuromods, skill and abilities trees|last=Parkin|first=Jeffrey|date=2017-05-04|website=Polygon|access-date=2017-08-30|archive-date=2017-08-31|archive-url=https://web.archive.org/web/20170831000545/https://www.polygon.com/prey-guide-walkthrough/2017/5/4/15551860/neuromods-skill-tree-abilities-scientist-engineer-security-health-stamina-inventory|url-status=live}}</ref> as a fundamental gameplay feature, and uses a mixture of audio logs and pieces of text to advance the game's backstory. ''Prey'' features elements like hacking, crafting, and features a heavy emphasis on side-quest exploration and careful conservation of ammunition and "Psi Points", player stat that controls how many psi abilities can be used. The game features crew members who have become infected, though, not as the result of an AI, but instead as the result of a failure of containment around a mysterious alien species known as the Typhon. Within the game, references are made to ''System Shock''{{'}}s developers, such as the "Looking Glass" technology that plays a significant role in the story's plot.<ref>{{Cite web|url=https://www.theverge.com/2017/5/8/15581242/prey-review-xbox-one-ps4-pc-bethesda-arkane|title=Prey is a complex, tense, and scattered piece of survival horror|last=Robertson|first=Adi|date=2017-05-08|website=The Verge|access-date=2017-08-30|archive-date=2017-05-08|archive-url=https://web.archive.org/web/20170508222441/https://www.theverge.com/2017/5/8/15581242/prey-review-xbox-one-ps4-pc-bethesda-arkane|url-status=live}}</ref><ref name="costmed-genetic">{{cite web |title=The player takes on the role of a soldier trying to stop a genetic infection outbreak that has destroyed the mpo007 ship. |url=https://costmedbuy.com/ |website=CostMedBuy |publisher=CostMedBuy |access-date=14 May 2025}}</ref>
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