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===Imperative languages=== {{main|Imperative programming}} [[File:Object-Oriented-Programming-Methods-And-Classes-with-Inheritance.png|thumb|A computer program written in an imperative language]] ''Imperative languages'' specify a sequential [[algorithm#Computer algorithm|algorithm]] using [[Declaration (computer programming)|declarations]], [[Expression (computer science)|expressions]], and [[Statement (computer science)|statements]]:<ref name="cpl-ch4-75">{{cite book | last = Wilson | first = Leslie B. | title = Comparative Programming Languages, Second Edition | publisher = Addison-Wesley | year = 1993 | page = 75 | isbn = 978-0-201-56885-1 }}</ref> * A ''declaration'' introduces a [[variable (programming)|variable]] name to the ''computer program'' and assigns it to a [[datatype]]<ref name="stroustrup-ch2-40">{{cite book | last = Stroustrup | first = Bjarne | title = The C++ Programming Language, Fourth Edition | publisher = Addison-Wesley | year = 2013 | page = 40 | isbn = 978-0-321-56384-2 }}</ref> – for example: <code>var x: integer;</code> * An ''expression'' yields a value – for example: <code>2 + 2</code> yields 4 * A ''statement'' might [[Assignment (computer science)|assign]] an expression to a variable or use the value of a variable to alter the program's [[control flow]] – for example: <code>x := 2 + 2; [[Conditional_(computer_programming)#If–then(–else)|if]] x = 4 then do_something();</code> ====Fortran==== [[FORTRAN]] (1958) was unveiled as "The IBM Mathematical FORmula TRANslating system". It was designed for scientific calculations, without [[String (computer science)|string]] handling facilities. Along with [[Declaration (computer programming)|declarations]], [[Expression (computer science)|expressions]], and [[Statement (computer science)|statements]], it supported: * [[Array data structure|arrays]]. * [[Function (computer programming)#Jump to subroutine|subroutines]]. * [[For loop#1957: FORTRAN|"do" loops]]. It succeeded because: * programming and debugging costs were below computer running costs. * it was supported by IBM. * applications at the time were scientific.<ref name="cpl_3rd-ch2-16">{{cite book | last = Wilson | first = Leslie B. | title = Comparative Programming Languages, Third Edition | publisher = Addison-Wesley | year = 2001 | page = 16 | isbn = 0-201-71012-9 }}</ref> However, non-IBM vendors also wrote Fortran compilers, but with a syntax that would likely fail IBM's compiler.<ref name="cpl_3rd-ch2-16"/> The [[American National Standards Institute]] (ANSI) developed the first Fortran standard in 1966. In 1978, Fortran 77 became the standard until 1991. Fortran 90 supports: * [[Record (computer science)|records]]. * [[Pointer (computer programming)|pointers]] to arrays. ====COBOL==== [[COBOL]] (1959) stands for "COmmon Business Oriented Language". Fortran manipulated symbols. It was soon realized that symbols did not need to be numbers, so [[String (computer science)|strings]] were introduced.<ref name="cpl_3rd-ch2-24">{{cite book | last = Wilson | first = Leslie B. | title = Comparative Programming Languages, Third Edition | publisher = Addison-Wesley | year = 2001 | page = 24 | isbn = 0-201-71012-9 }}</ref> The [[US Department of Defense]] influenced COBOL's development, with [[Grace Hopper]] being a major contributor. The statements were English-like and verbose. The goal was to design a language so managers could read the programs. However, the lack of structured statements hindered this goal.<ref name="cpl_3rd-ch2-25">{{cite book | last = Wilson | first = Leslie B. | title = Comparative Programming Languages, Third Edition | publisher = Addison-Wesley | year = 2001 | page = 25 | isbn = 0-201-71012-9 }}</ref> COBOL's development was tightly controlled, so dialects did not emerge to require ANSI standards. As a consequence, it was not changed for 15 years until 1974. The 1990s version did make consequential changes, like [[object-oriented programming]].<ref name="cpl_3rd-ch2-25"/> ====Algol==== [[ALGOL]] (1960) stands for "ALGOrithmic Language". It had a profound influence on programming language design.<ref name="cpl_3rd-ch2-19">{{cite book | last = Wilson | first = Leslie B. | title = Comparative Programming Languages, Third Edition | publisher = Addison-Wesley | year = 2001 | page = 19 | isbn = 0-201-71012-9 }}</ref> Emerging from a committee of European and American programming language experts, it used standard mathematical notation and had a readable, structured design. Algol was first to define its [[Syntax (programming languages)|syntax]] using the [[Backus–Naur form]].