Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
System Shock 2
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== Sequel projects === ''System Shock 2'' has amassed a [[cult following]], with fans asking for a sequel.<ref name="IGN top 100 games 2007 SS2"/> On January 9, 2006, [[GameSpot]] reported that Electronic Arts had renewed its trademark protection on the ''System Shock'' name,<ref name="GameSpot EA trademark">{{cite news|url=http://www.gamespot.com/articles/ea-files-system-shock-trademark/1100-6142113/|title=EA files ''System Shock'' trademark|author=Sinclair, Brendan|publisher=CBS Interactive|location=United States|work=GameSpot|date=2006-01-09|access-date=2008-02-14|archive-date=2015-12-04|archive-url=https://web.archive.org/web/20151204045405/http://www.gamespot.com/articles/ea-files-system-shock-trademark/1100-6142113/|url-status=live}}</ref> leading to speculation that ''System Shock 3'' might be under development.<ref name="CVG SS2 revived">{{cite news|url=http://www.computerandvideogames.com/article.php?id=132172|title=''System Shock'' revived? |last=Houlihan |first=John |publisher=Future Publishing Limited |location=United Kingdom |work=[[Computer and Video Games]] |date=2006-01-09 |access-date=2008-02-16|archive-url=https://web.archive.org/web/20100724070208/http://www.computerandvideogames.com/article.php?id=132172|archive-date=2010-07-24|url-status=dead}}</ref><ref name="techspot21games">{{cite web |url=http://www.techspot.com/article/140-21-first-person-shooters/ |title=21 first person shooters you shouldn't have missed |last=DeCarlo |first=Matthew |publisher=[[Techspot]] |date=2009-01-19 |access-date=2009-02-03 |archive-date=2012-02-21 |archive-url=https://web.archive.org/web/20120221052805/http://www.techspot.com/article/140-21-first-person-shooters/ |url-status=live }}</ref> Three days later, ''[[Computer and Video Games]]'' reported a reliable source had come forward and confirmed the title's production. Electronic Arts UK made no comment when confronted with the information.<ref>{{cite news|url=http://www.computerandvideogames.com/article.php?id=132449|title=''System Shock 3'' rumours gather pace |first=Bishop |last=Stuart |publisher=Future Publishing Limited |location=United Kingdom|work=[[Computer and Video Games]]|date=2006-01-12|access-date=2008-09-13|archive-url=https://web.archive.org/web/20070602191043/http://www.computerandvideogames.com/article.php?id=132449|archive-date=2007-06-02|url-status=dead}}</ref> ''[[PC Gamer UK]]'' stated the team behind ''[[The Godfather (2006 video game)|The Godfather]]'' (EA Redwood Shores, later Visceral, defunct 2017) was charged with its creation.<ref>{{cite magazine|title=Eyewitness Undercover |author=PC Gamer UK Staff |magazine=[[PC Gamer UK]]|date=September 2006}}</ref> Ken Levine, when asked whether he would helm the third installment, replied: "that question is completely out of my hands".<ref>{{cite web|url=http://www.gamepro.com/article/news/121329/bioshock-ken-levine-talks-morality-system-shock-3-possibilities/|title=''BioShock'': Ken Levine talks morality, ''System Shock 3'' possibilities |author=GamePro |publisher=[[GamePro]] |date=2007-07-12|access-date=2008-06-14 |archive-url=https://web.archive.org/web/20080916115000/http://www.gamepro.com/article/news/121329/bioshock-ken-levine-talks-morality-system-shock-3-possibilities/|archive-date=2008-09-16}}</ref> He expressed optimism at the prospect of ''System Shock 3'',<ref>{{cite news|url=http://www.1up.com/features/ken-levine-interview |title=Ken Levine: CGW interviews the man behind Irrational from 1UP.com |first=Sean |last=Molloy |work=[[1Up.com]] |publisher=IGN Entertainment |location=United States |date=2006-09-01 |access-date=2008-06-14 |archive-url=https://archive.today/20120718125240/http://www.1up.com/features/ken-levine-interview |archive-date=2012-07-18 |url-status=dead }}</ref> but revealed that EA had not shown interest in his own proposal for a sequel, and was not optimistic with regards to their abilities.