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== Game elements == <!-- === Setting === Andrew/Rollings 36 --> === Narrative === {{Further|Narrative designer}} Numerous games have narrative elements which give a context to an event in a game, making the activity of playing it less abstract and enhance its entertainment value, although narrative elements are not always clearly present or present at all. The original version of ''[[Tetris]]'' is an example of a game apparently without narrative. Some{{Who|date=March 2010}} [[narratology|narratologists]] claim that all games have a narrative element. Some go further and claim that games are essentially a form of narrative. Narrative in practice can be the starting point for the development of a game or can be added to a design that started as a set of game mechanics.<ref>{{Cite web|last=Maggs|first=Brooke|date=2020-09-16|title=The Art of Video Game Narrative Design 101|url=https://medium.com/@brooke.maggs/the-art-of-video-game-narrative-design-101-c7a5f119d77|access-date=2021-04-25|website=Medium|language=en}}</ref> === Gameplay === {{Further|Gameplay}} Gameplay is the interactive aspects of video game design. Gameplay involves player interaction with the game, usually for the purpose of gameplay is entertainment, education or training.<ref>{{Cite web|title=What is Gameplay? - Definition from Techopedia|url=http://www.techopedia.com/definition/1911/gameplay|access-date=2021-04-25|website=Techopedia.com|language=en}}</ref>
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