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=== Linux gaming === [[File:TTimo! (1002574181).jpg|thumb|right|Timothee Besset was responsible for many Linux ports of id Software's games.]] id Software was an early pioneer in the [[Linux gaming]] market,<ref>[http://gaming.hexus.net/content/item.php?item=1011&page=3 HEXUS.gaming β Feature β Linux Gaming] {{webarchive|url=https://web.archive.org/web/20110719184812/http://gaming.hexus.net/content/item.php?item=1011&page=3 |date=July 19, 2011 }} Jo Shields, March 25, 2005</ref> and id Software's [[Linux]] games have been some of the most popular of the platform. Many id Software games won the Readers' and Editors' Choice awards of [[Linux Journal]].<ref>[http://www.linuxjournal.com/article/2438?page=0,1 1997 Readers' Choice Awards] {{webarchive|url=https://web.archive.org/web/20110608003859/http://www.linuxjournal.com/article/2438?page=0%2C1 |date=June 8, 2011 }} [[Linux Journal]], December 1997</ref><ref>[http://www.linuxjournal.com/article/4323?page=0,1 2000 Readers' Choice Awards] {{webarchive|url=https://web.archive.org/web/20110607181359/http://www.linuxjournal.com/article/4323?page=0%2C1 |date=June 7, 2011 }} [[Linux Journal]], November 2000</ref><ref>[http://www.linuxjournal.com/article/6380 Linux Journal Announces Winners of 8th Annual Readers' Choice Awards] {{webarchive|url=https://web.archive.org/web/20110607191046/http://www.linuxjournal.com/article/6380 |date=June 7, 2011 }} [[Linux Journal]], October 2002</ref><ref>[http://www.linuxjournal.com/article/9368?page=0,3 Editors' Choice 2006] {{webarchive|url=https://web.archive.org/web/20101202161058/http://www.linuxjournal.com/article/9368?page=0%2C3 |date=December 2, 2010 }} [[Linux Journal]], November 2006</ref> Some id Software titles ported to Linux are ''[[Doom (1993 video game)|Doom]]'' (the first id Software game to be ported), ''[[Quake (video game)|Quake]]'', ''[[Quake II]]'', ''[[Quake III Arena]]'', ''[[Return to Castle Wolfenstein]]'', ''[[Wolfenstein: Enemy Territory]]'', ''[[Doom 3]]'', ''[[Quake 4]]'', and ''[[Enemy Territory: Quake Wars]]''. Since id Software and some of its licensees [[John Carmack#Open-source software|released]] the source code for some of their previous games, several games which were not ported (such as ''[[Catacomb 3D]]'', ''[[Catacomb Abyss]]'', ''[[Wolfenstein 3D]]'', ''[[Spear of Destiny (video game)|Spear of Destiny]]'', ''[[Blake Stone: Aliens of Gold]]'', ''[[Blake Stone: Planet Strike]]'', ''[[Super 3D Noah's Ark]]'', ''[[Rise of the Triad]]'', ''[[Doom 64]]'', ''[[Strife (1996 video game)|Strife]]'', ''[[Heretic (video game)|Heretic]]'', ''[[Hexen: Beyond Heretic|Hexen]]'', ''[[Hexen II]]'', ''[[Star Trek: Voyager β Elite Force|Star Trek: Voyager β Elite Force Holomatch]]'', ''[[Star Wars Jedi Knight II: Jedi Outcast]]'', ''[[Star Wars Jedi Knight: Jedi Academy]]'') can run on Linux and other [[operating system]]s natively through the use of [[source port]]s. ''[[Quake Live]]'' also launched with Linux support, although this, alongside [[OS X]] support, was later removed when changed to a standalone title.<ref>{{Cite web |date=November 7, 2013 |title=QUAKE LIVE Standalone Game |url=http://www.quakelive.com/forum/showthread.php?34313 |url-status=dead |archive-url=https://web.archive.org/web/20131107224204/http://www.quakelive.com/forum/showthread.php?34313 |archive-date=November 7, 2013 |access-date=November 7, 2013 |website=quakelive.com |publisher=id Software}}</ref> The tradition of porting to Linux was first started by [[Dave D. Taylor]], with Zoid Kirsch doing some later porting.