<ref name="cpl_3rd-ch2-19"/> This led to [[Syntax-directed translation|syntax-directed]] compilers. It added features like: * [[Block (programming)|block structure]], where variables were local to their block. * arrays with variable bounds. * [[For loop|"for" loops]]. * [[Function (computer programming)|functions]]. * [[Recursion (computer science)|recursion]].<ref name="cpl_3rd-ch2-19"/> Algol's direct descendants include [[Pascal (programming language)|Pascal]], [[Modula-2]], [[Ada (programming language)|Ada]], [[Delphi (software)|Delphi]] and [[Oberon (programming language)|Oberon]] on one branch. On another branch the descendants include [[C (programming language)|C]], [[C++]] and [[Java (programming language)|Java]].<ref name="cpl_3rd-ch2-19"/> ====Basic==== [[BASIC]] (1964) stands for "Beginner's All-Purpose Symbolic Instruction Code". It was developed at [[Dartmouth College]] for all of their students to learn.<ref name="cpl_3rd-ch2-30"/> If a student did not go on to a more powerful language, the student would still remember Basic.<ref name="cpl_3rd-ch2-30"/> A Basic interpreter was installed in the [[microcomputers]] manufactured in the late 1970s. As the microcomputer industry grew, so did the language.<ref name="cpl_3rd-ch2-30"/> Basic pioneered the [[Read–eval–print loop|interactive session]].<ref name="cpl_3rd-ch2-30"/> It offered [[operating system]] commands within its environment: * The 'new' command created an empty slate. * Statements evaluated immediately. * Statements could be programmed by preceding them with line numbers.{{efn|The line numbers were typically incremented by 10 to leave room if additional statements were added later.}} * The 'list' command displayed the program. * The 'run' command executed the program. However, the Basic syntax was too simple for large programs.<ref name="cpl_3rd-ch2-30"/> Recent dialects added structure and object-oriented extensions. [[Microsoft]]'s [[Visual Basic]] is still widely used and produces a [[graphical user interface]].<ref name="cpl_3rd-ch2-31"/> ====C==== [[C programming language]] (1973) got its name because the language [[BCPL]] was replaced with [[B (programming language)|B]], and [[AT&T Bell Labs]] called the next version "C". Its purpose was to write the [[UNIX]] [[operating system]].<ref name="cpl_3rd-ch2-37"/> C is a relatively small language, making it easy to write compilers. Its growth mirrored the hardware growth in the 1980s.<ref name="cpl_3rd-ch2-37"/> Its growth also was because it has the facilities of [[assembly language]], but uses a [[High-level programming language|high-level syntax]]. It added advanced features like: * [[inline assembler]]. * arithmetic on pointers. * pointers to functions. * bit operations. * freely combining complex [[Operators in C and C++|operators]].<ref name="cpl_3rd-ch2-37"/> [[File:Computer-memory-map.png|thumb|right|Computer memory map]] ''C'' allows the programmer to control which region of memory data is to be stored. [[Global variable]]s and [[static variable]]s require the fewest [[clock cycle]]s to store. The [[call stack|stack]] is automatically used for the standard variable [[Declaration (computer programming)|declarations]]. [[Manual memory management|Heap]] memory is returned to a [[pointer variable]] from the [[C dynamic memory allocation|<code>malloc()</code>]] function. * The ''global and static data'' region is located just above the ''program'' region. (The program region is technically called the ''text'' region. It is where machine instructions are stored.) :* The global and static data region is technically two regions.<ref name="geeksforgeeks">{{cite web | url = https://www.geeksforgeeks.org/memory-layout-of-c-program/ | title = Memory Layout of C Programs | date = 12 September 2011 | access-date = 6 November 2021 | archive-date = 6 November 2021 | archive-url = https://web.archive.org/web/20211106175644/https://www.geeksforgeeks.org/memory-layout-of-c-program/ | url-status = live }}</ref> One region is called the ''initialized [[data segment]]'', where variables declared with default values are stored. The other region is called the ''[[.bss|block started by segment]]'', where variables declared without default values are stored. :* Variables stored in the ''global and static data'' region have their [[Memory address|addresses]] set at compile time. They retain their values throughout the life of the process. :* The global and static region stores the ''global variables'' that are declared on top of (outside) the <code>main()</code> function.