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===Miscellaneous=== [[Image:Freedoom 0.11.3.png|250px|thumb|right|Screenshot from ''Freedoom'']] * ''D!Zone'' β created by [[WizardWorks]], an expansion pack featuring hundreds of levels for ''Doom'' and ''Doom II''. ''D!Zone'' was reviewed in 1995 in ''[[Dragon (magazine)|Dragon]]'' by Jay & Dee in the "Eye of the Monitor" column. Jay gave the pack 1 out of 5 stars, while Dee gave the pack 1Β½ stars.<ref name="Dragon217">{{cite journal |title=Eye of the Monitor |author=Jay & Dee |journal=Dragon |issue=217 |date=May 1995 |pages=65β74}}</ref> * ''Origwad'' β created by Jeff Bird and released on March 7, 1994, it is notable for being the first custom WAD to be released for ''Doom''.<ref name=":0" /> ''Origwad'' consists of a single level with two rooms separated by one door, and a total of six enemies, making it very basic compared to later WADs. * ''The Harris levels'' β ''Doom'' and ''Doom II'' levels created by [[Eric Harris and Dylan Klebold#Eric Harris|Eric Harris]], one of the two perpetrators of the [[Columbine High School massacre]], believed to have surfaced on the Internet in 1996 or 1997, but were taken down by the [[FBI]] after the 1999 massacre.<ref>{{Cite web |last=Mikkelson |first=David |title=Columbine Doom Levels |url=https://www.snopes.com/fact-check/the-harris-levels/ |website=Snopes|date=24 April 1999}}</ref> Downloads for the levels Deathmatching in Bricks (BRICKS.WAD), Hockey.wad (HOCKEY.WAD), KILLER (KILLER.WAD), Mortal Kombat Doom (FIGHTME.WAD), Outdoors (outdoors.wad), Station (STATION.WAD), and UAC Labs (UACLABS.WAD) have been found in the years since. [[Eric Harris and Dylan Klebold#Dylan Klebold|Dylan Klebold]], a friend of Harris and the other perpetrator of the massacre, was credited by Harris for playtesting Deathmatching in Bricks. The ENDOOM screen for UAC Labs shows the names of other WADs made by Harris, though they have since been [[Lost media|lost]]: Assault, Techout, Thrasher, Realdeth, and Realdoom, which is a patch for another WAD. UAC Labs was mentioned in Doomworld's Top 10 Infamous WADs list. * ''Lullaby'', a level created by ''Danlex'' in 2021 which contained surreal visuals.<ref>{{Cite magazine |last=Bolding |first=Jonathan |date=2021-02-21 |title=Here's an absolutely gorgeous Doom map called Lullaby |url=https://www.pcgamer.com/heres-an-absolutely-gorgeous-doom-map-called-lullaby/ |access-date=2021-06-27 |magazine=PC Gamer |language=en-US}}</ref> * ''National Videogame Museum'', a recreation of the real life [[National Videogame Museum (United States)|National Videogame Museum]] by employee Chris Bacarani. The level took over a year to make, and is featured as an exhibit in the physical museum.<ref>{{Cite magazine |last=Livingston |first=Christopher |date=2020-08-04 |title=National Videogame Museum completely recreated in Doom WAD |url=https://www.pcgamer.com/uk/national-videogame-museum-completely-recreated-in-doom-wad/ |access-date=2021-06-27 |magazine=PC Gamer |language=en-US}}</ref> * ''Nuts!'' β released in 2001, ''Nuts'' is one of the first documented joke WADs. ''Nuts'' consists of a single room, with an invulnerability power up, plasma rifle, [[BFG (weapon)|BFG]], and 10,617 enemy monsters.<ref name=":3" /> Its creator, B.P.R.D, created multiple sequels, and a version of ''Nuts'' was made in ''[[Dusk (video game)|Dusk]]''.<ref>{{Cite magazine |last=Macgregor |first=Jody |title=Play Half-Life levels in Dusk with Doom's music, why not |url=https://www.pcgamer.com/uk/play-half-life-levels-in-dusk-with-dooms-music-why-not/ |magazine=PC Gamer}}</ref> * ''The Sky May Be'' β a notable joke WAD, most of the game takes place in an oversized sector, where many textures are replaced with solid colors, and many sounds replaced with audio from [[Monty Python's Flying Circus]].