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===Other holdings=== Take-Two equally shares control of the [[NBA 2K League]], a competitive esports league based on its ''[[NBA 2K]]'' series, along with the [[National Basketball Association]].<ref>{{cite web |url=http://www.espn.com/nba/story/_/id/18647863/nba-take-two-interactive-software-partnering-nba-2k-esports-league |title=NBA, Take-Two Interactive Software partnering on NBA 2K esports league |first=Zach |last=Lowe |date=February 9, 2017 |access-date=September 4, 2018 |website=[[ESPN]] |archive-url=https://web.archive.org/web/20180905065205/http://www.espn.com/nba/story/_/id/18647863/nba-take-two-interactive-software-partnering-nba-2k-esports-league |archive-date=September 5, 2018 |url-status=live}}</ref> The company has an undisclosed minority interest in [[Scopely]].<ref>{{cite web |url=https://variety.com/2017/digital/news/scopely-60-million-funding-revolution-growth-1202467227/ |title=Mobile Games Maker Scopely Banks $60 Million With Valuation Over $600 Million |first=Todd |last=Spangler |date=June 15, 2017 |access-date=September 9, 2018 |website=[[Variety (magazine)|Variety]] |archive-url=https://web.archive.org/web/20180910061240/https://variety.com/2017/digital/news/scopely-60-million-funding-revolution-growth-1202467227/ |archive-date=September 10, 2018 |url-status=live}}</ref> It had previously held 19.9% interest in [[Bungie]], which it turned over to [[Microsoft Game Studios]] on their acquisition in June 2000,<ref>{{cite news |url=https://www.newspapers.com/clip/86412760/games-developer-part-of-microsoft/ |title=Games eveloper part of Microsoft |newspaper=[[The Province]] |date=June 20, 2000 |page=A25 |via=[[Newspapers.com]] |access-date=October 3, 2021 |archive-date=October 3, 2021 |archive-url=https://web.archive.org/web/20211003160726/https://www.newspapers.com/clip/86412760/games-developer-part-of-microsoft/ |url-status=live}}</ref> in exchange for receiving the rights to Bungie's ''[[Myth (series)|Myth]]'' and ''[[Oni (video game)|Oni]]'' [[Intellectual property|IP]]s, and the license to use the ''[[Halo (video game series)|Halo]]'' engine to produce two new games.<ref>{{cite web |url=https://www.zdnet.com/article/bungie-ceo-talks-microsoft-deal-5000108427/ |title=Bungie CEO talks Microsoft deal |first=Peter |last=Cohen |date=June 20, 2000 |access-date=September 9, 2018 |website=[[ZDNet]] |archive-url=https://web.archive.org/web/20190113051237/https://www.zdnet.com/article/bungie-ceo-talks-microsoft-deal-5000108427/ |archive-date=January 13, 2019 |url-status=live}}</ref><ref>{{cite web |url=https://www.sec.gov/Archives/edgar/data/946581/000112528202003845/b320556.htm |title=FORM 10-K, TAKE-TWO INTERACTIVE SOFTWARE, INC. |date=October 31, 2002 |access-date=February 5, 2021 |publisher=Take-Two Interactive |via=[[EDGAR]] |archive-date=September 25, 2020 |archive-url=https://web.archive.org/web/20200925040300/https://www.sec.gov/Archives/edgar/data/946581/000112528202003845/b320556.htm |url-status=live}}</ref> Take-Two also had a 2.3% interest in [[Twitch (service)|Twitch]], which was bought out upon the service's acquisition by [[Amazon (company)|Amazon]] in 2014, receiving {{USD|22 million}} from the sale.<ref>{{cite web |url=https://venturebeat.com/2014/10/29/take-two-made-22m-in-bank-on-its-investment-in-gameplay-livestreaming-firm-twitch/ |title=Take-Two made $22M on its investment in gameplay livestreaming king Twitch |first=Dean |last=Takahasi |date=October 29, 2014 |access-date=September 9, 2018 |website=[[VentureBeat]] |archive-url=https://web.archive.org/web/20180819051254/https://venturebeat.com/2014/10/29/take-two-made-22m-in-bank-on-its-investment-in-gameplay-livestreaming-firm-twitch/ |archive-date=August 19, 2018 |url-status=live}}</ref>
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