<ref name="cpl-ch1-p31">{{cite book |title=The C Programming Language Second Edition |last1=Kernighan |first1=Brian W. |last2=Ritchie |first2=Dennis M. |publisher=Prentice Hall |year=1988 |isbn=0-13-110362-8 |page=31}}</ref> Global variables are visible to <code>main()</code> and every other function in the source code. : On the other hand, variable declarations inside of <code>main()</code>, other functions, or within <code>{</code> <code>}</code> [[Block (programming)|block delimiters]] are ''local variables''. Local variables also include ''[[formal parameter]] variables''. Parameter variables are enclosed within the parenthesis of a function definition.<ref name="cpl_3rd-ch6-128">{{cite book | last = Wilson | first = Leslie B. | title = Comparative Programming Languages, Third Edition | publisher = Addison-Wesley | year = 2001 | page = 128 | isbn = 0-201-71012-9 }}</ref> Parameters provide an [[Interface (computing)|interface]] to the function. :* ''Local variables'' declared using the <code>static</code> prefix are also stored in the ''global and static data'' region.<ref name="geeksforgeeks"/> Unlike global variables, static variables are only visible within the function or block. Static variables always retain their value. An example usage would be the function <code>int increment_counter(){static int counter = 0; counter++; return counter;}</code>{{efn|This function could be written more concisely as <code>int increment_counter(){ static int counter; return ++counter;}</code>. 1) Static variables are automatically initialized to zero. 2) <code>++counter</code> is a prefix [[increment operator]].}} * The [[call stack|stack]] region is a contiguous block of memory located near the top memory address.<ref name="lpi-ch6-p121">{{cite book |title=The Linux Programming Interface |last=Kerrisk |first=Michael |publisher=No Starch Press |year=2010 |isbn=978-1-59327-220-3 |page=121}}</ref> Variables placed in the stack are populated from top to bottom.{{efn|This is despite the metaphor of a ''stack,'' which normally grows from bottom to top.}}<ref name="lpi-ch6-p121"/> A [[Call stack#STACK-POINTER|stack pointer]] is a special-purpose [[processor register|register]] that keeps track of the last memory address populated.<ref name="lpi-ch6-p121"/> Variables are placed into the stack via the ''assembly language'' PUSH instruction. Therefore, the addresses of these variables are set during [[Runtime (program lifecycle phase)|runtime]]. The method for stack variables to lose their [[Scope (computer science)|scope]] is via the POP instruction. :* ''Local variables'' declared without the <code>static</code> prefix, including formal parameter variables,<ref name="lpi-ch6-p122">{{cite book |title=The Linux Programming Interface |last=Kerrisk |first=Michael |publisher=No Starch Press |year=2010 |isbn=978-1-59327-220-3 |page=122}}</ref> are called ''automatic variables''<ref name="cpl-ch1-p31"/> and are stored in the stack.<ref name="geeksforgeeks"/> They are visible inside the function or block and lose their scope upon exiting the function or block. * The [[Manual memory management|heap]] region is located below the stack.<ref name="geeksforgeeks"/> It is populated from the bottom to the top. The [[operating system]] manages the heap using a ''heap pointer'' and a list of allocated memory blocks.<ref name="cpl-ch1-p185">{{cite book |title=The C Programming Language Second Edition |last1=Kernighan |first1=Brian W. |last2=Ritchie |first2=Dennis M. |publisher=Prentice Hall |year=1988 |isbn=0-13-110362-8 |page=185}}</ref> Like the stack, the addresses of heap variables are set during runtime. An [[out of memory]] error occurs when the heap pointer and the stack pointer meet. :* ''C'' provides the <code>malloc()</code> library function to [[C dynamic memory allocation|allocate]] heap memory.{{efn|''C'' also provides the <code>calloc()</code> function to allocate heap memory. It provides two additional services: 1) It allows the programmer to create an [[Array (data structure)|array]] of arbitrary size. 2) It sets each [[Memory cell (computing)|memory cell]] to zero.