<ref>{{cite web|url=http://www.computerandvideogames.com/article.php?id=143616 |title=Levine: EA 'didn't give a sh*t' about ''Sys Shock 3''|author=Bishop, Stuart|publisher=Future Publishing Limited |location=United States|work=[[Computer and Video Games]]|date=2006-07-31 |access-date=2008-02-17|archive-url=https://web.archive.org/web/20100724070839/http://www.computerandvideogames.com/article.php?id=143616|archive-date=2010-07-24|url-status=dead}}</ref><ref name="Eurogamer Ken Levine">{{cite web |url=http://www.eurogamer.net/articles/news010806bioshock |title=''BioShock'' dev slams EA |last=Bramwell |first=Tom |publisher=[[Eurogamer]] |date=2006-08-01 |access-date=2008-02-17 |archive-date=2009-04-01 |archive-url=https://web.archive.org/web/20090401191042/http://www.eurogamer.net/articles/news010806bioshock |url-status=live }}</ref> Electronic Arts did not confirm a new title in the series and allowed the ''System Shock'' trademark registration to lapse. Redwood Shores' next release was 2008's ''[[Dead Space (2008 video game)|Dead Space]]'', a game with noted similarities in theme and presentation to the ''System Shock'' series.<ref name="Tlhoss"/> According to ''Dead Space'' designers Ben Wanat and Wright Bagwell, their project was originally intended to be ''System Shock 3'', before the release of ''[[Resident Evil 4]]'' inspired them to go back to the drawing board and develop it into something more along those lines, eventually becoming ''Dead Space''.<ref name="re4dspacess3">{{cite news|last1=Paget|first1=Mat|title=How Resident Evil 4 turned System Shock 3 into Dead Space|url=http://www.pcgamer.com/how-resident-evil-4-turned-system-shock-3-into-dead-space/|access-date=2017-02-24|work=[[PC Gamer]]|date=2017-01-15|archive-date=2017-01-18|archive-url=https://web.archive.org/web/20170118193608/http://www.pcgamer.com/how-resident-evil-4-turned-system-shock-3-into-dead-space/|url-status=live}}</ref> In March 2015, a fan sequel mod for the game, ''System Shock Infinite'', was released, incorporating elements from spiritual successor ''[[BioShock Infinite]]''.<ref name=ModPaper>{{Cite news |last=O'Connor |first=Alice |date=2014-06-06 |title=Time Loops And Tears In SS2 Mod System Shock Infinite |language=en |work=Rock, Paper, Shotgun |url=https://www.rockpapershotgun.com/system-shock-infinite-mod |access-date=2023-01-20}}</ref> In November 2015, Nightdive Studios, after acquiring the rights to the ''System Shock'' franchise, stated they were considering developing a third title in the series.<ref name="fc nightdive"/> In December 2015, [[OtherSide Entertainment]], a studio founded by former Looking Glass Studios designer [[Paul Neurath]], announced they were developing ''System Shock 3'' with rights granted to them by Nightdive.<ref>{{cite web | url = http://www.gamespot.com/articles/system-shock-3-confirmed-with-ex-looking-glass-bio/1100-6432919/ | title = System Shock 3 Confirmed With Ex-Looking Glass, BioShock Devs Attached | work = [[GameSpot]] | date = 2015-12-08 | access-date = 2015-12-08 | first = Tamoor | last = Hussain | archive-date = 2015-12-10 | archive-url = https://web.archive.org/web/20151210022810/http://www.gamespot.com/articles/system-shock-3-confirmed-with-ex-looking-glass-bio/1100-6432919/ | url-status = live }}</ref> OtherSide had acquired rights to make sequels to ''System Shock'' some years before this point but did not have the rights to the series name, which Nighdive was able to provide.