Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Painter's algorithm
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Reducing visual errors == There are a few ways to reduce the visual errors that can happen with sorting: === Binary Space Partitioning === BSP is a method that involves making a BSP tree, and splitting triangles where they intersect. It can be extremely hard to implement, but it fixes most visual errors. === Backface culling === Backface culling involves calculations to see if a triangles points will appear clockwise or counter-clockwise once projected to the screen, and doesn't draw triangles that shouldn't be visible anyway. It reduces some visual errors, as well as reducing the total triangles drawn.
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)