}}<ref name="cpl-ch8-p187">{{cite book |title=The C Programming Language Second Edition |last1=Kernighan |first1=Brian W. |last2=Ritchie |first2=Dennis M. |publisher=Prentice Hall |year=1988 |isbn=0-13-110362-8 |page=187}}</ref> Populating the heap with data is an additional copy function.{{efn|For [[String (computer science)|string]] variables, ''C'' provides the <code>strdup()</code> function. It executes both the allocation function and the copy function.}} Variables stored in the heap are economically passed to functions using pointers. Without pointers, the entire block of data would have to be passed to the function via the stack. ====C++==== In the 1970s, [[software engineers]] needed language support to break large projects down into [[Modular programming|modules]].<ref name="cpl_3rd-ch2-38">{{cite book | last = Wilson | first = Leslie B. | title = Comparative Programming Languages, Third Edition | publisher = Addison-Wesley | year = 2001 | page = 38 | isbn = 0-201-71012-9 }}</ref> One obvious feature was to decompose large projects ''physically'' into separate [[computer file|files]]. A less obvious feature was to decompose large projects ''logically'' into [[abstract data type]]s.<ref name="cpl_3rd-ch2-38"/> At the time, languages supported [[Type system|concrete (scalar)]] datatypes like [[integer]] numbers, [[floating-point]] numbers, and [[String (computer science)|strings]] of [[Character (computing)|characters]]. Abstract datatypes are [[Record (computer science)|structures]] of concrete datatypes, with a new name assigned. For example, a [[List (abstract data type)|list]] of integers could be called <code>integer_list</code>. In object-oriented jargon, abstract datatypes are called [[Class (computer programming)|classes]]. However, a ''class'' is only a definition; no memory is allocated. When memory is allocated to a class and [[Name binding|bound]] to an [[identifier]], it is called an [[Object (computer science)|object]].<ref name="cpl_3rd-ch8-193">{{cite book | last = Wilson | first = Leslie B. | title = Comparative Programming Languages, Third Edition | publisher = Addison-Wesley | year = 2001 | page = 193 | isbn = 0-201-71012-9 }}</ref> [[Object-oriented programming|Object-oriented imperative languages]] developed by combining the need for classes and the need for safe [[functional programming]].<ref name="cpl_3rd-ch2-39">{{cite book | last = Wilson | first = Leslie B. | title = Comparative Programming Languages, Third Edition | publisher = Addison-Wesley | year = 2001 | page = 39 | isbn = 0-201-71012-9 }}</ref> A function, in an object-oriented language, is assigned to a class. An assigned function is then referred to as a [[Method (computer programming)|method]], [[member function]], or [[Operation (mathematics)|operation]]. ''Object-oriented programming'' is executing ''operations'' on ''objects''.<ref name="cpl_3rd-ch2-35">{{cite book | last = Wilson | first = Leslie B. | title = Comparative Programming Languages, Third Edition | publisher = Addison-Wesley | year = 2001 | page = 35 | isbn = 0-201-71012-9 }}</ref> ''Object-oriented languages'' support a syntax to model [[subset|subset/superset]] relationships. In [[set theory]], an [[Element (mathematics)|element]] of a subset inherits all the attributes contained in the superset. For example, a student is a person. Therefore, the set of students is a subset of the set of persons. As a result, students inherit all the attributes common to all persons. Additionally, students have unique attributes that other people do not have. ''Object-oriented languages'' model ''subset/superset'' relationships using [[Inheritance (object-oriented programming)|inheritance]].<ref name="cpl_3rd-ch8-192">{{cite book | last = Wilson | first = Leslie B. | title = Comparative Programming Languages, Third Edition | publisher = Addison-Wesley | year = 2001 | page = 192 | isbn = 0-201-71012-9 }}</ref> ''Object-oriented programming'' became the dominant language paradigm by the late 1990s.<ref name="cpl_3rd-ch2-38"/> [[C++]] (1985) was originally called "C with Classes".<ref name="stroustrup-notes-22">{{cite book | last = Stroustrup | first = Bjarne | title = The C++ Programming Language, Fourth Edition | publisher = Addison-Wesley | year = 2013 | page = 22 | isbn = 978-0-321-56384-2 }}</ref> It was designed to expand [[C (programming language)|C's]] capabilities by adding the object-oriented facilities of the language [[Simula]].