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Mega Man Battle Network
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===Spin-offs=== ====''Mega Man Network Transmission''==== {{Main|Mega Man Network Transmission}} Released as part of ''Mega Man''<nowiki/>'s fifteenth anniversary, ''Mega Man Network Transmission'' is a [[platform game]] developed by [[Arika]] and released for the [[GameCube]] in mid-2003.<ref>{{Cite web|last=jkdmedia|date=June 17, 2003|title=Capcom Releases Mega Man Network Transmission on GameCube|url=http://www.gamezone.com/news/capcom_releases_mega_man_network_transmission_on_gamecube|access-date=February 23, 2022|website=GameZone}}</ref> The game was first announced in September 2002 at the [[Tokyo Game Show]].<ref>{{Cite web|last=IGN Staff|date=September 21, 2002|title=TGS 2002: Rockman EXE Transmission|url=https://www.ign.com/articles/2002/09/21/tgs-2002-rockman-exe-transmission|access-date=February 23, 2022|website=[[IGN]]}}</ref> The game acts is set between ''1'' and ''2'', and involves a new "[[Zero (Mega Man)|Zero Virus]]" that makes Navis go berserk.<ref name="booklet">{{cite book|title=Mega Man Network Transmission ''Instruction Booklet''|date=June 27, 2003|publisher=[[Capcom|Capcom Entertainment, Inc.]]|editor=Capcom|id=DOL-GREE-USA}}</ref> The game mixes the gameplay of the ''Classic'' series 2D platforming and ''Battle Network'' series tactical RPG elements,<ref name="GSpotNetworkreview">{{cite web|author=Gerstmann|first=Jeff|date=June 16, 2003|title=''Mega Man Network Transmission'' Review for GameCube|url=http://www.gamespot.com/mega-man-network-transmission/reviews/mega-man-network-transmission-review-6030115|access-date=February 23, 2022|work=[[GameSpot]]}}</ref><ref name="IGNNetworkReview">{{cite web|author=Casamassina|first=Matt|date=June 16, 2003|title=''Mega Man Network Transmission'' - GameCube Review|url=http://cube.ign.com/articles/424/424503p1.html|access-date=February 23, 2022|website=[[IGN]]|authorlink=Matt Casamassina}}</ref> with Keiji Inafune stating the decision was made by Arika to "preserve the core of ''Rockman''".<ref name="dengeki">{{cite web|author=Yoshinoya|first=Bakudan|date=October 11, 2002|title=''Mega Man EXE Transmission'' Interview|url=http://www.nintendoworldreport.com/news/7879/mega-man-exe-transmission-interview|access-date=February 23, 2022|website=Nintendo World Report|publisher=NINWR}}</ref> Reception to ''Network Transmission'' was divisive; a major point of [[contempt]] was the game's [[Difficulty level|high difficulty]], while the overall presentation drew mixed reactions.<ref name="GSpotNetworkreview" /><ref name="IGNNetworkReview" /> On Metacritic, the game averaged a 65/100 indicating "mixed or average" reviews.<ref>{{Cite web|title=Mega Man Network Transmission for GameCube Reviews|url=https://www.metacritic.com/game/mega-man-network-transmission/critic-reviews/?platform=gamecube|access-date=February 23, 2022|website=[[Metacritic]]|publisher=[[Red Ventures]]}}</ref> ====''Rockman.EXE WS''==== {{Main|Rockman EXE WS}} Lan Hikari and MegaMan.EXE face off against the WWW. The story adapts aspects of both the first Mega Man Battle Network game as well as the anime series, [[MegaMan NT Warrior]]. The gameplay is similar to that of Mega Man Network Transmission. ====''Mega Man Battle Chip Challenge''==== {{Main|Mega Man Battle Chip Challenge}} Developed with help from [[Inti Creates]], who also developed the ''[[Mega Man Zero]]'' and [[Mega Man ZX|''ZX'']] series,<ref>{{Cite web|last=Jeriaska|date=October 3, 2008|title=Mega Man 9 music interview with Inti Creates' Ippo Yamada|url=http://www.siliconera.com/2008/10/04/mega-man-9-music-interview-with-inti-creates-ippo-yamada/|archive-url=https://web.archive.org/web/20110716071526/http://www.siliconera.com/2008/10/04/mega-man-9-music-interview-with-inti-creates-ippo-yamada/|archive-date=July 16, 2011|access-date=February 22, 2022|website=Siliconera|publisher=[[Enthusiast Gaming]]}}</ref> ''Mega Man Battle Chip Challenge'' utilizes a different battle system where players setup 12 Battle Chips on a grid called a "Program Deck", three of which are randomly selected.