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Civilization II
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==Legacy== Several other games have been heavily inspired by ''Civilization II''. In 2006, an [[N-Gage (device)|N-Gage]] version of ''Civilization'' was released, based on ''Civilization II'' and its successor ''[[Civilization III|III]]''.<ref name="ngage">{{cite web |last1=Scheider |first1=Peer |title=Sid Meier's Civilization Preview |url=http://www.ign.com/articles/2005/07/30/civilization |website=[[IGN]] |publisher=[[Ziff Davis]] |access-date=August 9, 2020 |archive-url=https://web.archive.org/web/20150706104859/http://www.ign.com/articles/2005/07/30/civilization |archive-date=July 6, 2015 |date=July 29, 2005}}</ref> The [[open-source]] game ''[[Freeciv]]'' has a "ruleset" that is virtually identical to ''II''<nowiki>'</nowiki>s mechanics. In 2011, researchers at the [[MIT Computer Science and Artificial Intelligence Laboratory]] and the [[University College London]] published the results of a machine learning system playing ''Civilization II'', in its ''Freeciv'' implementation, which used the text from its official game manual to guide its strategy.<ref>{{cite web|url=http://web.mit.edu/newsoffice/2011/language-from-games-0712.html |title=Computer learns language by playing games |publisher=Web.mit.edu |date=2011-07-11 |access-date=2013-11-07}}</ref><ref>{{cite web|url=http://groups.csail.mit.edu/rbg/code/civ/ |title=Learning to Win by Reading Manuals in a Monte-Carlo Framework |publisher=Groups.csail.mit.edu |access-date=2013-11-07}}</ref> The linguistically informed player outperformed its language-unaware counterpart, winning over 78% of games when playing against the built-in AI, a 27% absolute improvement.<ref>{{Cite book|last1=Branavan|first1=S. R. K.|last2=Silver|first2=David|last3=Barzilay|first3=Regina|date=2011-01-01|title=Learning to Win by Reading Manuals in a Monte-Carlo Framework|url=http://dl.acm.org/citation.cfm?id=2002472.2002507|journal=Proceedings of the 49th Annual Meeting of the Association for Computational Linguistics: Human Language Technologies β Volume 1|series=HLT '11|location=Stroudsburg, PA, USA|publisher=Association for Computational Linguistics|pages=268β277|isbn=9781932432879}}</ref> The same group also showed that their "non-linear Monte-Carlo search wins 80% of games against the handcrafted, built-in AI".<ref>{{cite journal | url = http://dspace.mit.edu/handle/1721.1/74248 | title = Non-Linear Monte-Carlo Search in Civilization II | date = July 2011 | last1=Branavan|first1= Satchuthanan R.|last2=Silver|first2=David|last3=Barzilay|first3=Regina| journal = Mit Web Domain | hdl = 1721.1/74248 | access-date=29 August 2021}}</ref> In June 2012, the [[Reddit]] user "Lycerius" posted details of his decade-long ''Civilization II'' game,<ref>{{cite web|url=https://www.reddit.com/r/gaming/comments/uxpil/ive_been_playing_the_same_game_of_civilization_ii/ |title=I've been playing the same game of Civilization II for almost 10 years. This is the result. : gaming |publisher=Reddit.com |date=2012-06-12 |access-date=2013-11-07}}</ref> since dubbed "The Eternal War". The viral story spread to many blogs and news sites. The game closely mimicked social conditions in the dystopian novel ''[[Nineteen Eighty-Four|1984]]'' of George Orwell, with three superpowers engaged in perpetual multiple-front total warfare.<ref>{{cite news|last=Jordison |first=Sam |url=https://www.theguardian.com/books/booksblog/2012/jun/13/civilization-ii-big-brother-orwell-1984 |title=From Civilization to Big Brother: how a game recreated Orwell's 1984 |newspaper=Guardian |date=2012-06-13 |access-date=2013-11-07}}</ref><ref>{{cite web|url=https://edition.cnn.com/2012/06/18/tech/gaming-gadgets/civilization-ii-ten-years/index.html |title=10-year-long video game creates 'hellish nightmare' world |website=CNN |date=2012-06-18 |access-date=2013-11-07}}</ref>
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