<ref>{{cite book |last=Pinchbeck |first=Dan |year=2013 |title=Doom: Scarydarkfast |url=http://quod.lib.umich.edu/cgi/t/text/idx/l/lvg/11878639.0001.001/1:14/--doom-scarydarkfast?g=dculture;rgn=div1;view=fulltext;xc=1#pb_126 |location=Ann Arbor, MI |publisher=University of Michigan Press |isbn=978-0-472-07191-3 |access-date=December 19, 2013 |page=126}}</ref> The WAD was mentioned in Doomworld's The Top 10 Infamous WADs list and is sometimes considered to be one of the worst WADs ever created. * ''UAC Military Nightmare'' β a [[List of Doom source ports#ZDoom and derivatives|Skulltag]] WAD made by "Terry" in 2008 which was notorious for its use of vulgar scripts, [[Jump scare|jump scares]], strange graphics, absurd difficulty, and otherwise-useless data that existed to either bloat the WAD's file size or tamper with the player's settings. The WAD itself was removed from Doomworld in 2014 due to the aforementioned useless data, but has since been reuploaded with said data removed. This WAD spawned a genre of WADs known as "Terrywads", or "Terry Traps", which contain similar content to ''UAC Military Nightmare''.<ref>{{Cite web |title=Brutal Doom Final Boss |url=https://goodsiteaffiliate390.weebly.com/brutal-doom-final-boss.html |website=Good Site Affiliate}}</ref> In 2008, ''UAC Military Nightmare'' received a ''Cacoward'' for Worst WAD, wherein it is described as "the worst wad file the world has ever known".<ref>{{Cite web |title=Doomworld - the 15th Annual Cacowards |url=https://www.doomworld.com/15years/others.php |website=Doomworld}}</ref> * ''Lilith'' β a wad created in 2017 that uses [[Glitch|glitches]] in the [[ZDoom]] sourceport to create graphical and musical distortion, and changes in enemy behavior, resulting in a "glitchcore nightmare".<ref>{{Cite web |last=Tarason |first=Dominic |title=Celebrate 24 years of classic Doom modding and mapping with the annual Cacowards |url=https://www.pcgamesn.com/Doom-2/Doom-2-Cacowards-2017 |website=PCGamesN|date=10 December 2017}}</ref> ''Lilith'' was also a winner in the 2017 ''Cacowards''.<ref>{{Cite web |title=Doomworld - The 2017 Cacowards |url=https://www.doomworld.com/24years/best1.php |website=Doomworld}}</ref> * ''[[MyHouse.wad]]'' β posted by Doomworld user Steve Nelson (Veddge) in March 2023, ''MyHouse.wad'' was supposedly a remake of a WAD made by the creator's recently deceased friend, featuring that friend's house. In reality, the WAD is a [[Liminal space (aesthetic)|liminal]] horror map loosely inspired by the 2000 novel ''[[House of Leaves]]'' by [[Mark Z. Danielewski]], and the online urban legend [[The Backrooms]]. It also has a number of other references to other things on the internet considered mysterious, such as an area inspired by the art of Jared Pike,<ref>{{Cite news |last=Katsikopoulou |first=Myrto |date=February 18, 2023 |title=diving into 3D artist jared pike's pool dreamscapes and imaginary liminal interiors |url=https://www.designboom.com/art/diving-3d-artist-jared-pike-imaginary-liminal-interiors-pool-dreamscapes-02-18-2024/ |work=DesignBoom}}</ref> and also using previously mysterious [[Fex (band)|Fex]] single [[Subways of Your Mind]]. Being an extremely cryptic and surreal experience, it features an abundance of lore found both in-game and across other sources on the Internet. It is praised as one of ''Doom II''{{'}}s most technologically advanced mods.<ref>{{Cite news |last=Tarason |first=Dominic |date=2023-03-20 |title=The Doom mod of the year just dropped in a mysterious forum post, and goes so hard we don't even want to spoil what comes next |language=en |work=PC Gamer |url=https://www.pcgamer.com/the-doom-mod-of-the-year-just-dropped-in-a-mysterious-forum-post-and-goes-so-hard-we-dont-even-want-to-spoil-what-comes-next/ |access-date=2023-12-03}}</ref> ====Freedoom==== {{Infobox software | collapsible = | name = | logo = Freedoom-logo.png | title = Freedoom | screenshot = File:Freedoom title screen.png | caption = Phase 1 title screen (v0.12.1) | platform = [[Linux]], [[Microsoft Windows]], [[macOS]], [[MS-DOS]], [[Android (operating system)|Android]] | released = {{Start date and age|2003|04|16|df=yes}} | latest release version = 0.13.0 | latest release date = {{Start date and age|2024|01|29|df=yes}} | latest preview