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===Mode=== [[File:Winter_2004_DreamHack_LAN_Party.jpg|thumb|right|A [[LAN party]] at the 2004 [[DreamHack]] with hundreds of players]] A video game's mode describes how many players can use the game at the same type. This is primarily distinguished by [[single-player video game]]s and [[multiplayer video game]]s. Within the latter category, multiplayer games can be played in a variety of ways, including locally at the same device, on separate devices connected through a local network such as [[LAN party|LAN parties]], or online via separate Internet connections. Most multiplayer games are based on competitive gameplay, but many offer [[Cooperative video game|cooperative and team-based options]] as well as [[asymmetric gameplay]]. [[Online game]]s use server structures that can also enable [[massively multiplayer online game]]s (MMOs) to support hundreds of players at the same time. A small number of video games are [[zero-player game]]s, in which the player has very limited interaction with the game itself. These are most commonly simulation games where the player may establish a starting state and then let the game proceed on its own, watching the results as a passive observer, such as with many computerized simulations of [[Conway's Game of Life]].<ref>{{cite web | url = https://www.eurogamer.net/articles/2020-04-15-video-game-pioneer-john-h-conway-dies-aged-82 | title = Video game pioneer John H. Conway dies aged 82 | first = Tom | last = Phillips | date = 15 April 2020 | access-date = 19 March 2021 | work = [[Eurogamer]] | archive-date = 27 April 2020 | archive-url = https://web.archive.org/web/20200427101454/https://www.eurogamer.net/articles/2020-04-15-video-game-pioneer-john-h-conway-dies-aged-82 | url-status = live }}</ref>
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