Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Cross-platform software
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==== Testing <span class="anchor" id="Testing strategies"></span>==== Cross-platform applications need much more [[integration testing]]. Some web browsers prohibit installation of different versions on the same machine. There are several approaches used to target multiple platforms, but all of them result in software that requires substantial manual effort for testing and maintenance.<ref>{{Cite book|last=Choudhary|first=S.R.|title=Companion Proceedings of the 36th International Conference on Software Engineering |chapter=Cross-platform testing and maintenance of web and mobile applications |date=2014|pages=642β645|doi=10.1145/2591062.2591097|isbn=9781450327688|s2cid=1903037|hdl=1853/53588|hdl-access=free |url=https://repository.gatech.edu/server/api/core/bitstreams/c283fd1a-551d-4b0e-a7da-7add80df2328/content }}</ref> Techniques such as [[full virtualization]] are sometimes used as a workaround for this problem. Tools such as the Page Object Model allow cross-platform tests to be scripted so that one test case covers multiple versions of an app. If different versions have similar user interfaces, all can be tested with one test case.
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)