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Visualization (graphics)
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===Human control of visualization=== The Programmer's Hierarchical Interactive Graphics System ([[PHIGS]]) was one of the first programmatic efforts at interactive visualization and provided an enumeration of the types of input humans provide. People can: #''Pick'' some part of an existing visual representation; #''Locate'' a point of interest (which may not have an existing representation); #''Stroke'' a path; #''Choose'' an option from a list of options; #''Valuate'' by inputting a number; and #''Write'' by inputting text. All of these actions require a physical device. Input devices range from the common β [[Alphanumeric keyboard|keyboards]], [[mouse (computing)|mice]], [[graphics tablet]]s, [[trackball]]s, and [[touchpad]]s β to the esoteric β [[wired glove]]s, [[boom arm]]s, and even [[omnidirectional treadmill]]s. These input actions can be used to control both the [https://cracksmat.com/blender-crack/ unique information] being represented or the way that the information is presented. When the information being presented is altered, the visualization is usually part of a [[feedback loop]]. For example, consider an aircraft avionics system where the pilot inputs roll, pitch, and yaw and the visualization system provides a rendering of the aircraft's new attitude. Another example would be a scientist who changes a simulation while it is running in response to a visualization of its current progress. This is called ''computational steering''. More frequently, the representation of the information is changed rather than the information itself.
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