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== Games == {{Main|List of id Software games}} === ''Commander Keen'' === {{Main|Commander Keen}} ''[[Commander Keen in Invasion of the Vorticons]]'', a [[platform game]] in the style of those for the [[Nintendo Entertainment System]], was one of the first [[MS-DOS]] games with smooth horizontal-scrolling. Published by Apogee Software, the title and follow-ups brought id Software success as a shareware developer. It is the series of id Software that designer [[Tom Hall]] is most affiliated with.{{Citation needed|date=December 2019}} The first ''Commander Keen'' trilogy was released on December 14, 1990. === ''Wolfenstein'' === {{Main|Wolfenstein (series)}} The company's breakout product was released on May 5, 1992: ''[[Wolfenstein 3D]]'', a [[first-person shooter]] (FPS) with smooth 3D graphics that were unprecedented in computer games, and with violent gameplay that many gamers found engaging. After essentially founding an entire genre with this game, id Software created ''[[Doom (1993 video game)|Doom]]'', ''[[Doom II: Hell on Earth]]'', ''[[Quake (video game)|Quake]]'', ''[[Quake II]]'', ''[[Quake III Arena]]'', ''[[Doom 3]] and [[Quake 4]].'' Each of these first-person shooters featured progressively higher levels of graphical technology. ''Wolfenstein 3D'' spawned a prequel and a sequel: the prequel called ''[[Spear of Destiny (computer game)|Spear of Destiny]]'', and the second, ''[[Return to Castle Wolfenstein]]'', using the [[id Tech 3]] [[game engine|engine]]. A third ''Wolfenstein'' sequel, simply titled ''[[Wolfenstein (2009 video game)|Wolfenstein]]'', was released by [[Raven Software]], using the [[id Tech 4]] [[game engine|engine]]. Another sequel, named ''[[Wolfenstein: The New Order]]''; was developed by [[MachineGames]] using the [[id Tech 5]] engine and released in 2014, with it getting a prequel by the name of ''[[Wolfenstein: The Old Blood]]'' a year later; followed by a direct sequel titled ''[[Wolfenstein II: The New Colossus]]'' in 2017. === ''Doom'' === {{Main|Doom (franchise)}} Eighteen months after their release of ''Wolfenstein 3D'', on December 10, 1993, id Software released ''[[Doom (1993 video game)|Doom]]'' which would again set new standards for graphic quality and graphic violence in computer gaming. ''Doom'' featured a [[science fiction|sci-fi]]/[[horror fiction|horror]] setting with graphic quality that had never been seen on personal computers or even [[video game console]]s. ''Doom'' became a cultural phenomenon and its violent theme would eventually launch a new wave of [[Video game controversy|criticism]] decrying the dangers of violence in video games. ''Doom'' was ported to numerous platforms, inspired many knock-offs, and was eventually followed by the technically similar ''[[Doom II: Hell on Earth]]''. id Software made its mark in video game history with the [[shareware]] release of ''Doom'', and eventually revisited the theme of this game in 2004 with their release of ''[[Doom 3]]''. John Carmack said in an interview at QuakeCon 2007 that there would be a ''[[Doom 4]]''. It began development on May 7, 2008.<ref>{{Cite magazine |title=QuakeCon 2007: John Carmack Talks Rage, id Tech 5 And More |url=http://www.gameinformer.com/News/Story/200708/N07.0803.1731.12214.htm?Page=2 |magazine=[[Game Informer]] |archive-url=https://web.archive.org/web/20071029050912/http://www.gameinformer.com/News/Story/200708/N07.0803.1731.12214.htm?Page=2 |archive-date=October 29, 2007 |url-status=dead |access-date=October 25, 2010}}</ref> ''[[Doom (2016 video game)|Doom]] 2016'', the fourth installation of the ''Doom'' series, was released on Microsoft Windows, PlayStation 4, and Xbox One on May 13, 2016, and was later released on Nintendo Switch on November 10, 2017. In June 2018, the sequel to the 2016 ''Doom'', ''[[Doom Eternal]]'' was officially announced at [[Electronic Entertainment Expo 2018|E3 2018]] with a teaser trailer, followed by a gameplay reveal at [[QuakeCon]] in August 2018.