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Build (game engine)
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=== icculus.org port === [[Ryan C. Gordon]] (icculus), with the help of others, made the first port of the engine using [[Simple DirectMedia Layer|SDL]]. The port was first to [[Linux]], then to [[Cygwin]], and finally to a native Windows build using the [[Watcom C/C++ compiler|Watcom C++]] compiler, which was the compiler used for the original DOS build (despite being compiled with Watcom C++, Build is plain C.)<ref>{{cite web|url=http://icculus.org/BUILD/|title=The BUILD Engine|website=[[icculus.org]]|first=Ryan|last=Gordon|author-link=Ryan C. Gordon|access-date=2024-05-15}}</ref> There was some talk of Matt Saettler using this to port ''EDuke'' to Windows, but nothing came of it. A port of ''Duke Nukem 3D'' was later produced after the source was released.<ref>{{cite web|url=https://icculus.org/duke3d/|title=Duke Nukem 3D|website=[[icculus.org]]|first=Ryan|last=Gordon|author-link=Ryan C. Gordon|access-date=2024-05-15}}</ref> This was also forked by David Koenig (Rancidmeat) as Duke3d_w32 which was in turned forked into the multiplayer focused xDuke, hDuke, nDuke and rDuke.
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