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Game controller
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=== Motion sensing === [[File:Wii Remote Image.jpg|thumb|[[Wii Remote]]]] [[Motion controller]]s include the [[Sega Activator]], released in 1993 for the [[Sega Genesis|Mega Drive]] (Genesis). Based on the Light Harp invented by Assaf Gurner,<ref>{{Cite AV media |url=https://www.youtube.com/watch?v=YoxsnCiX05k |title=Light Harp at CES 1993 |publisher=[[YouTube]] |access-date=2010-07-06 |archive-url=https://ghostarchive.org/varchive/youtube/20211211/YoxsnCiX05k |archive-date=2021-12-11 |url-status=live}}{{cbignore}}</ref> it could read the player's physical movements and was the first controller to allow full-body motion sensing. However, it was a commercial failure due to its "unwieldiness and inaccuracy".<ref name="Activator">{{Cite web |last=Horowitz |first=Ken |date=2004-08-03 |title=Top 10 Tuesday: Worst Game Controllers |url=http://www.sega-16.com/feature_page.php?id=85&title=Genesis%20Accessory%20&%20Peripheral%20Guide |url-status=dead |archive-url=https://web.archive.org/web/20100206204922/http://www.sega-16.com/feature_page.php?id=85&title=Genesis%20Accessory%20&%20Peripheral%20Guide |archive-date=2010-02-06 |access-date=2010-12-04 |website=Sega-16}}</ref> Nintendo's [[Wii]] system released in 2006 utilizes the [[Wii Remote]] controller, which uses [[accelerometer]]s to detect its approximate orientation and acceleration and an image sensor,<ref name="Nintendo and PixArt">{{Cite web |last=Castaneda |first=Karl |date=2006-05-13 |title=Nintendo and PixArt Team Up |url=http://www.nintendoworldreport.com/news/11557 |url-status=live |archive-url=https://web.archive.org/web/20131206010928/http://www.nintendoworldreport.com/news/11557 |archive-date=2013-12-06 |access-date=2007-02-24 |publisher=Nintendo World Report}}</ref> so it can be used as a pointing device. The [[Sixaxis]], [[DualShock 3]], and [[PlayStation Move]] controllers for Sony's [[PlayStation 3]] system have similar motion sensing capabilities. In 2010, Microsoft released the [[Kinect]] for the [[Xbox 360]]. This motion sensing controller uses cameras to track a player’s movement. Microsoft released a revised version of the Kinect with the launch of the [[Xbox One]]. This controller was bundled with the console on launch, and was removed from the default bundle in June 2014. Sony's [[EyeToy]] similarly uses cameras to detect the player's motions and translate them into inputs for the game. Controllers with gyroscopes may be used to create a pointer without a camera; for example the [[Joy-Con]] and [[Nintendo Switch Pro Controller]] are used for this in games such as ports of [[World of Goo]] and [[Super Mario Galaxy]] from the Wii.<ref name="world-of-goo-joy-con">{{Cite web |last=Kuchera |first=Ben |date=March 16, 2017 |title=Nintendo Switch's World of Goo Shows Off System's Wii-Style Pointer Controls |url=https://www.polygon.com/2017/3/16/14947750/nintendo-switch-world-of-goo-controls-wii |url-status=live |archive-url=https://web.archive.org/web/20210308025907/https://www.polygon.com/2017/3/16/14947750/nintendo-switch-world-of-goo-controls-wii |archive-date=March 8, 2021 |access-date=May 11, 2021 |website=[[Polygon (website)|Polygon]]}}</ref><ref name="mario-joy-con">{{Cite web |last=Richtmyer |first=Steven |date=September 26, 2020 |title=Mario Galaxy Is Proof Skyward Sword Won't Work Well on Switch |url=https://screenrant.com/mario-galaxy-switch-motion-controls-bad-skyward-sword/ |url-status=live |archive-url=https://web.archive.org/web/20210513141023/https://screenrant.com/mario-galaxy-switch-motion-controls-bad-skyward-sword/ |archive-date=May 13, 2021 |access-date=May 11, 2021 |website=[[Screen Rant]]}}</ref>
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