<ref name=":1">{{Cite web|last=IGN Staff|date=March 2, 2004|title=Mega Man Battle Chip Challenge|url=https://www.ign.com/articles/2004/03/02/mega-man-battle-chip-challenge-2|archive-url=https://web.archive.org/web/20200805125349/https://www.ign.com/articles/2004/03/02/mega-man-battle-chip-challenge-2|archive-date=August 5, 2020|access-date=February 22, 2022|website=[[IGN]]|publisher=[[Ziff Davis]]}}</ref> Aside from the Game Boy Advance version, the game also saw a release on the WonderSwan Color under the title ''Rockman.EXE: N1 Battle'',<ref>{{Cite web|date=April 19, 2003|title=N1バトルグランプリ"優勝を目指せ!『ロックマン エグゼ N1バトル』|trans-title=Aim to win the "N1 Battle Grand Prix"! Rockman EXE N1 Battle|url=https://www.famitsu.com/game/coming/2003/04/14/104,1050305985,12112,0,0.html|access-date=February 22, 2022|publisher=[[Famitsu]]|language=Japanese}}</ref> being among the last games released for the console. Unlike other games, contemporary reception to ''Battle Chip Challenge'' was mostly negative, with many critics disliking the lack of audience participation and aging presentation, although the audio was praised.<ref name=":1" /><ref>{{Cite web|last=Vassar|first=Darryl|date=March 7, 2004|title=Mega Man Battle Chip Challenge|url=http://gba.gamespy.com/gameboy-advance/mega-man-battle-chip-challenge/496686p1.html|url-status=dead|archive-url=https://web.archive.org/web/20110711072035/http://gba.gamespy.com/gameboy-advance/mega-man-battle-chip-challenge/496686p1.html|archive-date=July 11, 2011|access-date=February 22, 2022|website=[[GameSpy]]}}</ref> The game currently has a 54/100 on Metacritic.<ref>{{Cite web|title=Mega Man: Battle Chip Challenge for Game Boy Advance reviews|url=https://www.metacritic.com/game/mega-man-battle-chip-challenge/critic-reviews/?platform=game-boy-advance|access-date=February 22, 2022|website=[[Metacritic]]|publisher=[[Red Ventures]]}}</ref> ====''Rockman.EXE 4.5: Real Operation''==== {{Main|Rockman EXE 4.5 Real Operation}} ''Rockman.EXE 4.5: Real Operation'' was released in Japan-only on August 6, 2004.<ref>{{Cite web|last=IGN Staff|date=August 11, 2004|title=Now Playing in Japan|url=https://www.ign.com/articles/2004/08/11/now-playing-in-japan-186|access-date=February 23, 2022|website=[[IGN]]}}</ref> The "Real Operation" part of the title refers to how the Game Boy Advance functions as its own PET; during battles, players don't control the Navi directly, instead giving it instructions to follow.<ref name=":3">{{Cite web|date=January 13, 2016|title=『ロックマン エグゼ 4.5 リアルオペレーション』がWii Uバーチャルコンソールに登場、本日配信開始!|trans-title="Rockman EXE 4.5 Real Operation" is now available on the Wii U Virtual Console and is available today!|url=https://www.famitsu.com/news/201601/13097165.html|access-date=February 23, 2022|publisher=[[Famitsu]]|language=Japanese}}</ref> Reportedly, the game's development was "hell" due to it being completed in less than a year, in-between ''Battle Network 4'' and ''5''.<ref>{{Cite web |last=Midnite |date=March 19, 2018 |title=EXE 15th Ann. Special Staff Discussion! (Part 1) |url=https://www.therockmanexezone.com/interviews/2018/03/19/exe-15th-ann-special-staff-discussion-part-1/ |access-date=February 28, 2022 |website=The Rockman.EXE Zone}}</ref><ref name=":8">{{Cite web |date=January 17, 2020 |title=あれから18年。江口名人が語る「ロックマンエグゼ」の描いた未来が現実になったワケ |trans-title=Eighteen years have passed since then. Master Eguchi talks about how the future envisioned in "Rockman.EXE" has become a reality. |url=https://www.tv-tokyo.co.jp/plus/entertainment/entry/2020/021072.html |access-date=February 28, 2022 |publisher=[[TV Tokyo]] |language=Japanese}}</ref> The game was re-released for the [[Wii U Virtual Console]] in 2016.<ref name=":3" /> ====Other games====<!