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Civilizations in Babylon 5
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==Humans== ===Earth Alliance=== The '''Earth Alliance''' was a major galactic superpower in the Babylon 5 universe. The name of its military force EarthForce. Earth-Alliance had gained more technology than any other race in the known Babylon 5 universe: Dilgar, Narn, Centauri, Shadow, Minbari, and Vorlon tech all at one point in time. It was founded at the end of the twenty-first century, after the Third World War: first as a loose coalition of nations, then as a tight alliance of nearly every nation on [[Earth (Babylon 5)|Earth]] as well as Alliance-controlled colonies throughout the Galaxy, though colonial populations have had a history of independence driven rebellion, especially Mars. The Alliance is a unicameral representative democracy under the leadership of an elected President with a strong [[EarthForce|military]]. In one second-season episode ("[[And Now For a Word]]"), the Alliance is said to consist of 24 outposts and colonies in over a dozen solar systems. Since the end of the [[Earth-Minbari War]], the Alliance had prospered in [[space trade|interstellar trade]], though some influential factions had become increasingly xenophobic and isolationist. Following the assassination of [[List of Babylon 5 characters#President Luis Santiago|President Luis Santiago]], the new President, Morgan Clark, formed [[Nightwatch (Babylon 5)|Nightwatch]] (a pervasive [[secret police]]) and dissolved the Senate, turning Earth and her colonies into a totalitarian fascist state. ===Psi Corps=== The '''Psi Corps''' is an agency of the Earth Alliance responsible for all humans with [[telepathy|telepathic]] or other para-psychological abilities anywhere within Earth-controlled space. All persons with Psi abilities are required to either join the Corps, face lifetime imprisonment, or submit to a lifetime of drug treatments to suppress their abilities. Prolonged treatment with these drugs has a depressing effect. ''Psi Cops'' are members of a para-military body enforcing laws related to telepaths and operates with few checks against their authority. The Corps was originally established to protect, nurture and train humans with Psi abilities, and to protect the mundane population from possible abuse or criminal activities by talented individuals. The Psi Corps' headquarters has hospitals, offices and a [[boarding school]] where young people possessing telepathic and telekinetic power (known colloquially in the series as ''[[telepathy|teeps]]'' and ''[[telekinesis|teeks]]'') can develop without the fear and persecution they would face among the normal population (referred to by psychics in the series as ''[[mundane]]s''). At some point the Corps realized that it could not be controlled by any external authority, and the Corps developed into a fascist state-within-a-state, pursuing its own agenda using the Psi Cops and other means, and taking an active role in Earth politics. By the time of the pilot movie, ''[[Babylon 5: The Gathering]]'', the Corps has degenerated to the point where many potential and former members prefer a life on-the-run as rogue psychics (referred to by the Corps as ''blips'') to the safety and comfort of living and working under its wing. After the colony on Babylon 5 was forced to leave, [[Lyta Alexander]] began a crusade against the Psi Corps. Her actions led to a war in which rogue telepaths and non-telepaths fought the Psi Corps. The old Psi Corps was destroyed, and a new Psionic Monitoring Commission was built to replace it. Once the Telepath War was over, the Psionic Monitoring Commission dedicated itself to hunting down those members of the Corps who committed war crimes, such as [[Alfred Bester (Babylon 5)|Alfred Bester]]. Bester was eventually captured and sentenced to spend the rest of his life in prison with his abilities taken away by drugs. Many private schools were founded to educate telepaths; they met with mixed success. Telepaths were allowed a much wider range of options as far as their lives were concerned. Rather than having to join the Psi Corps, they were able to do almost anything they wanted. This included joining the Earth Alliance military and working for private organizations. ===Technomages=== {{For|the video game|Technomage (video game)}} The '''Technomages''' are a group of sentient beings. The technomages shown in the television series are primarily human, but in the "[[Babylon 5 Novels, novelizations, short stories, and comic books#The Technomage Trilogy|Technomage Trilogy]]" books, apprentices and mages of other races including [[Centauri (Babylon 5)|Centauri]] are named. They are described as using "science to create the appearance of magic". Galen, a Technomage, was a regular character on the [[Spin-off (media)|spin-off]] series, ''[[Crusade (TV series)|Crusade]]''. In the "Technomage Trilogy" of ''Babylon 5'' novels, it is revealed that the technology in question consists of bio-technological implants, and that the process of installing the implants and adjusting to them is excruciatingly painful. The presence of these implants means that technomages are effectively [[cyborg]]s. Eventually it is also revealed that the technology was supplied by the [[Shadow (Babylon 5)|Shadows]] who originally had plans to turn them into warriors of chaos and destruction. Unbeknownst to all but a few technomages, these technorganic implants were created by kidnapping a member of the same species as a candidate and using their body as an incubator; this process was excruciatingly painful, took years to complete, and culminated in the implants being forcibly extracted from the incubator resulting in their death. This was first done on the young of a race of similar age to the [[Minbari]] who were called the Taratimude, who eventually became extinct, but not before spreading the Technomage order to other races including humans. Technomages are shown to have many different powers over the course of both Babylon 5 and Crusade. Such powers include being able to cast a shield around their bodies to absorb damage or contain atmosphere in hostile environments, hurl fireballs, generate [[holograms]], [[Cloaking device|cloak]] themselves in [[invisibility]], and establish real-time communication with another Technomage regardless of distance. Technomages may choose to establish a "place of power" for themselves, such as a particular planet. In doing so, they develop a strong connection with that place, and to some extent, a dependency on that connection. Through the course of the "Technomage Trilogy", Galen and Isabelle uncover several energetic, primal abilities that underlie the conventional mage abilities and relate to their connection with the Shadows. Isabelle discovered a spell that allows mages to intercept the communications sent to Shadow agents like [[Morden (Babylon 5)|Morden]] or the [[Drakh]]. The Primal Abilities of the Technomage Implants are as follows. Invisibility, Communion with the Shadows ("base" for the Communication spell), Shadow Skin (a type of energy shield), Destruction Sphere ("base" of the Fireball "spell"), Healing, Access to "Tech" outside of the Mage, and a type of energy blast (Access to "Inner Tech"). Galen stated these were the only ones he's discovered, bringing the "Base" or Primal spell count to seven.
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