<ref>{{cite magazine | url = https://time.com/4147507/system-shock-3/ | title = System Shock 3 Is Finally Going to Happen | first = Matt | last= Peckham | date = 2015-12-14 | access-date = 2015-12-14 | magazine = [[Time (magazine)|Time]] }}</ref> The sequel will feature [[Terri Brosius]] reprising her voice for SHODAN, and will include work from original ''System Shock'' concept artist Robb Waters.<ref>{{cite web | url = http://www.polygon.com/2015/12/14/10104714/system-shock-3-announcement-official-otherside-entertainment | title = System Shock 3 is officially happening | first = Allegra | last = Frank | date = 2015-12-14 | access-date = 2015-12-14 | work = [[Polygon (website)|Polygon]] | archive-date = 2015-12-14 | archive-url = https://web.archive.org/web/20151214164744/http://www.polygon.com/2015/12/14/10104714/system-shock-3-announcement-official-otherside-entertainment | url-status = live }}</ref><ref name="polygon spector">{{cite web | url = http://www.polygon.com/2016/2/17/11034836/warren-spector-otherside-entertainment | title = Warren Spector joins OtherSide Entertainment for Underworld Ascendant, System Shock 3 | first = Samit | last = Sarkar | date = 2016-02-17 | access-date = 2016-02-17 | work = [[Polygon (website)|Polygon]] | archive-date = 2016-02-18 | archive-url = https://web.archive.org/web/20160218042107/http://www.polygon.com/2016/2/17/11034836/warren-spector-otherside-entertainment | url-status = live }}</ref> [[Warren Spector]], the producer of the first ''System Shock'', announced in February 2016 that he has joined OtherSide Entertainment and will be working on ''System Shock 3''.<ref>{{cite web | url = https://www.rockpapershotgun.com/2016/02/17/warren-spector-system-shock-3/ | title = Warren Spector Working On System Shock 3 | first = Adam | last = Smith | date = 2016-02-17 | access-date = 2016-02-17 | work = [[Rock Paper Shotgun]] | archive-date = 2016-02-18 | archive-url = https://web.archive.org/web/20160218094040/https://www.rockpapershotgun.com/2016/02/17/warren-spector-system-shock-3/ | url-status = live }}</ref> According to Spector, the narrative will pick up immediately from the end of ''System Shock 2'', with SHODAN having taken over Rebecca's body.<ref>{{Cite web | url = https://www.polygon.com/2017/5/10/15611526/system-shock-3-concept-art-warren-spector-interview | title = Warren Spector's sure System Shock 3 will stand out from the pack | first = Allegra | last = Frank | date = May 10, 2017 | access-date = May 10, 2017 | work = [[Polygon (website)|Polygon]] | archive-date = May 17, 2017 | archive-url = https://web.archive.org/web/20170517072337/https://www.polygon.com/2017/5/10/15611526/system-shock-3-concept-art-warren-spector-interview | url-status = live }}</ref> ''System Shock 3'' will use the [[Unity (game engine)|Unity game engine]], with a teaser shown during Unity's press event at the 2019 [[Game Developers Conference]].<ref>{{cite web | url = https://www.theverge.com/2019/3/18/18272003/system-shock-3-teaser-trailer-gdc-2019-unity | title = SHODAN returns in System Shock 3 trailer | first = Sam | last = Byford | date = March 18, 2019 | access-date = March 19, 2019 | work = [[The Verge]] | archive-date = March 19, 2019 | archive-url = https://web.archive.org/web/20190319125918/https://www.theverge.com/2019/3/18/18272003/system-shock-3-teaser-trailer-gdc-2019-unity | url-status = live }}</ref> [[Starbreeze Studios]] was originally planning to provide a $12 million "publishing-only" investment in ''System Shock 3'', allowing OtherSide to retain all rights while seeking a 120% return on investment followed by equal shares of revenue splitting. Starbreeze's investment would allow the game to be developed for consoles in addition to the planned personal computer versions.