-- There is another medal game predating The Medal Operation (Character Medal Series: Rockman.EXE), but there doesn't seem to be any article about it, even on the Mega Man Knowledge Base (FANDOM). --> ''Rockman.EXE: The Medal Operation'', and ''Rockman.EXE: Battle Chip Stadium'' are a pair of [[arcade games]] released in 2005 and 2006;<ref name="BCS service">{{Cite web |date=September 30, 2013 |title=【重要】部品供給及び保守サービス業務終了のご案内 |trans-title=[Important] Notice of termination of parts supply and maintenance service |url=https://www.capcom.co.jp/arcade/news/operator/20130930.html |access-date=February 28, 2022 |website=Capcom Arcade |publisher=[[Capcom]] |language=Japanese}}</ref> ''The Medal Operation'' is a [[medal game]] based on ''Battle Network 5'' where players could win [[chocolate]], and ''Battle Chip Stadium'' uses the familiar battle system and is based upon ''Battle Network 6''. Service for ''Battle Chip Stadium'' ended in April 2014.<ref name="BCS service"/> Two [[mobile games]] were released in Japan, ''Rockman.EXE: Phantom of Network'' in 2004, and ''Rockman.EXE: Legend of Network'' in 2006;<ref name=":7">{{Cite web|last=Sounders|first=Mike|date=August 2, 2017|title=Watch a full playthrough of the lost-to-time Rockman.EXE: Phantom of Network|url=https://www.destructoid.com/watch-a-full-playthrough-of-the-lost-to-time-rockman-exe-phantom-of-network/|access-date=February 25, 2022|website=Destructoid|publisher=[[Enthusiast Gaming]]}}</ref> both games feature the same gameplay as the mainline entries and include exclusive characters.<ref name=":7" /> As of January 1, 2018, both games are no longer available for purchase.<ref>{{Cite web|last=Protodude|date=November 4, 2017|title=Rockman EXE: Phantom of the Network and Legend of the Network Shutting Down|url=https://www.rockman-corner.com/2017/11/rockman-exe-phantom-of-network-and.html|access-date=February 25, 2022|website=Rockman Corner}}</ref> Despite their obscurity, many people have wished for them to see a re-release of them onto modern platforms.<ref name=":8" /> Both mobile games were eventually preserved in 2023, and received a fan translation in 2024, allowing the games to be played in English. <ref name="The Rockman EXE Zone">{{Cite web|last=Prof. 9|date=May 25, 2024|title=Mega Man: Phantom of the Network and Mega Man: Legend of the Network English localization patches now available!|url=https://www.therockmanexezone.com/general/2024/05/25/mega-man-phantom-of-the-network-and-mega-man-legend-of-the-network-english-localization-patches-now-available/|access-date=February 22, 2025|website=The Rockman EXE Zone}}</ref> A compilation, ''[[Mega Man Battle Network Legacy Collection]]'', was released in April 2023,<ref>{{cite web|url=https://www.gematsu.com/2022/12/mega-man-battle-network-legacy-collection-launches-april-14-2023|title=Mega Man Battle Network Legacy Collection launches April 14, 2023|last=Romano|first=Sal|work=Gematsu|date=December 13, 2022|access-date=December 13, 2022}}</ref> bringing the series to Nintendo Switch, PlayStation 4, and Windows. The compilation includes all six of the numbered games, including both versions of ''Battle Network 3''–''6''.<ref>{{Cite web |last=McWhertor |first=Michael |date=June 28, 2022 |title=Mega Man Battle Network 10-game collection coming in 2023 |url=https://www.polygon.com/23185536/mega-man-battle-network-collection-nintendo-switch-games-release-date |access-date=June 29, 2022 |website=[[Polygon (website)|Polygon]] |publisher=[[Vox Media]]}}</ref> Physical versions of the collection are sold as one game, while digital versions split the games between two volumes.<ref>{{Cite web |last=Kim |first=Matt |date=June 28, 2022 |title=Mega Man Battle Network Legacy Collection Announced for Nintendo Switch |url=https://www.ign.com/articles/mega-man-battle-network-legacy-collection-switch-announced |access-date=June 29, 2022 |website=[[IGN]]}}</ref>
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