<ref>{{cite web|title=An interview with Dave "Zoid" Kirsch of linux quake fame|url=http://linuxpower.org/display_item.phtml?id=105|archive-url=https://web.archive.org/web/19990910231358/http://linuxpower.org/display_item.phtml?id=105|website=Linux Power|first1=Barath|last1=Raghavan|first2=Jeremy|last2=Katz|first3=Jack|last3=Moffitt|archive-date=1999-09-10|date=1999-02-19|access-date=2023-02-27}}</ref> Since ''[[Quake III Arena]]'', Linux porting had been handled by [[Timothee Besset]]. The majority of all [[id Tech 4]] games, including those made by other developers, have a Linux client available, the only current exceptions being ''[[Wolfenstein (2009 video game)|Wolfenstein]]'' and ''[[Brink (video game)|Brink]]''. Similarly, almost all of the games utilizing the [[Quake II engine|''Quake II'' engine]] have Linux ports, the only exceptions being those created by [[Ion Storm]] (''[[Daikatana]]'' later received a community port<ref>{{cite web|url=https://www.pcgamer.com/meet-the-superfans-who-spent-a-decade-bringing-daikatana-back-to-life/|title=Meet the superfans who spent a decade bringing Daikatana back to life|first=Luke|last=Winkie|date=February 16, 2017|access-date=July 15, 2024|website=[[PC Gamer]]}}</ref>). Despite fears by the Linux gaming community that [[id Tech 5]] would not be ported to that platform,<ref>[http://ubuntuforums.org/showthread.php?t=1244727%22 Bad news. id Software really is abandoning Linux. β Ubuntu Forums] {{webarchive|url=https://web.archive.org/web/20101020221148/http://ubuntuforums.org/showthread.php?t=1244727%22 |date=October 20, 2010 }}. Retrieved September 16, 2009.</ref> Timothee Besset in his blog stated "I'll be damned if we don't find the time to get Linux builds done".<ref>{{Cite web |title=id Software and Linux β TTimo's blog |url=http://ttimo.vox.com/library/post/id-software-and-linux.html |url-status=dead |archive-url=https://web.archive.org/web/20090916044404/http://ttimo.vox.com/library/post/id-software-and-linux.html |archive-date=September 16, 2009 |access-date=October 25, 2010 |publisher=Ttimo.vox.com}}</ref> Besset explained that id Software's primary justification for releasing Linux builds was better code quality, along with a technical interest in the platform. However, on January 26, 2012, Besset announced that he had left id.<ref>[http://www.bluesnews.com/s/129587/timothee-besset-leaves-id Timothee Besset Leaves id] {{webarchive|url=https://web.archive.org/web/20140202234833/http://www.bluesnews.com/s/129587/timothee-besset-leaves-id |date=February 2, 2014 }} on Blue'sNews (January 31, 2012)</ref> John Carmack has expressed his stance with regard to Linux builds in the past.<ref>[http://games.slashdot.org/comments.pl?sid=9265&cid=573583 "id on Linux: "disappointing" and "support nightmare"] {{webarchive|url=https://web.archive.org/web/20150428203133/http://games.slashdot.org/comments.pl?sid=9265&cid=573583 |date=April 28, 2015 }} from ''[[Slashdot]]'' (John Carmack, December 8, 2000)</ref> In December 2000 Todd Hollenshead expressed support for Linux: "All said, we will continue to be a leading supporter of the Linux platform because we believe it is a technically sound OS and is the OS of choice for many server ops."<ref>[http://games.slashdot.org/comments.pl?sid=9265&cid=573754 id Software on Linux: "disappointing" and "support nightmare] {{webarchive|url=https://archive.today/20120716035049/http://games.slashdot.org/comments.pl?sid=9265&cid=573754 |date=July 16, 2012 }} from [[Slashdot]] (December 7, 2000)</ref> However, on April 25, 2012, Carmack revealed that "there are no plans for a native Linux client" of id's most recent game, ''[[Rage (video game)|Rage]]''.<ref>{{Cite web |last=Carmack |first=John |date=April 26, 2012 |title=Twitter / @ID_AA_Carmack: @joedaviso I heard it ran... |url=https://twitter.com/ID_AA_Carmack/status/195249588557451264 |url-status=live |archive-url=https://archive.today/20121203193917/https://twitter.com/ID_AA_Carmack/status/195249588557451264 |archive-date=December 3, 2012 |access-date=September 29, 2013}}</ref> In February 2013, Carmack argued for improving [[emulator|emulation]] as the "proper technical direction for gaming on Linux", though this was also due to ZeniMax's refusal to support "unofficial binaries", given all prior ports (except for ''Quake III Arena'', via [[Loki Software]], and earlier versions of ''Quake Live'') having only ever been unofficial.