<ref>{{Cite web |title=DOOM Eternal β Official Gameplay Reveal |url=https://www.youtube.com/watch?v=CGq8Ee2gOe4 |url-status=live |archive-url=https://ghostarchive.org/varchive/youtube/20211211/CGq8Ee2gOe4 |archive-date=2021-12-11 |access-date=29 November 2018 |website=YouTube | date=August 10, 2018 |publisher=Bethesda Softworks}}{{cbignore}}</ref><ref>{{Cite web |title=DOOM Eternal β Official E3 Teaser | date=June 10, 2018 |url=https://www.youtube.com/watch?v=_oVwrpfo_QA |url-status=live |archive-url=https://ghostarchive.org/varchive/youtube/20211211/_oVwrpfo_QA |archive-date=2021-12-11 |access-date=29 November 2018 |publisher=YouTube}}{{cbignore}}</ref> === ''Quake'' === {{Main|Quake (series)}} On June 22, 1996, the release of ''[[Quake (video game)|Quake]]'' marked the third milestone in id Software history. ''Quake'' combined a cutting edge fully 3D engine, the [[Quake engine|''Quake'' engine]], with a distinctive art style to create critically acclaimed graphics for its time. Audio was not neglected either, having recruited [[Nine Inch Nails]] frontman [[Trent Reznor]] to facilitate unique sound effects and ambient music for the game. (A small homage was paid to Nine Inch Nails in the form of the band's logo appearing on the ammunition boxes for the nailgun weapon.) It also included the work of [[Michael Abrash]]. Furthermore, ''Quake'''s main innovation, the capability to play a deathmatch (competitive gameplay between living opponents instead of against computer-controlled characters) over the Internet (especially through the add-on ''[[QuakeWorld]]''), seared the title into the minds of gamers as another smash hit. In 2008, id Software was honored at the 59th Annual [[Technology & Engineering Emmy Award]]s for the pioneering work ''Quake'' represented in user modifiable games.<ref>[http://kotaku.com/342028/2008-tech-emmy-winners 2008 Tech Emmy Winners] {{webarchive|url=https://web.archive.org/web/20120929094303/http://kotaku.com/342028/2008-tech-emmy-winners |date=September 29, 2012 }} from Kotaku.com</ref> id Software is the only game development company ever honored twice by the [[National Academy of Television Arts & Sciences]], having been given an Emmy Award in 2007 for creation of the 3D technology that underlies modern [[Shooter game|shooter]] video games.<ref>[http://www.shacknews.com/docs/press/010710_id_carmack_emmys.x "John Carmack and id Software's pioneering development work in 3d games recognized with two Technology Emmy Awards"] {{webarchive|url=https://web.archive.org/web/20080705061409/http://www.shacknews.com/docs/press/010710_id_carmack_emmys.x |date=July 5, 2008 }} from [[Shacknews]]</ref> The [[Quake (series)|''Quake'' series]] continued with ''[[Quake II]]'' in 1997. However, the game is not a storyline sequel, and instead focuses on an assault on an alien planet, Stroggos, in retaliation for [[Strogg]] attacks on [[Earth]]. Most of the subsequent entries in the ''Quake'' franchise follow this storyline. ''[[Quake III Arena]]'' (1999), the next title in the series, has minimal plot, but centers around the "Arena Eternal", a gladiatorial setting created by an alien race known as the Vadrigar and populated by combatants plucked from various points in time and space. Among these combatants are some characters either drawn from or based on those in ''Doom'' ("[[Doomguy]]"), ''Quake'' (Ranger, Wrack), and ''Quake II'' (Bitterman, Tank Jr., Grunt, Stripe). ''[[Quake IV]]'' (2005) picks up where ''Quake II'' left off β finishing the war between the humans and Strogg. The spin-off ''[[Enemy Territory: Quake Wars]]'' acts as a prequel to ''Quake II'', when the Strogg first invade Earth. ''Quake IV'' and ''Enemy Territory: Quake Wars'' were made by outside developers and not id. There have also been other spin-offs such as [[Quake (video game)#Quake Mobile|Quake Mobile]] in 2005 and ''[[Quake Live]]'', a web browser based modification of ''Quake III''. A game called ''Quake Arena DS'' was planned and canceled for the [[Nintendo DS]]. John Carmack stated, at [[QuakeCon]] 2007, that the ''[[id Tech 5]]'' engine would be used for a new ''Quake'' game. === ''Rage'' === {{Main|Rage (video game)}} Todd Hollenshead announced in May 2007 that id Software had begun working on an all new series that would be using a new engine. Hollenshead also mentioned that the title would be completely developed in-house, marking the first game since 2004's ''[[Doom 3]]'' to be done so.<ref>{{Cite news |date=May 31, 2007 |title=New IP Coming From id Software |website=[[TotalGaming.net]] |url=http://tgnforums.stardock.com/?forumid=141&aid=154029 |access-date=June 1, 2007 |archive-url=https://web.archive.org/web/20070927025815/http://tgnforums.stardock.com/?forumid=141&aid=154029 |archive-date=September 27, 2007}}</ref> At 2007's [[WWDC]], John Carmack showed the new engine called [[id Tech 5]].<ref>{{Cite news |date=June 11, 2007 |title=WWDC: Game On |publisher=MacRumors |url=http://www.macrumors.com/2007/06/11/wwdc-game-on/ |url-status=live |access-date=June 11, 2007 |archive-url=https://web.archive.org/web/20160303170810/http://www.macrumors.com/2007/06/11/wwdc-game-on/ |archive-date=March 3, 2016}}</ref> Later that year, at [[QuakeCon]] 2007, the title of the new game was revealed as ''[[Rage (video game)|Rage]]''.