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=== ''Aliens: Colonial Marines'' === ''[[Aliens: Colonial Marines]]'' was a result of Gearbox's exploration into working on licensed film properties in 2007, and was developed under license from [[20th Century Fox]], who held the film rights, and [[Sega]], who held the game publishing rights to the [[Alien (franchise)|franchise]].<ref name="gibiz aliens"/> ''Aliens: Colonial Marines'' was planned as a first-person shooter, both single-player and multiplayer, with players as members of human squads facing the franchises titular [[Alien (creature in Alien franchise)|xenomorphs]] in settings based on the films. Gearbox did initial development on the game, but as the studio started working on ''[[Borderlands (video game)|Borderlands]]'' and ''[[Duke Nukem Forever]]'', they drew developers off ''Aliens'' though still collected full payments from Sega. Sega and 2K discovered the discrepancy on Gearbox's allocation of its staff on its projects, which lead to a round of layoffs in 2008.<ref>{{cite web |last=Sterling |first=Jim |url=http://www.destructoid.com/developer-gearbox-lied-to-sega-2k-over-colonial-marines-245986.phtml |title=Anonymous Aliens whistle blower blows whistle anonymously |publisher=Destructoid |date=February 19, 2013 |access-date=March 1, 2013 |url-status=live |archive-url=https://web.archive.org/web/20130303152636/http://www.destructoid.com/developer-gearbox-lied-to-sega-2k-over-colonial-marines-245986.phtml |archive-date=March 3, 2013}}</ref> After Gearbox released ''Borderlands'' to critical acclaim in 2009, it began work on its sequel rather than re-allocating developers to ''Aliens''. Instead, the studio outsourced the work to third parties, including [[Demiurge Studios]], [[Nerve Software]], and [[TimeGate Studios]]. By 2012, Gearbox took over full development of the game as it neared its planned release in February 2013, but due to the heavily outsourced process, the game's state was haphazard, forcing Gearbox to cancel a planned beta period and rush the game through the final stages of production, certification, and distribution.<ref>{{cite web |last=Sterling |first=Jim |url=http://www.destructoid.com/so-who-the-hell-did-make-aliens-colonial-marines--244939.phtml |title=So ... who the hell DID make Aliens: Colonial Marines? |publisher=Destructoid |date=February 14, 2013 |access-date=March 1, 2013 |url-status=live |archive-url=https://web.archive.org/web/20130226111430/http://www.destructoid.com/so-who-the-hell-did-make-aliens-colonial-marines--244939.phtml |archive-date=February 26, 2013}}</ref> On release, the game suffered from performance issues even on target hardware specifications, and shipped with a software bug that hampered the artificial intelligence of the xenomorphs in the game, making the game far less challenging than promised; it was discovered in 2019 that this bug was result of a typographic error in a configuration file shipped with the game.<ref name="From Dream To Disaster">{{cite web |last=Schreier |first=Jason |title=From Dream To Disaster: The Story Of Aliens: Colonial Marines |url=http://kotaku.com/5986694/from-dream-to-disaster-the-story-of-aliens-colonial-marines |website=Kotaku |access-date=April 23, 2013 |date=February 25, 2013 |archive-date=April 29, 2013 |archive-url=https://web.archive.org/web/20130429182641/http://kotaku.com/5986694/from-dream-to-disaster-the-story-of-aliens-colonial-marines |url-status=live }}</ref><ref>{{cite web | url = https://www.gamasutra.com/view/news/322076/Colonial_Marines_modder_finds_big_AI_fix_by_changing_one_letter_of_code.php | title = Colonial Marines modder finds big AI fix by changing one letter of code | first = Alex | last = Wawro | date = July 13, 2018 | access-date = July 13, 2018 | website = [[Gamasutra]] | archive-date = July 14, 2018 | archive-url = https://archive.today/20180714221351/https://www.gamasutra.com/view/news/322076/Colonial_Marines_modder_finds_big_AI_fix_by_changing_one_letter_of_code.php | url-status = dead }}</ref> The game's poor performance led Sega to cancel planned releases for the [[Wii U]].<ref>{{cite web |url=http://www.nintendolife.com/news/2013/04/aliens_colonial_marines_cancelled_on_wii_u |title=Aliens: Colonial Marines Cancelled on Wii U |author=Thomas Whitehead |publisher=Nintendo Life |date=April 5, 2013 |access-date=April 5, 2013 |url-status=live |archive-url=https://web.archive.org/web/20130406214509/http://www.nintendolife.com/news/2013/04/aliens_colonial_marines_cancelled_on_wii_u |archive-date=April 6, 2013}}</ref> A class action lawsuit filed in April 2013 by Roger Damion Perrine and John Locke alleged that Gearbox and Sega falsely advertised ''Aliens: Colonial Marines'' by showing demos at trade shows that did not accurately represent the final product. Sega and the plaintiffs reached a settlement in late 2014, wherein Sega agreed to pay $1.25 million to the class. The plaintiffs dropped Gearbox from the suit in May 2015.<ref>{{cite web|url=https://www.polygon.com/2015/5/28/8683827/aliens-colonial-marines-lawsuit-loses-class-status-gearbox-dropped|title=Aliens: Colonial Marines lawsuit loses class status, Gearbox dropped from suit|last=Crecente|first=Brian|date=May 28, 2015|website=[[Polygon (website)|Polygon]]|archive-url=https://web.archive.org/web/20150529231323/https://www.polygon.com/2015/5/28/8683827/aliens-colonial-marines-lawsuit-loses-class-status-gearbox-dropped|archive-date=May 29, 2015|url-status=live|access-date=August 16, 2019}}</ref>
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