version = | latest preview date = | genre = [[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]] [[first-person shooter]] | author = Various contributors | license = [[3-clause BSD]] (requires a ''Doom'' engine source port under the [[GNU General Public License|GNU GPL-2.0-or-later]] to play) | website = https://freedoom.github.io/ }} Freedoom is a project aiming to create a [[Free software|free]] replacement (modified [[BSD License]]) for the set of [[Computer graphics|graphics]], [[music]], [[sound effect]]s, and [[level (video gaming)|levels]] (and miscellaneous other resources) used by ''Doom''.<ref>{{Cite web |url=https://www.nextpit.com/play-doom-on-android |title=Knee deep in the 'droid: weird ways to play DOOM on Android |website=NextPit|date=18 October 2018}}</ref><ref>{{cite news |url=https://www.altchar.com/game-news/brutal-doom-completed-after-8-years-of-development-aQXuP7F3YvNu |title=After 8 years of development, Brutal Doom is finally complete |quote=FreeDoom, the open source initiative to bypass the legalities of Doom's code being open source, while Doom's engine isn't.}}</ref> Since the [[Doom engine|''Doom'' engine]] is [[free software]], it can be distributed along with the new resources, in effect providing a full, free game. The project distributes three IWAD files: the two single-player campaigns named ''Freedoom: Phase 1'' and ''Freedoom: Phase 2'', and ''FreeDM'', which contains a collection of [[deathmatch (video games)|deathmatch]] levels.<ref>{{Cite web |url=http://www.washburnreview.org/features/freedoom-app-review-play-id-software-s-classic-on-mobile/article_b1672714-1f65-11e9-82cf-f7c66524d22b.html |title='Freedoom' app review: play id Software's classic on mobile |access-date=2019-11-30 |archive-date=2019-11-23 |archive-url=https://web.archive.org/web/20191123004340/http://www.washburnreview.org/features/freedoom-app-review-play-id-software-s-classic-on-mobile/article_b1672714-1f65-11e9-82cf-f7c66524d22b.html |url-status=dead}}</ref> Originally a Boom-oriented mapset, it was later made merely limit-removing, and finally fully vanilla compatible, allowing play through the original executable and conservative ports like [[Chocolate Doom]].<ref>{{cite web|url=https://www.gamingonlinux.com/2024/08/chocolate-doom-310-brings-many-new-features-for-the-classic-source-port/|title=Chocolate Doom 3.1.0 brings many new features for the classic source port|first=Liam|last=Dawe|date=2024-08-06|access-date=2024-08-08|website=GamingOnLinux|quote=The Freedoom single-player IWAD files are now officially supported, since recent versions changed all levels to be vanilla compatible.}}</ref> A similar project, ''Blasphemer'', aims to create a complete free version of ''[[Heretic (video game)|Heretic]]'', but is less fully developed than Freedoom, from which it has recycled assets.<ref>{{Cite web |url=http://www.jeshimoth.com/jutegyte/blasphemer/ |archive-url=https://web.archive.org/web/20100201110939/http://www.jeshimoth.com/jutegyte/blasphemer/ |archive-date=2010-02-01 |url-status=dead |title=Blasphemer |website=jeshimoth.com |first=Adam |last= Kalmbach |accessdate=2024-08-10}}</ref> Currently three episodes are drafted and a deathmatch set called BlasphDM is available.<ref>{{cite web|url=https://www.riscository.com/2024/heretic-2024-update/|title=Heretic gets a 2024 update|date=2024-04-25|last=M Hudd|first=Vince|website=Riscository|accessdate=2024-07-14}}</ref> ''Zauberer'' and ''Lastermaul'' have also been initiated for ''[[Hexen (video game)|Hexen]]'',<ref>{{Cite web |url=https://github.com/CireG/Zauberer/ |title=Zauberer project|website=[[GitHub]]}}</ref><ref>{{Cite web |url=https://github.com/GeorgePieVG/Lastermaul |title=Lastermaul project|website=[[GitHub]]}}</ref> and ''Animosity'' for ''[[Strife (1996 video game)|Strife]]''.<ref>{{Cite web|url=https://opengameart.org/content/animosity|title=Animosity|website=[[OpenGameArt.org]]|first=Graham|last=Wilson|date=17 January 2024 |access-date=2024-08-10}}</ref>
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