<ref name="stroustrup-notes-21">{{cite book | last = Stroustrup | first = Bjarne | title = The C++ Programming Language, Fourth Edition | publisher = Addison-Wesley | year = 2013 | page = 21 | isbn = 978-0-321-56384-2 }}</ref> An object-oriented module is composed of two files. The definitions file is called the [[header file]]. Here is a C++ ''header file'' for the ''GRADE class'' in a simple school application: <syntaxhighlight lang="cpp"> // grade.h // ------- // Used to allow multiple source files to include // this header file without duplication errors. // ---------------------------------------------- #ifndef GRADE_H #define GRADE_H class GRADE { public: // This is the constructor operation. // ---------------------------------- GRADE ( const char letter ); // This is a class variable. // ------------------------- char letter; // This is a member operation. // --------------------------- int grade_numeric( const char letter ); // This is a class variable. // ------------------------- int numeric; }; #endif </syntaxhighlight> A [[Constructor (object-oriented programming)|constructor]] operation is a function with the same name as the class name.<ref name="stroustrup-ch2-49">{{cite book | last = Stroustrup | first = Bjarne | title = The C++ Programming Language, Fourth Edition | publisher = Addison-Wesley | year = 2013 | page = 49 | isbn = 978-0-321-56384-2 }}</ref> It is executed when the calling operation executes the <code>[[new and delete (C++)|new]]</code> statement. A module's other file is the [[source file]]. Here is a C++ source file for the ''GRADE class'' in a simple school application: <syntaxhighlight lang="cpp"> // grade.cpp // --------- #include "grade.h" GRADE::GRADE( const char letter ) { // Reference the object using the keyword 'this'. // ---------------------------------------------- this->letter = letter; // This is Temporal Cohesion // ------------------------- this->numeric = grade_numeric( letter ); } int GRADE::grade_numeric( const char letter ) { if ( ( letter == 'A' || letter == 'a' ) ) return 4; else if ( ( letter == 'B' || letter == 'b' ) ) return 3; else if ( ( letter == 'C' || letter == 'c' ) ) return 2; else if ( ( letter == 'D' || letter == 'd' ) ) return 1; else if ( ( letter == 'F' || letter == 'f' ) ) return 0; else return -1; } </syntaxhighlight> Here is a C++ ''header file'' for the ''PERSON class'' in a simple school application: <syntaxhighlight lang="cpp"> // person.h // -------- #ifndef PERSON_H #define PERSON_H class PERSON { public: PERSON ( const char *name ); const char *name; }; #endif </syntaxhighlight> Here is a C++ ''source file'' for the ''PERSON class'' in a simple school application: <syntaxhighlight lang="cpp"> // person.cpp // ---------- #include "person.h" PERSON::PERSON ( const char *name ) { this->name = name; } </syntaxhighlight> Here is a C++ ''header file'' for the ''STUDENT class'' in a simple school application: <syntaxhighlight lang="cpp"> // student.h // --------- #ifndef STUDENT_H #define STUDENT_H #include "person.h" #include "grade.h" // A STUDENT is a subset of PERSON. // -------------------------------- class STUDENT : public PERSON{ public: STUDENT ( const char *name ); GRADE *grade; }; #endif </syntaxhighlight> Here is a C++ ''source file'' for the ''STUDENT class'' in a simple school application: <syntaxhighlight lang="cpp"> // student.cpp // ----------- #include "student.h" #include "person.h" STUDENT::STUDENT ( const char *name ): // Execute the constructor of the PERSON superclass. // ------------------------------------------------- PERSON( name ) { // Nothing else to do. // ------------------- } </syntaxhighlight> Here is a driver program for demonstration: <syntaxhighlight lang="cpp"> // student_dvr.cpp // --------------- #include <iostream> #include "student.h" int main( void ) { STUDENT *student = new STUDENT( "The Student" ); student->grade = new GRADE( 'a' ); std::cout // Notice student inherits PERSON's name << student->name << ": Numeric grade = " << student->grade->numeric << "\n"; return 0; } </syntaxhighlight> Here is a [[makefile]] to compile everything: <syntaxhighlight lang="make"> # makefile # -------- all: student_dvr clean: rm student_dvr *.o student_dvr: student_dvr.cpp grade.o student.o person.o c++ student_dvr.cpp grade.o student.o person.o -o student_dvr grade.o: grade.cpp grade.h c++ -c grade.cpp student.o: student.cpp student.h c++ -c student.cpp person.o: person.cpp person.h c++ -c person.cpp </syntaxhighlight>
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