<ref>{{Cite magazine |last=Chalk |first=Andy |date=February 6, 2013 |title=John Carmack Argues Against Native Linux Games |url=http://www.escapistmagazine.com/news/view/121945-John-Carmack-Argues-Against-Native-Linux-Games |url-status=live |magazine=[[The Escapist (magazine)|The Escapist]] |archive-url=https://web.archive.org/web/20140113172607/http://www.escapistmagazine.com/news/view/121945-John-Carmack-Argues-Against-Native-Linux-Games |archive-date=January 13, 2014 |access-date=September 29, 2013 |quote=''He reiterated his support for improving emulation as the "proper technical direction for gaming on Linux," noting that native ports don't do much that a good emulator wouldn't be able to handle.''}}</ref> Carmack didn't mention official games ''[[Quake: The Offering]]'' and ''[[Quake II: Colossus]]'' ported by id Software to Linux and published by [[Macmillan Computer Publishing]] USA.<ref>{{Cite web |date=1999-06-17 |title=Macmillan Says 'Let the Linux Games Begin!'; Market Leader in Linux Software & Books Offers 'Quake' & 'Civilization' |url=https://www.thefreelibrary.com/Macmillan+Says+'Let+the+Linux+Games+Begin!'%3B+Market+Leader+in+Linux...-a054913355 |archive-url=https://web.archive.org/web/20160305020245/https://www.thefreelibrary.com/Macmillan+Says+'Let+the+Linux+Games+Begin!'%3B+Market+Leader+in+Linux...-a054913355 |archive-date=2016-03-05 |access-date=2018-03-03 |website=[[Business Wire]]}}</ref> Despite no longer releasing native binaries, id was an early adopter of [[Google Stadia|Stadia]], a [[cloud gaming]] service powered by [[Debian Linux]] servers, and the cross-platform [[Vulkan API]].<ref>{{Cite web |last=Orland |first=Kyle |date=March 23, 2019 |title=How id Software went from sceptical to excited about Google Stadia streaming |url=https://arstechnica.com/gaming/2019/03/googles-multiyear-quest-to-overcome-ids-stadia-streaming-skepticism/ |url-status=live |archive-url=https://web.archive.org/web/20190326070218/https://arstechnica.com/gaming/2019/03/googles-multiyear-quest-to-overcome-ids-stadia-streaming-skepticism/ |archive-date=March 26, 2019 |access-date=May 17, 2020 |website=Ars Technica}}</ref><ref>{{Cite web |last=Papadopoulos |first=John |date=July 20, 2016 |title=id Software on OpenGL versus DirectX 11 and on why it chose Vulkan over DirectX 12 |url=https://www.dsogaming.com/news/id-software-on-opengl-versus-directx-11-and-on-why-it-chose-vulkan-over-directx-12/ |url-status=live |archive-url=https://web.archive.org/web/20171112082115/http://www.dsogaming.com/news/id-software-on-opengl-versus-directx-11-and-on-why-it-chose-vulkan-over-directx-12/ |archive-date=November 12, 2017 |access-date=May 17, 2020 |website=DSOGaming}}</ref> A Linux version of ''[[Doom (2016 video game)|Doom]]'' from 2016 was tested internally,<ref>{{cite web|url=https://www.gamingonlinux.com/2018/03/doom-2016-could-have-been-on-linux-id-software-made-a-linux-version-sound-easy-to-do/|title=Doom (2016) could have been on Linux, id Software made a Linux version sound easy to do|website=GamingOnLinux|date=2018-03-24|access-date=2023-09-15|first=Liam|last=Dawe}}</ref> while it and its sequel ''[[Doom Eternal]]'' can be run using [[Wine (software)|Wine]] and [[Proton (software)|Proton]].<ref>{{cite web|url=https://www.gamingonlinux.com/2016/12/wine-staging-updated-allows-you-to-play-doom-on-linux/|title=Wine Staging updated, allows you to play DOOM on Linux|website=GamingOnLinux|date=2016-12-14|access-date=2023-09-15|first=Liam|last=Dawe}}</ref><ref>{{cite web|url=https://www.gamingonlinux.com/2023/09/doom-eternal-removed-denuvo-and-it-plays-great-on-steam-deck/|title=DOOM Eternal removed Denuvo and it plays great on Steam Deck|website=GamingOnLinux|date=2023-06-06|access-date=2023-09-15|first=Liam|last=Dawe}}</ref>
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