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Handicapping in Go
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==Handicap strategy== Handicap go is the traditional form of teaching given to go players. Fixed handicap placements are in effect a form of graded tutorials: if you cannot beat your teacher with a nine-stone handicap, some fundamental points are still to be learned. The pedagogic value of fixed handicaps is an old debate for Western players. The "theory" of handicap go shares with much of the rest of the Japanese pedagogic go literature a less explicit approach, based on perception as much as analysis. Whether fixed handicap placement makes it easier or more difficult for the weaker player to learn these fundamental points is moot. The nature of these "tutorial" steps may certainly be misunderstood and contested by Western players new to the game. Handicaps are also unpopular with Chinese players, who have more of a tradition of equality at the board rather than deference to a teacher. There are some book treatments of low-handicap go by strong professionals ([[Kobayashi Koichi]] and [[Kajiwara Takeo]], in particular); and examples of pro-pro games to follow. With the traditional handicap placements, the only consistent strategy Black can follow depends on the use of [[influence (go)|influence]]. This is particularly true in the early stages of the middle-game fighting.<ref>See for example the book ''Kage's Secret Chronicles''. In it more explicit reference is made, than is typical, to the need to fight hard rather than play slackly, in order to use the handicap stones properly. This lesson on influence is at the heart of the traditional system.</ref> While Black often assumes that consolidating territory from the opening stages should be enough to win, that is not the case when the handicap stones are placed on the star points, where they are more effective in obtaining influence than territory. If Black does not understand and utilize the value of star-point handicap stones for attack, White will gradually build a more advantageous position, and steadily close the gap.
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