<ref>{{cite web | url = https://www.gamedeveloper.com/business/starbreeze-investing-12m-into-i-system-shock-3-i-as-the-game-s-new-publisher | title = Starbreeze investing $12M into System Shock 3 as the game's new publisher | first = Alissa | last = McAloon | date = March 14, 2017 | access-date = March 14, 2017 | work = [[Gamasutra]] | archive-date = March 15, 2017 | archive-url = https://web.archive.org/web/20170315081611/http://www.gamasutra.com/view/news/293696/Starbreeze_investing_12M_into_System_Shock_3_as_the_games_new_publisher.php | url-status = live }}</ref> However, in the wake of several financial problems in late 2018, Starbreeze has given back the publishing rights to ''System Shock 3'' to OtherSide, and separated itself from the project.<ref>{{cite web | url = https://www.rockpapershotgun.com/2019/02/11/starbreeze-sell-system-shock-3-rights-to-otherside/ | title = System Shock 3 returns to OtherSide after Starbreeze sell publishing rights | first = Dominic | last = Tarason | date = February 11, 2019 | access-date = February 11, 2019 | work = [[Rock Paper Shotgun]] | archive-date = February 12, 2019 | archive-url = https://web.archive.org/web/20190212070625/https://www.rockpapershotgun.com/2019/02/11/starbreeze-sell-system-shock-3-rights-to-otherside/ | url-status = live }}</ref> OtherSide stated they had the capability to self-publish ''System Shock 3'' should they be unable to find a publishing partner but would prefer to have a publishing partner.<ref>{{cite web | url = https://www.videogameschronicle.com/news/system-shock-3-has-a-lot-of-interest-from-publishers/ | title = System Shock 3 'has a lot of interest from publishers' | first = Andy | last = Robinson | date = May 16, 2019 | access-date = May 16, 2019 | work = Video Games Chronicle | archive-date = May 16, 2019 | archive-url = https://web.archive.org/web/20190516162511/https://www.videogameschronicle.com/news/system-shock-3-has-a-lot-of-interest-from-publishers/ | url-status = live }}</ref> At least twelve OtherSide employees working on ''System Shock 3'', including several in lead roles, left the studio between late 2019 and early 2020. One former employee stated that the game's development team was "no longer employed";<ref>{{cite web |url=https://www.videogameschronicle.com/news/the-system-shock-3-team-is-no-longer-employed-its-been-claimed/ |title=The System Shock 3 team is 'no longer employed', it's been claimed |first=Andy |last=Robinson |date=February 9, 2020 |website=[[Video Games Chronicle]] |access-date=February 9, 2020 |archive-date=February 10, 2020 |archive-url=https://web.archive.org/web/20200210073734/https://www.videogameschronicle.com/news/the-system-shock-3-team-is-no-longer-employed-its-been-claimed/ |url-status=live }}</ref> however, in April 2020, OtherSide's vice president of marketing and development, Walter Somol, stated that the team was "still here" and progress on the project was "coming along nicely", but they were working remotely, due to the [[COVID-19 pandemic]].