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Virtual Boy
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==Legacy== According to ''Game Over'', Nintendo blamed the machine's faults directly on its creator, Gunpei Yokoi.<ref name="Game Over by David Sheff"/> The commercial failure of the Virtual Boy was reportedly a contributing factor to Yokoi's withdrawal from Nintendo, although he had already planned to retire years prior and then finished the successful Game Boy Pocket, which was released shortly before his departure.<ref name="N-Sider Profiles">{{cite web|url=http://www.n-sider.com/contentview.php?contentid=222|title=N-Sider Profiles|access-date=August 19, 2008|archive-url=https://web.archive.org/web/20040404130954/http://n-sider.com/articleview.php?articleid=270|archive-date=April 4, 2004|url-status=live}}</ref> According to his Nintendo and Koto colleague Yoshihiro Taki, Yokoi had originally decided to retire at age 50 to do as he pleased but had simply delayed it.<ref name="Nintendo Magic">{{cite book | first=Osamu | last=Inoue | others=Paul Tuttle Starr (translator) | date=April 27, 2010 | title=Nintendo Magic: Winning the Videogame Wars | publisher=Vertical | isbn=978-1934287224 }}</ref> Nintendo held that Yokoi's departure was "absolutely coincidental" to the market performance of any Nintendo hardware.<ref>{{cite magazine|date=November 1996|title=Nintendo's Leap into the Unknown|url=https://retrocdn.net/images/e/ed/NextGeneration_US_23.pdf|magazine=[[Next Generation (magazine)|Next Generation]]|publisher=[[Imagine Media]]|issue=23|page=16|access-date=September 13, 2020|archive-date=June 22, 2021|archive-url=https://web.archive.org/web/20210622012540/https://retrocdn.net/images/e/ed/NextGeneration_US_23.pdf|url-status=live}}</ref> ''The New York Times'' maintained that Yokoi kept a close relationship with Nintendo.<ref>{{cite news | url=https://query.nytimes.com/gst/fullpage.html?res=9D05E4D7173CF93AA35753C1A961958260 | title=Gunpei Yokoi, Chief Designer Of Game Boy, Is Dead at 56 | access-date=August 19, 2008 | work=The New York Times | first=Andrew | last=Pollack | date=October 9, 1997 | archive-url=https://web.archive.org/web/20090130092138/http://query.nytimes.com/gst/fullpage.html?res=9D05E4D7173CF93AA35753C1A961958260 | archive-date=January 30, 2009 | url-status=live }}</ref> After leaving Nintendo, Yokoi founded his own company, Koto, and collaborated with [[Bandai]] to create the [[WonderSwan]], a handheld system competing with the Game Boy. The commercial failure of the Virtual Boy reportedly did little to alter Nintendo's development approach and focus on innovation.<ref name="Boyer" /> The console's focus on peripherals and haptic technology reemerged in later years.<ref>{{cite magazine |author=Anonymous |title=Introduction |magazine=[[Velvet Light Trap]] |issue=64 |date=Fall 2009 |pages=1β2 |via=ProQuest Research Library |url=https://www.proquest.com/docview/222843422 |id={{ProQuest|222843422}} |access-date=April 24, 2021 |archive-date=February 7, 2023 |archive-url=https://web.archive.org/web/20230207095407/https://www.proquest.com/docview/222843422 |url-status=live }}</ref> The original inventor, Reflection Technology, Inc., was reportedly financially "devastated" by the Virtual Boy's performance, with dwindling operations by 1997.<ref name="Unraveling the Enigma"/> The [[Nintendo 3DS]] console was launched in 2011, as a handheld gaming console with [[Autostereoscopy|autostereoscopic]] 3D visuals, without any special glasses. Prior to launch, [[Shigeru Miyamoto]] discussed the Virtual Boy. He said it renders wireframe graphics, but its effects are generally used for two-dimensional games with depth-separated planes. He stated that the graphics are not as appealing, and while developing the [[Nintendo 64]], he had ruled out the use of wireframe graphics as too sparse to draw player characters. Finally, he stated that he perceived the Virtual Boy as a novelty that should not have used the Nintendo license so prominently.<ref>{{cite web |url=http://iwataasks.nintendo.com/interviews/#/3ds/how-nintendo-3ds-made/0/1 |title=Shigeru Miyamoto Talks About Virtual Boy |publisher=Iwataasks.nintendo.com |access-date=July 30, 2011 |archive-url=https://web.archive.org/web/20190622234955/http://iwataasks.nintendo.com/interviews/#/3ds/how-nintendo-3ds-made/0/1 |archive-date=June 22, 2019 |url-status=live }}</ref> In February 2016, [[Tatsumi Kimishima]] stated that Nintendo was "looking into" virtual reality but also explained that it would take more time and effort for them to assess the technology,<ref>{{cite tweet|user=mochi_wsj|author=Takashi Mochizuki|number=694530845365768194|date=February 2, 2016|title=(cont'd) I guess Nintendo isn't planning anything VR in the near future because he said more time and efforts needed to assess technology.|access-date=October 10, 2017}}</ref> and in a February 2017 interview with [[The Nikkei|Nikkei]], he stated that the company was "studying" VR, and would add it to the [[Nintendo Switch]] once it is figured out how users can play for long durations without any issues.<ref>{{cite tweet|user=serkantoto|author=Dr. Serkan Toto|number=826841955111890944|date=February 1, 2017|title=Just in: Nintendo president Kimishima tells the Nikkei Switch's online service will be priced at 2-3,000 yen ($17.50 β $26.50) *YEARLY*.