Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Computer animation
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==History== {{Main|History of computer animation}} {{For timeline|Timeline of computer animation}} {{See also|Video game graphics}} Early digital computer animation was developed at [[Bell Labs|Bell Telephone Laboratories]] in the 1960s by Edward E. Zajac, Frank W. Sinden, Kenneth C. Knowlton, and A. Michael Noll.{{sfn|Masson|1999|pp=390โ394}} Other digital animation was also practiced at the [[Lawrence Livermore National Laboratory]].{{sfn|Sito|2013|pp=69โ75}} In 1967, a computer animation named "Hummingbird" was created by Charles Csuri and James Shaffer.<ref>{{Cite web|url=https://m.youtube.com/watch?v=awvQp1TdBqc|title = Charles Csuri, Fragmentation Animations, 1967 โ 1970: Hummingbird (1967)|website = [[YouTube]]| date=31 August 2009 }}</ref> In 1968, a computer animation called "[[:ru:ะะพัะตัะบะฐ (ะผัะปัััะธะปัะผ)|Kitty]]" was created with [[BESM]]-4 by Nikolai Konstantinov, depicting a cat moving around.<ref>{{Cite web|url=https://m.youtube.com/watch?v=so_HQKv-Bmk|title = "Kitten" 1968 computer animation|website = [[YouTube]]| date=9 March 2006 }}</ref> In 1971, a computer animation called "Metadata" was created, showing various shapes.<ref>{{Cite web|url=https://m.youtube.com/watch?v=vkxrVpzPK4U|title = Metadata 1971|website = [[YouTube]]| date=23 November 2010 }}</ref> An early step in the history of computer animation was the sequel to the 1973 film ''[[Westworld (film)|Westworld]],'' a science-fiction film about a society in which robots live and work among humans.{{sfn|Masson|1999|p=404}} The sequel, ''[[Futureworld]]'' (1976), used the 3D [[Wire-frame model|wire-frame]] imagery, which featured a computer-animated hand and face both created by [[University of Utah]] graduates [[Edwin Catmull]] and [[Fred Parke]].{{sfn|Masson|1999|pp=282โ288}} This imagery originally appeared in their student film ''[[A Computer Animated Hand]]'', which they completed in 1972.{{sfn|Sito|2013|p=64}}{{sfn|Means|2011}} Developments in CGI technologies are reported each year at [[SIGGRAPH]],{{sfn|Sito|2013|pp=97โ98}} an annual conference on computer graphics and interactive techniques that is attended by thousands of computer professionals each year.{{sfn|Sito|2013|pp=95โ97}} Developers of computer games and 3D video cards strive to achieve the same visual quality on personal computers in real-time as is possible for CGI films and animation. With the rapid advancement of real-time rendering quality, artists began to use [[game engine]]s to render non-interactive movies, which led to the art form [[Machinima]]. ===Film and television=== [[File:Spring - Blender Open Movie.webm|thumb|right|"Spring", a 3D animated short film made using [[Blender (software)|Blender]]]] CGI short films have been produced as [[independent animation]] since 1976.{{sfn|Masson|1999|p=58}} Early examples of feature films incorporating CGI animation include the live-action films ''[[Star Trek II: The Wrath of Khan]]'' and ''[[Tron]]'' (both 1982),<ref name="Tron">{{cite magazine |title=The Making of Tron |magazine=Video Games Player |date=September 1982 |volume=1 |issue=1 |publisher=Carnegie Publications |pages=50โ5 |url=https://archive.org/details/Video_Games_Player_Vol_1_No_1_1982-09_Carnegie_Publications_US/page/n49/mode/2up}}</ref> and the Japanese [[anime]] film ''[[Golgo 13: The Professional]]'' (1983).<ref>{{cite book|last1=Beck|first1=Jerry|title=The Animated Movie Guide|date=2005|publisher=[[Chicago Review Press]]|isbn=1569762228|page=[https://archive.org/details/animatedmoviegui0000beck/page/216 216]|url=https://archive.org/details/animatedmoviegui0000beck|url-access=registration}}</ref> ''[[VeggieTales]]'' is the first American fully 3D computer-animated series sold directly (made in 1993); its success inspired other animation series, such as ''[[ReBoot]]'' (1994) and ''[[Transformers: Beast Wars]]'' (1996) to adopt a fully computer-generated style. The first full-length computer-animated television series was ''[[ReBoot]]'',{{sfn|Sito|2013|p=188}} which debuted in September 1994; the series followed the adventures of characters who lived inside a computer.{{sfn|Masson|1999|p=430}} The first feature-length computer-animated film is ''[[Toy Story]]'' (1995), which was made by [[Disney]] and [[Pixar]]:{{sfn|Masson|1999|p=432}}{{sfn|Masson|1999|p=302}}<ref>"Our Story", Pixar, 1986โ2013. Retrieved on 2013-02-15. {{cite web |url= http://www.pixar.com/about/Our-Story |title= The Pixar Timeline, 1979 to Present. |publisher= Pixar |url-status=dead |archive-url= https://web.archive.org/web/20150905125659/http://www.pixar.com/about/Our-Story |archive-date= 2015-09-05 }}</ref> following an adventure centered around [[anthropomorphic]] toys and their owners, this groundbreaking film was also the first of many fully computer-animated movies.{{sfn|Masson|1999|p=302}} The popularity of computer animation (especially in the field of [[special effect]]s) skyrocketed during the [[Modern animation in the United States|modern era of U.S. animation]].{{sfn|Masson|1999|p=52}} Films like ''[[Avatar (2009 film)|Avatar]]'' (2009) and ''[[The Jungle Book (2016 film)|The Jungle Book]]'' (2016) use CGI for the majority of the movie runtime, but still incorporate human actors into the mix.<ref>{{Cite web|url=https://www.popularmechanics.com/technology/digital/visual-effects/4339455|title=How James Cameron's Innovative New 3D Tech Created Avatar|last=Thompson|first=Anne|date=2010-01-01|website=Popular Mechanics|language=en-US|access-date=2019-04-24}}</ref> Computer animation in this era has achieved photorealism, to the point that computer-animated films such as ''[[The Lion King (2019 film)|The Lion King]]'' (2019) are able to be marketed as if they were live-action.<ref>{{Cite web |url=https://deadline.com/2016/10/lion-king-movie-jeff-nathanson-writer-disney-jon-favreau-1201836009/ |title=Disney's Live-Action 'Lion King' Taps Jeff Nathanson As Writer |last=Fleming |first=Mike Jr. |website=[[Deadline Hollywood]] |date=October 13, 2016 |access-date=July 9, 2019 |archive-url=https://web.archive.org/web/20161015084425/http://deadline.com/2016/10/lion-king-movie-jeff-nathanson-writer-disney-jon-favreau-1201836009/ |archive-date=October 15, 2016 |url-status=live}}</ref><ref>{{cite web|title='The Lion King': Is it animated or live-action? It's complicated|url=https://www.latimes.com/entertainment-arts/movies/story/2019-07-19/the-lion-king-remake-animation-live-action-photo-real|website=Los Angeles Times|date=July 19, 2019|last=Rottenberg|first=Josh|access-date=December 13, 2021}}</ref>
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)