<ref>{{Cite web|url=https://www.ign.com/articles/system-shock-3-still-in-development|title=System Shock 3 Developer Confirms the Game Is Still Coming, Despite Rumored Layoffs|last=Oloman|first=Jordan|date=2020-04-20|website=[[IGN]]|access-date=2020-04-20|archive-date=2020-04-23|archive-url=https://web.archive.org/web/20200423063624/https://www.ign.com/articles/system-shock-3-still-in-development|url-status=live}}</ref><ref>{{cite web|url=https://www.videogameschronicle.com/news/system-shock-3-firm-still-here-insists-marketing-boss-but-no-word-on-dev-team/|title=System Shock 3 firm 'still here', insists marketing boss, but no word on dev team|last=Robinson|first=Andy|date=April 17, 2020|work=Video Games Chronicles|access-date=April 19, 2020|archive-date=April 21, 2020|archive-url=https://web.archive.org/web/20200421013023/https://www.videogameschronicle.com/news/system-shock-3-firm-still-here-insists-marketing-boss-but-no-word-on-dev-team/|url-status=live}}</ref> After several journalists noted that the ''System Shock 3'' websites had been transferred to ownership under [[Tencent]] in May 2020, Otherside confirmed that they had been unable to continue the series as a smaller studio and transferred the licensed rights to Tencent to continue its development,<ref>{{cite web | url = https://www.ign.com/articles/system-shock-series-transferred-over-to-tencent | title = System Shock Series Transferred Over to Tencent | first = Matt | last = Kim | date = May 20, 2020 | access-date = May 20, 2020 | work = [[IGN]] | archive-date = May 20, 2020 | archive-url = https://web.archive.org/web/20200520212658/https://www.ign.com/articles/system-shock-series-transferred-over-to-tencent | url-status = live }}</ref> though Spector affirmed that OtherSide was still involved in its development alongside Tencent.<ref>{{cite web | url = https://www.videogameschronicle.com/news/warren-spector-studio-says-its-still-involved-with-system-shock-3-after-tencent-swoop/ | title = Warren Spector studio says it's 'still involved' with System Shock 3 after Tencent swoop | first = Andy | last = Robinson | date = June 2, 2020 | access-date = June 2, 2020 | work = [[Video Games Chronicle]] | archive-date = June 22, 2020 | archive-url = https://web.archive.org/web/20200622115438/https://www.videogameschronicle.com/news/warren-spector-studio-says-its-still-involved-with-system-shock-3-after-tencent-swoop/ | url-status = live }}</ref> Warren Spector has since stated that OtherSide stopped working on ''System Shock 3'' in 2019, and that they are now working on an immersive simulation based on a new intellectual property developed by OtherSide.<ref>{{Cite web |date=2022-03-12 |title=How Warren Spector got back to making his latest game |url=https://venturebeat.com/2022/03/12/how-warren-spector-got-back-to-making-his-latest-game/ |access-date=2022-05-02 |website=VentureBeat |language=en-US |archive-date=2022-05-08 |archive-url=https://web.archive.org/web/20220508013945/https://venturebeat.com/2022/03/12/how-warren-spector-got-back-to-making-his-latest-game/ |url-status=live }}</ref><ref>{{Cite web |last=Orland |first=Kyle |date=2022-03-14 |title=System Shock 3 is officially dead at Warren Spector's studio |url=https://arstechnica.com/gaming/2022/03/warren-spectors-studio-hasnt-worked-on-system-shock-3-for-years/ |access-date=2022-05-02 |website=Ars Technica |language=en-us |archive-date=2022-05-08 |archive-url=https://web.archive.org/web/20220508045710/https://arstechnica.com/gaming/2022/03/warren-spectors-studio-hasnt-worked-on-system-shock-3-for-years/ |url-status=live }}</ref> In 2022, during Gamescon, Stephen Kick, Nightdive's CEO, stated in an interview after he finished the [[System Shock (2023 video game)|''System Shock'' remake]], that he intended to begin development on a ''System Shock 2'' remake.<ref>{{Citation |title=EXCLUSIVE Interview with Stephen Kick CEO System Shock Gamescom 2022 | date=6 September 2022 |url=https://www.youtube.com/watch?v=eJXUMr9guQs |language=en |access-date=2023-02-02 |archive-date=2023-02-02 |archive-url=https://web.archive.org/web/20230202190940/https://www.youtube.com/watch?v=eJXUMr9guQs |url-status=live }}</ref>
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)