|access-date=October 10, 2017}}</ref> Nintendo introduced a VR accessory for the Switch as part of [[Nintendo Labo|Labo]], a line of player-assembled cardboard toys leveraging the console's hardware and [[Joy-Con]] controllers. In this case, the console is used as a head-mounted display for the headset. Hobbyists adapted Virtual Boy to other displays. [[video game console emulator|Emulation]] enabled modern stereoscopic goggles such as [[Google Cardboard]], [[Samsung Gear VR]] and [[Oculus Rift]] in 2016.<ref name="VB GC">{{cite news | title=Hack Lets You Play Virtual Boy Games Through Google Cardboard | first=Andrew | last=Liszewski | date=May 9, 2016 | work=Gizmodo | url=https://gizmodo.com/you-can-now-play-virtual-boy-games-through-google-cardb-1775499205 | access-date=September 1, 2020 | archive-date=November 8, 2020 | archive-url=https://web.archive.org/web/20201108104130/http://gizmodo.com/you-can-now-play-virtual-boy-games-through-google-cardb-1775499205 | url-status=live }}</ref><ref name="VB Oculus">{{cite web | date=March 31, 2016 | url=https://www.emucr.com/2016/03/vbjin-ovr-v30.html | title=VBjin-OVR v3.0 - EmuCR | access-date=July 23, 2023 | archive-url=https://web.archive.org/web/20200119082638/http://www.emucr.com:80/2016/03/vbjin-ovr-v30.html | archive-date=January 19, 2020 | url-status=live}}</ref> In 2018, hobbyist Furrtek released a board that replaces the display circuitry, allowing the Virtual Boy to be played on a VGA monitor or television set.<ref name="VB TV">{{cite news | title=Random: This Mod Turns The Virtual Boy Into A Proper Console You Can Play On Your Television | first=Liam | last=Doolan | date=January 28, 2020 | work=NintendoLife | url=https://www.nintendolife.com/news/2020/01/random_this_mod_turns_the_virtual_boy_into_a_proper_console_you_can_play_on_your_television | access-date=September 1, 2020 | archive-date=September 22, 2020 | archive-url=https://web.archive.org/web/20200922111512/https://www.nintendolife.com/news/2020/01/random_this_mod_turns_the_virtual_boy_into_a_proper_console_you_can_play_on_your_television | url-status=live }}</ref> On February 25, 2024, a [[Homebrew (video games)|homebrew]] Virtual Boy emulator for the Nintendo 3DS was released, named "Red Viper", which made it possible to play the Virtual Boy library using stereoscopic 3D.<ref>{{cite web |url=https://www.timeextension.com/news/2024/02/3ds-virtual-boy-emulation-gives-you-3d-without-the-headaches|title=3ds virtual boy emulation gives you 3d without the Headaches |publisher=Time extension |access-date=February 26, 2024 }}</ref> Nintendo has referenced the Virtual Boy in other games, such as ''[[Tomodachi Life]]''βwhere a trailer for the [[life simulation game]] includes a scene of several [[Mii]] characters humorously worshipping the Virtual Boy.<ref>{{Cite web |url=https://www.eurogamer.net/articles/2014-04-10-nintendos-very-bizarre-tomodachi-life-video |title=Nintendo's very bizarre Tomodachi Life video|last=Purchese|first=Robert|date=April 10, 2014 |website=Eurogamer|access-date=September 29, 2019 |archive-url=https://web.archive.org/web/20190929213733/https://www.eurogamer.net/articles/2014-04-10-nintendos-very-bizarre-tomodachi-life-video|archive-date=September 29, 2019|url-status=live}}</ref><ref>{{Cite web |url= https://www.gamasutra.com/view/news/215236/Nintendo_goes_offbeat_with_Tomodachi_Life_marketing_video.php |title=Nintendo goes offbeat with Tomodachi Life marketing video|last=Wawro|first=Alex|website=Gamasutra |date=April 10, 2014|access-date=September 29, 2019|archive-url=https://web.archive.org/web/20190929213733/https://www.gamasutra.com/view/news/215236/Nintendo_goes_offbeat_with_Tomodachi_Life_marketing_video.php|archive-date=September 29, 2019|url-status=dead}}</ref> In ''[[Luigi's Mansion 3]]'', [[Luigi]] uses a device by [[Professor E. Gadd]] known as the "Virtual Boo" to access maps and other information in-game (succeeding the use of devices referencing the [[Game Boy Color]] and first-generation [[Nintendo DS]] in previous installments). Its menus use a red and black color scheme, with E. Gadd optimistically boasting that the device would "fly off the shelves".<ref>{{Cite web |url=https://kotaku.com/luigis-latest-parody-nintendo-console-is-the-best-one-y-1839072375|title=Luigi's Latest Parody Nintendo Console Is The Best One Yet|website=Kotaku|date=October 16, 2019 |access-date=October 27, 2019|archive-url=https://web.archive.org/web/20191031081418/https://kotaku.com/luigis-latest-parody-nintendo-console-is-the-best-one-y-1839072375|archive-date=October 31, 2019|url-status=live}}</ref> As of 2024, Virtual Boy merchandise is sold at the [[Nintendo Museum]] in Kyoto, Japan.<ref>{{Cite web |last=McFerran |first=Damien |date=September 26, 2024 |title=Yes, You Can Buy Virtual Boy Merch At The Nintendo Museum |url=https://www.timeextension.com/news/2024/09/yes-you-can-buy-virtual-boy-merch-at-the-nintendo-museum |url-status=live |archive-url=https://web.archive.org/web/20240926101141/https://www.timeextension.com/news/2024/09/yes-you-can-buy-virtual-boy-merch-at-the-nintendo-museum |archive-date=September 26, 2024 |access-date=September 26, 2024 |website=Time Extension}}</ref>
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