Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Oh hell
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== Oh hell === In the game as described by [[John McLeod (card game researcher)|John McLeod]] at [[pagat.com]], players draw for the first deal, the highest card winning. If three to five play, 10 cards are dealt to each player in the first deal; if six play, 8 cards, and, if seven play, 7 cards. Thereafter the number of cards dealt follows a ''descending and ascending'' (ββ) sequence. So if 4 play, there are 19 deals (10β1β10); in the first and last deals 10 cards are dealt and, for example, in the 10th deal only one card is dealt per player.<ref name=pagat/> Again, in this variant, the dealer is constrained to ensure that the total of the bids is not equal to the number of tricks in that deal. This is known as the ''hook''. Cards are dealt and the next turned for trump.<ref name=pagat/> There is a scorekeeper who keeps track of the bids and scores. McLeod describes two main systems: * Simple scoring. The simplest system is that only players who achieve their bid exactly score any points. They score 1 point per trick plus a bonus of 10. Players who fail to match their bid score nothing. Games with this scoring are often called '''blackout''' or '''blob''' because the scorer writes a "1" in front of bids that were successful and scribbles out those that failed, so that they look like a black blob.{{efn|In a book of games for children, Mulac (1946) calls this version ''Stinko''.}} * Common scoring. The most widespread scoring scheme is to award all players 1 point per trick. In addition, those who match their bid exactly score the bonus of 10 as well. This gives everyone "a slight incentive" to try and take as many tricks as they can.<ref name=pagat/> * Another variant includes scoring 10 plus the number of tricks taken for any bid above zero. For zero hands, the scoring is 5 plus the number of tricks available. This accounts for the relative ease of making zero hands early on and the increasing difficulty in later hands when more tricks are being bid on.
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)