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IO Interactive
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===Glacier=== Glacier is a proprietary in-house game engine developed for the ''[[Hitman (franchise)|Hitman]]'' series, ''[[Freedom Fighters (video game)|Freedom Fighters]]'', the ''[[Kane & Lynch: Dead Men|Kane & Lynch]]'' series and ''[[Mini Ninjas]]''.<ref name ="Maurizio De Pascale at 4C">{{Cite web|url=https://www.youtube.com/watch?v=qw7BhS1lMkI|title = Assets and Entities in the Glacier 2 Engine / Maurizio de Pascale, Technical Director IO Interactive|website = [[YouTube]]}}</ref> Glacier supports [[DLSS]],<ref name="auto">{{Cite web|url=https://www.nvidia.com/en-us/geforce/news/ces-january-2022-dlss-rtx-games-updates/|title = CES 2022: NVIDIA RTX Coming to 10 More Games, Including the Day Before, Rainbow Six Extraction, & Escape from Tarkov}}</ref> [[Intel Arc#Intel XeSS|XeSS]]<ref>{{Cite web|url=https://www.intel.com/content/www/us/en/products/docs/discrete-gpus/arc/technology/xess.html|title=Intel® Arc™- Xe Super Sampling|website=Intel}}</ref> and [[GPUOpen#FidelityFX Super Resolution|FSR]].<ref>[https://www.amd.com/en/technologies/radeon-software-fidelityfx-super-resolution Super resolution] amd.com</ref> The engine supports [[ray tracing (graphics)|ray tracing]] in ''[[Hitman 3]]''.<ref name="auto"/> [[Eidos-Montréal]] licensed Glacier for their own in-house engine, [[Dawn Engine]].<ref>{{Cite web|url=https://www.mcvuk.com/development-news/how-the-dawn-engine-is-powering-the-next-wave-of-deus-ex-games/|title=How the Dawn Engine is powering the next wave of Deus Ex games|website=MCV|date=11 February 2015}}</ref>
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