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==== Ubisoft Anvil ==== {{Main|Ubisoft Anvil}} Ubisoft Anvil, formerly named Scimitar, is a proprietary [[game engine]] developed wholly within [[Ubisoft Montreal]] in 2007 for the development of the first ''[[Assassin's Creed (video game)|Assassin's Creed]]'' game and has since been expanded and used for most ''Assassin's Creed'' titles and other Ubisoft games, including ''[[Ghost Recon Wildlands]]'', ''[[Ghost Recon Breakpoint]]'' and ''[[For Honor]]''.<ref>{{Cite web|url=https://www.ign.com/articles/2017/09/15/why-ubisoft-ditched-unreal-in-favor-of-its-own-proprietary-tech|title=Why Ubisoft Ditched Unreal in Favor of Its Own Proprietary Tech|website=IGN|date=16 September 2017|access-date=16 October 2021|archive-date=16 October 2021|archive-url=https://web.archive.org/web/20211016071226/https://www.ign.com/articles/2017/09/15/why-ubisoft-ditched-unreal-in-favor-of-its-own-proprietary-tech|url-status=live}}</ref>
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