<ref>{{Cite news |date=August 3, 2007 |title=id Reveals Rage, Implies PS3, 360 and PC Versions |publisher=shacknews |url=http://shacknews.com/onearticle.x/48289 |url-status=live |access-date=August 3, 2007 |archive-url=https://web.archive.org/web/20070926235543/http://www.shacknews.com/onearticle.x/48289 |archive-date=September 26, 2007}}</ref> On July 14, 2008, id Software announced at the 2008 [[Electronic Entertainment Expo|E3]] event that they would be publishing ''Rage'' through [[Electronic Arts]], and not id's longtime publisher [[Activision]].<ref>{{Cite news |title=id Software, EA Partner For RAGE Publishing Deal |url=http://www.computerandvideogames.com/article.php?id=193022 |url-status=live |archive-url=https://web.archive.org/web/20080730003532/http://www.computerandvideogames.com/article.php?id=193022 |archive-date=July 30, 2008}}</ref> However, since then ZeniMax has also announced that they are publishing ''Rage'' through [[Bethesda Softworks]].<ref>{{Cite news |title=ZeniMax/Bethesda to publish RAGE |url=http://bethblog.com/index.php/2009/12/15/bethesda-softworks-to-publish-rage/ |url-status=live |access-date=December 15, 2009 |archive-url=https://web.archive.org/web/20230115094722/https://bethesda.net/ |archive-date=January 15, 2023}}</ref> On August 12, 2010, during Quakecon 2010, id Software announced ''Rage'' US ship date of September 13, 2011, and a European ship date of September 15, 2011.<ref>{{Cite news |title=id shows more Rage and announces release date |url=http://www.gamespot.com/events/quakecon2010/story.html?sid=6273462 |url-status=live |archive-url=https://web.archive.org/web/20100819145447/http://www.gamespot.com/events/quakecon2010/story.html?sid=6273462 |archive-date=August 19, 2010}}</ref> During the keynote, id Software also demonstrated a ''Rage'' spin-off title running on the [[iPhone]].<ref>{{Cite news |title=QuakeCon: Rage coming to iPhone, running at 60fps |url=http://www.joystiq.com/2010/08/12/quakecon-rage-coming-to-iphone-running-at-60fps/ |url-status=live |archive-url=https://web.archive.org/web/20101218110711/http://www.joystiq.com/2010/08/12/quakecon-rage-coming-to-iphone-running-at-60fps/ |archive-date=December 18, 2010}} from Joystiq.com</ref> This technology demo later became ''Rage HD''. The game was ultimately released in October 2011.<ref>{{Cite web |last=Rose |first=Mike |date=June 10, 2011 |title=id Software's Rage Delayed Until October |url=https://www.gamedeveloper.com/business/id-software-s-i-rage-i-delayed-until-october |url-status=live |archive-url=https://web.archive.org/web/20221018141109/https://www.gamedeveloper.com/business/id-software-s-i-rage-i-delayed-until-october |archive-date=October 18, 2022 |access-date=October 18, 2022 |website=[[Game Developer (website)|Game Developer]]}}</ref> On May 14, 2018, Bethesda Softworks announced ''[[Rage 2]]'', a co-development between id Software and [[Avalanche Studios]]. === Other games === [[File:Keen3Gameplay.png|thumb|right|180px|Screenshot of a ''Commander Keen'' game, ''Keen Must Die!'']] [[File:Doom ingame 1.png|thumb|180px|A screenshot from the first episode of ''[[Doom (1993 video game)|Doom]]'']] During its early days, id Software produced much more varied games; these include the early 3D first-person shooter experiments that led to ''[[Wolfenstein 3D]]'' and ''[[Doom (1993 video game)|Doom]]'' β ''[[Hovertank 3D]]'' and ''[[Catacomb 3D]]''. There was also the ''[[Rescue Rover]]'' series, which had two games β ''Rescue Rover'' and ''Rescue Rover 2''. Also there was [[John Romero]]'s ''[[Dangerous Dave]]'' series, which included such notables as the tech demo (''In Copyright Infringement'') which led to the ''[[Commander Keen]]'' engine, and the decently popular ''[[Dangerous Dave in the Haunted Mansion]]''. ''In the Haunted Mansion'' was powered by the same engine as the earlier id Software game ''[[Shadow Knights]]'', which was one of the several games written by id Software to fulfill their contractual obligation to produce games for [[Softdisk]], where the id Software founders had been employed. id Software has also overseen several games using its technology that were not made in one of their IPs such as ''[[ShadowCaster]]'', (early-[[Doom engine|id Tech 1]]), ''[[Heretic (video game)|Heretic]]'', ''[[Hexen: Beyond Heretic]]'' (id Tech 1), ''[[Hexen II]]'' ([[Quake engine|''Quake'' engine]]), and ''[[Orcs and Elves]]'' (''[[Doom RPG]]'' engine).
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